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Thread: Inventory space

  1. #21
    Player
    Antonio_Xul's Avatar
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    Jan 2014
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    Lost Angels, Killerpornia
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    1,316
    Character
    Edgar Xerxes
    World
    Zalera
    Main Class
    Machinist Lv 95
    The day my inventory gets full and I don't want throw anything I have away, is the day I retire from this game and it's coming close. To hold onto gear for every role is insane! I've stopped leveling new roles, because that means more gear to hold. I have to hold onto older leveling gear to use for the next role I was going to level. Since gear passing leveling stage are also mostly locked to specific roles, also hurts the clutter. Materials for crafting, currency, chrystals, atma, etc. are the icing on the cake. Inventory is bursting and might have to just give up. Next patch is coming and that might kill me. I love this game, but inventory issue is a killer. They should've given us free retainers for veterans rewards every other rank or so.
    (7)

  2. #22
    Player
    LunaFaye's Avatar
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    Apr 2014
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    1,037
    Character
    Luna Faye
    World
    Leviathan
    Main Class
    Weaver Lv 51
    If it makes anyone feel better, I have all retainers you could possibly rent (paid not free ones) and 4 characters on my account. Yet I still have no space lol. It's not that I am hoarding everything possible but crafting takes up lots of space, then the gear sets (crafted/looted,tomes), relic items for multiple jobs, orchestra scrolls they sneak in your inventory and nobody wants, stacks of potions nobody needs and the list goes on... If I could pay for more retainers, I would but these are sadly limited, however I would welcome some inventory or armory increase especially if they are adding more jobs with 4.0.
    (0)

  3. #23
    Player Kosmos992k's Avatar
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    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by LunaFaye View Post
    If it makes anyone feel better, I have all retainers you could possibly rent (paid not free ones) and 4 characters on my account. Yet I still have no space lol. It's not that I am hoarding everything possible but crafting takes up lots of space, then the gear sets (crafted/looted,tomes), relic items for multiple jobs, orchestra scrolls they sneak in your inventory and nobody wants, stacks of potions nobody needs and the list goes on... If I could pay for more retainers, I would but these are sadly limited, however I would welcome some inventory or armory increase especially if they are adding more jobs with 4.0.
    You could always vendor your junk that "nobody wants" and "nobody needs"...

    Quote Originally Posted by Antonio_Xul View Post
    The day my inventory gets full and I don't want throw anything I have away, is the day I retire from this game and it's coming close. To hold onto gear for every role is insane! I've stopped leveling new roles, because that means more gear to hold. I have to hold onto older leveling gear to use for the next role I was going to level. Since gear passing leveling stage are also mostly locked to specific roles, also hurts the clutter. Materials for crafting, currency, chrystals, atma, etc. are the icing on the cake. Inventory is bursting and might have to just give up. Next patch is coming and that might kill me. I love this game, but inventory issue is a killer. They should've given us free retainers for veterans rewards every other rank or so.
    Let go of your leveling gear, unless it's unique items, you can purchase or craft copies, so why hold onto them? Come to think of it, a lot of the 'unique' items can be reclaimed at the calamity salvager as well, so you may be able to drop some of those as well.

    As for 'free retainers', everyone got two with ARR, I feel we should have got a third with HW and potentially a 4th when the next expansion comes because they increase the number of jobs, and therefore gear sets we need to keep with each expansion - which of course put's pressure on our inventory.
    (1)
    Last edited by Kosmos992k; 09-14-2016 at 02:43 AM.

  4. #24
    Player
    Zafrei's Avatar
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    Nov 2013
    Location
    Gridania
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    134
    Character
    Thaiden Black
    World
    Odin
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Zojha View Post
    You know what's even more hilarious? Double standards.

