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  1. #11
    Player
    SeleneVenizelos's Avatar
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    Jun 2011
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    Gridania
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    404
    Character
    Tete Rouge
    World
    Louisoix
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Ravidrath View Post
    Memorizing spawn locations is not fun for most anyone. While you may enjoy it, it hardly constitutes gameplay and these classes should be made more fun so more people want to partake of them. Maintaining the status quo shouldn't really be an option just because you've found your niche.
    Memorising the locations of nodes, what drops from there, which part of the aim to hit; these all come from practising and repeated gathering in specific areas. The more you do something, the better you become at it. Gathering really should not be any different in my opinion. Minimap markers will just make it too easy to find the nodes and it will not promote any form of skill or initiative, which game content needs in order to not become the means to the end and, essentially, a boring grind.

    I'm not necessarily against making it a little easier, but adding minimap markers would be too much. The beginner levequests for gathering are ample enough to teach new gatherers how to find nodes, do we really need to grab them by the hand and lead them there? I'd prefer to see and play a system that encourages skill and experience more than being able to follow a minimap marker. There is no skill in that whatsoever.
    (0)

  2. #12
    Player
    Ravidrath's Avatar
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    May 2011
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    33
    Character
    Ravidrath Astolph
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by SeleneVenizelos View Post
    Memorising the locations of nodes, what drops from there, which part of the aim to hit; these all come from practising and repeated gathering in specific areas. The more you do something, the better you become at it. Gathering really should not be any different in my opinion. Minimap markers will just make it too easy to find the nodes and it will not promote any form of skill or initiative, which game content needs in order to not become the means to the end and, essentially, a boring grind.

    I'm not necessarily against making it a little easier, but adding minimap markers would be too much. The beginner levequests for gathering are ample enough to teach new gatherers how to find nodes, do we really need to grab them by the hand and lead them there? I'd prefer to see and play a system that encourages skill and experience more than being able to follow a minimap marker. There is no skill in that whatsoever.
    Again, just because you like it doesn't mean it's currently fun. Everything you said would be fine if people liked it the way it is now, but they don't.

    As I said, they need to tackle it from both sides: making it more fun and accessible for everyone and then raising the skill ceiling on the play for the pros with some kind of chaining system or other device that rewards efficiency. People that are better should be rewarded for it, but not at the exclusion of everyone elses' enjoyment.
    (0)

  3. #13
    Player
    SeleneVenizelos's Avatar
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    Jun 2011
    Location
    Gridania
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    404
    Character
    Tete Rouge
    World
    Louisoix
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Ravidrath View Post
    Again, just because you like it doesn't mean it's currently fun. Everything you said would be fine if people liked it the way it is now, but they don't.

    As I said, they need to tackle it from both sides: making it more fun and accessible for everyone and then raising the skill ceiling on the play for the pros with some kind of chaining system or other device that rewards efficiency.
    A vocal minority posting on these forums does not represent the playerbase, don't assume to speak for it. Whilst I'm not saying either is right or wrong, this thread is an opinion thread where direct feedback was requested; my opinion is no less correct or incorrect than yours, please don't dismiss it using what the playerbase that you don't represent wants as the reasoning.

    There is already a reward for efficiency: increased gathering speed and yield. Those who take the time to learn the class thoroughly and practise various methods and styles will always perform more efficiently than those who don't. This applies to every class in the game, why should gathering be any different?

    Skill and practise should always be rewarded, regardless of what style of job or class you're playing.

    Quote Originally Posted by Ravidrath View Post
    People that are better should be rewarded for it, but not at the exclusion of everyone elses' enjoyment.
    If you don't enjoy gathering stop doing it, nobody is holding a gun to your head. Leave it to those who do enjoy it and maybe find another hobby in the game to pass the time?
    (1)

  4. #14
    Player
    syntaxlies's Avatar
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    Jun 2011
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    uldah
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    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    www.disciplesoftheland.com
    Quote Originally Posted by Jinko View Post
    So I think the gathering system could do with a revamp, It seems pretty obvious what needs to be done :P, but I'll detail it below, hopefully a Community Rep will see this and forward it to to yoshi-p.

    Logging/Fishing/Mining

    Would work pretty much in the same way as it does now, you select the skill "Abor's Call" "Lay of the Land" or "Gulleye"

    Instead of displaying text "You sense .... to the northwest" you would get an arrow on the minimap and a high-lighted circle similar to how fieldleves work.

    http://img412.imageshack.us/img412/8666/67394293.jpg

    Main map

    http://img263.imageshack.us/img263/6999/69961624.jpg

    ---------------------------------------------------------------------------------
    Harvesting/Quarrying/Spearfishing

    Firstly we need more of these nodes per area !!

    Remove the skills Triangulate, Prospect and Dowse and replace them with Harvesters Call, Quarrymasters Call and Spearfishers Call. (I'm sure SE can think of better names)

    Like above the map would be marked with a highlighed circle and arrows on the minimap showing you where a suitable site to gather from is located.

