I, like so many others, feel this pain lol. It's generally never been too big of an issue to me to throw out or sell stuff that I was holding onto, but have a sensible means to recover (e.g. most crafted equips and dungeon drops). I've seen firsthand terrible inventory hoarders though... like REALLY bad. To the extent that even obvious trash items like Animal Skins take up multiple slots because they're too lazy to either trash it or even sort it (several "stacks" of 1-3 skins taking up slots), so they end up suffering inventory problems and seeking out other means to handle it, like multiple accounts/characters or a solo FC bank sharing. By comparison to my friends account that is like that in MMORPGs we play, I'd say most of our issues on the matter are paltry lol.
This is where I think games like WoW have really stepped it up, despite there having means to upgrade your inventory drastically anyway. The tools that WoW uses is either stuff they created or followed suit to how others have done. This being things like Heirlooms, which scales in power to your level up to whatever cap it is good till (lv80, 90, 100), originally helped speed up their leveling with increased exp gain and reduce the amount of inventory someone leveling needed. It has now even further reduced it by making those heirlooms disposable to the player thanks to the server storing data and allowing you to create that equip whenever you want across all characters tied to the user account(s).
Hell, even FFXI has stepped it up on the inventory problem after over a decade of relying on players to use multiple characters (each costs $1). Now, they've introduced equipment-only inventory slots, at least 2 of them in fact. In respect to how that game works, that's such a big deal to the degree that it'd be like we would have access to 2 extra 100 inventory slot bags anywhere we go and at any time (even mid-combat), in addition to them adding in more bank-like inventory (mog house storage)that are also mostly accessible from anywhere. There, however, we know for a fact that it does cause problems on server load lol. While it doesn't seem to affect server stability or load times to zoning with your character, the more equips you have in your inventory slots, the longer it is for the game to load your items/equipment list upon zoning in. If each inventory option were full, you're looking at maybe 30-60sec load times to access your inventory upon zoning in anywhere.
It'd be nice to have better access to inventory options, but there's no way they're going to do it for years to come. Inventory is a paid commodity in games these days. They'd sooner go F2P before letting meaningful inventory options be handed out, at which point inventory is only going to be a paid service lol. In other words, we'll never see it happen in the foreseeable future.




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