    Consider expansions. What are expansions? Basically cash shop bundles with several exclusive features. Heavensward owners have a HUGE advantage over non Heavensward owners in all just about every regard - they gain more gil, more power, more overall content. But somehow, everyone is okay with that. If you were to put every expansion feature into the cash shop as singular items instead of a bundle however, say, putting the level cap raise and job skills up for 1 dollar, then each new zone at a few cents and the MSQ for another dollar, a primal battle at a few cent (imagine it all summing up to the same end price), it would be pay to win and evil. Why? Double standard.
    One is considered a game, the other is considered nickle and diming xD

    Having said that, I'm okay with the principle of a cash shop - I've bought from mog station - but when it becomes the primary source of income (*cough*eso*cough*) then developer resources focus on it as a priority and stuff that would otherwise be packaged in a game, gets shut behind the store. Then of course come the lockboxes. FFXIV has the right balance though exactly as it is now from a consumer point of view, in my opinion.
    (0)

  5. #25
    Player
    Niwashi's Avatar
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    Aug 2013
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    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Cakekizyy View Post
    So many threads that seem unaware they have said more inventory space is coming
    But how much are we to trust that, especially without any details about what sort of space they're talking about. More inventory space was supposed to come with 3.0 (and was badly needed by then), but that got delayed so we were going to get extra retainers instead, then that in turn became simply being able to pay for more retainers than before. I wouldn't be surprised at this point if 4.0's extra inventory space becomes the same thing again. Instead of being able to pay an extra $2 each for up to six extra retainers, we'll be able to pay an extra $2 each for up to eight or ten extra retainers, and there's our promised boost. Really hoping that's wrong, of course.


    Quote Originally Posted by Zojha View Post
    We could have a lot more storage if we didn't have all this pointless bloat >_>

    Glamour prisms - One is enough, we don't need to segregate by craft and rank.
    Dyes - Let them be unlocked once, then usable forever.
    Glamour items - Implement a separate glamour catalogue that stores ID and appearance of items so we can ditch the original, that's much less data than also storing stats, HQ/NQ status, condition, materia and spiritbonding information >_>
    Tokens and turn-in items - Into the currency tab
    Yes, this is what we most need. More so than simply more regular inventory slots, we need better systems for handling items. Put currency in the currency window. Put gear appearances in a glamour log. Put bait in a tackle box. Either condense dyes and catalysts or store them the way we do crafting shards.

    Get rid of the bloat, and then the only place we'd really need expanded is the armoury chest.


    Quote Originally Posted by Kosmos992k View Post
    Armoire could be used to store any gear items if they extended it slightly to allow the condition of the gear to be retained. I don't really see any reason why we cannot take all our gear that we seldom wear or bring out to glamor onto something occasionally and put it in the Armoire.
    It wouldn't really even need that change for gear condition. After all, the items already storable there have a condition, too, and we simply have to repair them to 100% before putting them away. (It's why there's a repair NPC standing right by each Inn.) They could let us store a lot more in the armoire, and still require 100% condition and reset spiritbond just as they do with the stuff there already.
    (5)

  6. #26
    Player
    DamianFatale's Avatar
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    May 2015
    Location
    Ishgard
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    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    The inventory system is robust. I never understood why they divided up our storage between multiple instances. Runescape even has a better system than we do.
    (1)

  7. #27
    Player
    Naunet's Avatar
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    Aug 2013
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    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    My husband and I have our "mains" where we're leveling up all the classes mostly simultaneously. Saving all the gear appearances I like for outfit and glamour purposes alone has filled up an entire retainer, and I haven't even touched HW content, let alone any of the endgame gear/weapons that I know I'll want to farm from ARR content. On top of that, I'm leveling all my crafting jobs... And soon I'll need space for glamour prisms, dyes, etc...

    I refuse to fall into SE's exploitative trap to rent inventory space. It's a nasty marketing strategy that better suits a crappy f2p title, not a supposedly respectable p2p one.

    Quote Originally Posted by Zojha View Post
    We could have a lot more storage if we didn't have all this pointless bloat >_>

    Glamour prisms - One is enough, we don't need to segregate by craft and rank.
    Dyes - Let them be unlocked once, then usable forever.
    Glamour items - Implement a separate glamour catalogue that stores ID and appearance of items so we can ditch the original, that's much less data than also storing stats, HQ/NQ status, condition, materia and spiritbonding information >_>
    Tokens and turn-in items - Into the currency tab

    The last remaining bastion of bloat would then be crafting mats. But you'd probably have two empty retainers for those by then, so hey!
    Really obvious solutions, but SE is king of ignoring obvious solutions. Also trying to exploit people by making them rent inventory space through retainers.
    (2)

  8. #28
    Player
    LineageRazor's Avatar
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    Dec 2013
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    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Zojha View Post
    You know what's even more hilarious? Double standards.

