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  1. #1
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Scherwiz View Post
    Something similar to this?

    Mini map nodes.
    Well I was more thinking along the lines of the current local leve highlighted circle icon, that would work too of course but would probably A) require extra programming and B) annoy a lot of people who want the game to remain challenging.

    @Teakwood yea i kind of like the hot and cold game also, it can be a bit annoying when the area is busy and suffering from lag but besides that it does add a bit of fun and skill to the gathering process.
    (0)

  2. #2
    Player
    Ravidrath's Avatar
    Join Date
    May 2011
    Posts
    33
    Character
    Ravidrath Astolph
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Jinko View Post
    @Teakwood yea i kind of like the hot and cold game also, it can be a bit annoying when the area is busy and suffering from lag but besides that it does add a bit of fun and skill to the gathering process.
    To clarify, I'm advocating making the Hot/Cold thing actually Hot/Cold and random.

    Right now, it's Hot/Cold exactly once. So you either find them yourself or read all the sweet spots on DoL, and you're done forever.

    This could actually be gameplay if the sweet spots are randomized per tree... or maybe per session. That way you could find them and keep using them for some time before having to refind them. However, I would advocate having the UI telling you what you found for future trees so you don't need to keep notes to do this effectively.


    Also, semi-off topic...
    Did they change Botany in this update to be more like Fishing? Or did I just not notice until now?

    I no longer get the "You are getting closer to the mark" messages in Botany, and my success rates seem very low if I aim for the middle. If I aim below the middle, though, my output goes through the roof.


    Either way, something like this could help make Botany and Mining more interesting, ala Fishing - messages about cutting "against the grain" to adjust your angle, or having "hard rock" that requires large strikes to break through. If you played Pokemon Diamond and Pearl, something similar to their Underground excavation mini-game.

    Also, with Mining - heavy (outer ring) strikes could be good for larger items like ore, while lighter strikes (center dot) could target smaller items, like gems, fossils, etc.
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  3. #3
    Player
    Scherwiz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    967
    Character
    Aeriscloud Scherwiz
    World
    Excalibur
    Main Class
    Bard Lv 100
    Quote Originally Posted by Jinko View Post
    Well I was more thinking along the lines of the current local leve highlighted circle icon, that would work too of course but would probably A) require extra programming and B) annoy a lot of people who want the game to remain challenging.

    @Teakwood yea i kind of like the hot and cold game also, it can be a bit annoying when the area is busy and suffering from lag but besides that it does add a bit of fun and skill to the gathering process.
    But there is already little challenge, but thats just my opinion.
    (0)