    I think these are fairly basic and simple changes as the system is already in place for fieldleves.

    What do you guys think ?
    (0)

  5. #15
    Player
    syntaxlies's Avatar
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    Jun 2011
    Location
    uldah
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    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Jinko View Post
    So I think the gathering system could do with a revamp, It seems pretty obvious what needs to be done :P, but I'll detail it below, hopefully a Community Rep will see this and forward it to to yoshi-p.

    Logging/Fishing/Mining

    Would work pretty much in the same way as it does now, you select the skill "Abor's Call" "Lay of the Land" or "Gulleye"

    Instead of displaying text "You sense .... to the northwest" you would get an arrow on the minimap and a high-lighted circle similar to how fieldleves work.

    http://img412.imageshack.us/img412/8666/67394293.jpg

    Main map

    http://img263.imageshack.us/img263/6999/69961624.jpg

    ---------------------------------------------------------------------------------
    Harvesting/Quarrying/Spearfishing

    Firstly we need more of these nodes per area !!

    Remove the skills Triangulate, Prospect and Dowse and replace them with Harvesters Call, Quarrymasters Call and Spearfishers Call. (I'm sure SE can think of better names)

    Like above the map would be marked with a highlighed circle and arrows on the minimap showing you where a suitable site to gather from is located.

    I think these are fairly basic and simple changes as the system is already in place for fieldleves.

    What do you guys think ?
    i dont know what rank you are now for you dol, but there are some tricks you can use to make it easier on you if you just lvling. for starts i have only been lvling in grid. the tunnel style map makes it so you can see all the points without even using and skills to locate them. I linked the website in my last post hat has all the locations mapped.
    (0)

  6. #16
    Player
    Jinko's Avatar
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    Mar 2011
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    Gridania
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    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by SeleneVenizelos View Post
    Minimap markers will just make it too easy to find the nodes and it will not promote any form of skill or initiative, which game content needs in order to not become the means to the end and, essentially, a boring grind.
    Tell me what is the difference between pressing Arbor's Call and getting a message saying *item is here* and pressing Arbor's Call and getting a visual display on the mini map.

    I'll tell you, nothing !

    Its people like you that keep this game from evolving into something fun and enjoyable just because you are worried someone might step on your gathers toes and god forbid compete for some of your market share.

    Quote Originally Posted by syntaxlies View Post
    i dont know what rank you are now for you dol, but there are some tricks you can use to make it easier on you if you just lvling. for starts i have only been lvling in grid. the tunnel style map makes it so you can see all the points without even using and skills to locate them. I linked the website in my last post hat has all the locations mapped.
    Im not asking for advice though. (but um thanks anyways)

    Im making a suggesting to make the game more fun and enjoyable, lets not forget that PS3 users can't browse the net for maps on where gathering nodes are or some people who prefer to play in full screen can't either.

    Of course you could argue use a seperate computer/laptop (which I do) but I don't think its acceptable to expect your players to use external infomation for something as simple as gathering.
    (0)
    Last edited by Jinko; 10-12-2011 at 02:36 AM.

  7. #17
    Player
    SeleneVenizelos's Avatar
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    Jun 2011
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    Gridania
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    Character
    Tete Rouge
    World
    Louisoix
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    Armorer Lv 80
    Quote Originally Posted by Jinko View Post
    Tell me what is the difference between pressing Arbor's Call and getting a message saying *item is here* and pressing Arbor's Call and getting a visual display on the mini map.

    I'll tell you, nothing !

    Its people like you that keep this game from evolving into something fun and enjoyable just because you are worried someone might step on your gathers toes and god forbid compete for some of your market share.
    That's a little harsh and uncalled for. You want my feedback but only if I agree with you? You shouldn't ask for critique on your idea if you can't handle somebody disagreeing with you in a polite and articulate manner.

    Overlooking the juvenile way you're treating people, let me answer that question. As it works now, Arbor Call directs you to the nearest gathering node and gives you a rough distance. As you gather with frequency, you learn how to start judging distance in the game and you start to memorise where these nodes may appear once one vanishes.

    If you're given the exact location of the node, you'll not learn how to judge distances, you won't learn any pattern to the zone you're gathering and so you'll not be using any initiative or experience when gathering. You'll just be running between spots following the minimap icon and using as much skill as it takes to breathe or eat.

    There's a big difference, but evidently you didn't actually start this thread to discuss your idea, you started it to belittle people who didn't agree with it.

    Maybe you should take a break from the forums and learn how to gather. It's really not hard...
    (1)
    Last edited by SeleneVenizelos; 10-12-2011 at 02:55 AM.

  8. #18
    Player
    SeleneVenizelos's Avatar
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    Jun 2011
    Location
    Gridania
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    Character
    Tete Rouge
    World
    Louisoix
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Jinko View Post
    Of course you could argue use a seperate computer/laptop (which I do) but I don't think its acceptable to expect your players to use external infomation for something as simple as gathering.
    You don't need to use the internet to find gathering nodes, Arbor Call is more than sufficient. Now I just think you're complaining for the sake of complaining, you're yet to actually add anything constructive to your own thread.