    Consider expansions.
    Apples and oranges. No sensible person believes we should get all the stuff we get in an expansion for free ("free" in this case meaning for no more than our subscription fees). All that work requires a LOT of extra development effort, far beyond what our subscription pays for, and the one-time purchasing fee for the expansion does a lot to defray that cost. By the same token, I'd guess the percentage of players who would prefer not to ever see new expansions is very, very low. The vast majority of players want to see the new content that an expansion provides, whereas only a very niche market exists for mogstation glamour items.

    Arguing that cash shop vs expansions is a double standard is akin to arguing that cash shop vs subscription fees are a double standard. After all, a player who pays subscription fees has a HUGE gameplay advantage over a player who does not. That's pay-to-win, right?

    It is true, however, that this game handles expansions (at least the first one) badly. What you say is true: A player that doesn't buy the expansion might as well not play. They can't level beyond 60, and there are NO current endgame activities that they can participate in. FFXI handled that much better: even when they added expansions to raise the level cap, they added methods for players without those expansions to keep leveling, and even deliberately placed some endgame activities in older zones (Voidwatch, for example) - endgame activities with meaningful rewards. In FFXI, buying an expansion was a choice (albeit a choice that the vast majority of players chose); in this game, it is all but a requirement to continue enjoying the game.
    (0)

  9. #29
    Player Kosmos992k's Avatar
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    Aug 2013
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    Ul'Dah
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    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by LineageRazor View Post
    What you say is true: A player that doesn't buy the expansion might as well not play. They can't level beyond 60, and there are NO current endgame activities that they can participate in.
    No one can level beyond 60. The things that are locked behind HW are primarily the HW zones, MSQ and anything that takes place in those new zones. Saying that there are no current endgame activities would have more sting if the completion rates for Alexander and the 3.X MSQ were higher. But they are not. There is in fact plenty to do in the ARR elements of the game, especially for players with restricted play time, or a play style that advances progress at a far lower speed than the end-game community.

    I don't actually think that buying the expansion for HW was required to continue enjoying the game, though it is certainly required to play any of the new jobs, obtain job actions beyond lvl 50, enjoy the HW MSQ, participate in current end-game, fly and of course access the latest beast tribe dailies. All of those things are attractive options, but are by no means a requirement to enjoy the rest of the game.

    Quote Originally Posted by Niwashi View Post
    It wouldn't really even need that change for gear condition. After all, the items already storable there have a condition, too, and we simply have to repair them to 100% before putting them away. (It's why there's a repair NPC standing right by each Inn.) They could let us store a lot more in the armoire, and still require 100% condition and reset spiritbond just as they do with the stuff there already.
    Agreed, now we just need them to do it.
    (0)

  10. #30
    Player
    Zojha's Avatar
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    Aug 2015
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    3,565
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    Lodestone Bait
    World
    Pandaemonium
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    Gladiator Lv 1
    Quote Originally Posted by LineageRazor View Post
    Apples and oranges.
    Both fruit! Both food. Both having certain nutrients whose tables you should certainly compare if you want to optimize your diet.

    It is very clearly a double standard if people consider selling a bundle okay, but offering each piece of the bundle separately an outrage, because the features offered are identical in both cases - the only possible point of complaint can be the pricing. That's not debatable, that's plain fact. And it's a fun fact, as you could actually save money in the latter case by not buying the pieces you like, thus making it the far more consumer friendly option - in fact, if you look at most bundles, people would prefer to be able to buy the items in a bundle separately, because they dislike large parts of the bundle and pay for something they'd rather not have. Case in point: NPC haircuts and outfits in the mog store. Same naturally goes for expansions - someone might not like crafting, so not having to pay for it anyway as part of the bundle would be beneficial the them.

    What I am pointing out is that people keep saying it's bad when cash can buy you ingame benefits, when in fact, that is a common and very much accepted practice. Every expansion does exactly that and therefore, it logically cannot be bad if it happens outside of expansions as well. Except people are not logical nor coherent and therefore apply the double standard that in some cases, buying ingame benefits for money is okay, whereas in other cases it is not. Why? Because.

    Therefore, the argument that the cash shop is fine because it doesn't provide ingame benefits logically argues that expansions are bad and need to either be free or abolished entirely. That's just logical deduction. If that's not what you want to say, you need to provide a different argument to justify why the cash shop is okay. And if that's what you do want to say, well...your opinion, can't argue with that, can only disagree.
    (0)

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