Quote Originally Posted by SeleneVenizelos View Post
Memorising the locations of nodes, what drops from there, which part of the aim to hit; these all come from practising and repeated gathering in specific areas. The more you do something, the better you become at it. Gathering really should not be any different in my opinion. Minimap markers will just make it too easy to find the nodes and it will not promote any form of skill or initiative, which game content needs in order to not become the means to the end and, essentially, a boring grind.

I'm not necessarily against making it a little easier, but adding minimap markers would be too much. The beginner levequests for gathering are ample enough to teach new gatherers how to find nodes, do we really need to grab them by the hand and lead them there? I'd prefer to see and play a system that encourages skill and experience more than being able to follow a minimap marker. There is no skill in that whatsoever.
Again, just because you like it doesn't mean it's currently fun. Everything you said would be fine if people liked it the way it is now, but they don't.

As I said, they need to tackle it from both sides: making it more fun and accessible for everyone and then raising the skill ceiling on the play for the pros with some kind of chaining system or other device that rewards efficiency. People that are better should be rewarded for it, but not at the exclusion of everyone elses' enjoyment.