    I guess I'm going to go pick up another 50 catalysts and make another 5m gil instead of talking to you, since I actually learnt how to play my class properly rather than whining it was too hard.

    And I wouldn't forgive myself for not saying this; it's actually people like you that are stopping this game from evolving into something good. You find something hard so you complain and whine about it until it's made easier. People like you is why they added auto attack, easier levelling, leve rewards, etc.

    Do you realise it would take considerabely less effort to keep playing the game until you become good at it rather than whine about how everything is too hard?

    I'm not going to waste anymore time talking to you, you started a thread that had potential, but all you wanted to do was whine and not actually discuss your idea. Ta ta now.
    (1)
    Last edited by SeleneVenizelos; 10-12-2011 at 03:01 AM.

  9. #19
    Player
    Jinko's Avatar
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    Mar 2011
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    Gridania
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    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by SeleneVenizelos View Post

    If you're given the exact location of the node, you'll not learn how to judge distances, you won't learn any pattern to the zone you're gathering and so you'll not be using any initiative or experience when gathering. You'll just be running between spots following the minimap icon and using as much skill as it takes to breathe or eat.
    Is it neccessary to do this ?

    To be honest I am quite content to run from one node to the next without so much as having to worry about how i should judge where it is, if it was flashing with a neon blue sign it would not bother me, perhaps other than the break in immersion lol.

    There's a big difference, but evidently you didn't actually start this thread to discuss your idea, you started it to belittle people who didn't agree with it.
    Of course I didn't start it ti belittle anyone, its not like I set out to lure you into a trap, I'm not a fourtune teller,

    I started it to get agreement and to put forward my idea, why would i start it to be told my idea is uneeded and pointless ?

    I appoligise for snapping at you before though, you are right it was childish of me :P

    Maybe you should take a break from the forums and learn how to gather. It's really not hard...
    Nah there is only so much gathering I can stomache and I think I've had my fill for today.

    And I wouldn't forgive myself for not saying this; it's actually people like you that are stopping this game from evolving into something good. You find something hard so you complain and whine about it until it's made easier.
    Oh come on !! Gathering is hardly a mind boggling persuit is it.

    Im not asking for it to be made easy, im asking for them to making the system more intuitive.

    I didn't realise either that I had to add anything constructive to my post besides my opening idea, is that not being construtive enough ?

    Why am i even argueing with you anyway ?? !! lol
    (0)
    Last edited by Jinko; 10-12-2011 at 03:32 AM.

  10. #20
    Player
    SeleneVenizelos's Avatar
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    Jun 2011
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    Gridania
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    Tete Rouge
    World
    Louisoix
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Jinko View Post
    Is it neccessary to do this ?

    To be honest I am quite content to run from one node to the next without so much as having to worry about how i should judge where it is, if it was flashing with a neon blue sign it would not bother me, besides perhaps from the break in immersion lol.
    Maybe it is, maybe it isn't; this is the main divide of our opinion. I would personally prefer to have to learn a little of my job and work off of that, it gives me a happier sense of satisfaction knowing my persistance and effort is paying off and improving my skill on the job. For me, removing this initiative driven task would make gathering a silly boring grind where I run from tree to tree not even thinking about it.

    Unfortunately I get very bored of things like that, but again, that's just me.

    Quote Originally Posted by Jinko View Post
    Of course I started it to get agreement and to put forward my idea, why would i start it to be told my idea sucks and its stupid ?
    But you weren't told your idea sucked or that it was stupid. I disagree with it, but not once did I put it down. I just gave well thought reasons why I don't like it. Constructive feedback is as important than positive feedback, if not more so; you might see it from another point of view and think further on your point. Who knows?

    Quote Originally Posted by Jinko View Post
    Nah there is only so much gathering I can stomache a day and I think I've had my fill for today.
    That's fair enough, but would a minimap marker necessarily make you enjoy it more? Wouldn't you have less interaction with the game than you already do, and as such get bored faster? I know with Fishing I fall asleep a lot quicker than Botanist, because on Botanist at least I have to run between nodes and wrack my memory to remember where they are.

    Quote Originally Posted by Jinko View Post
    Oh come on !! Gathering is hardly a mind boggling persuit is it.

    Im not asking for it to be made easy, im asking for them to making the system more intutive.
    It's not mind boggling, which is why I'm perplexed.

    Quote Originally Posted by Jinko View Post
    I didn't realise either that I had to add anything constructive to my post besides my opening post, is that not being construtive enough ?
    Well you don't have to, but if somebody gives you a polite, articulate reply that doesn't agree with you but thoroughly explains why, the least you could do is be constructive back. However you apologise for that outburst so let's say no more on it.

    Quote Originally Posted by Jinko View Post
    Why am i even argueing with you anyway ?? !! lol
    Because you felt bad for being rude, of course. Let's move on!
    (1)

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