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  1. #81
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    It's sad they don't want to create challenging open world content. Regular mobs that take a party to take down (that aren't hunts, just regular mobs).

    The only challenging content is Alex/Coil and Extreme primals. They won't even up dungeon difficulty. Only thing keeping me in the game is my friends.
    (2)

  2. #82
    Player
    Chessala's Avatar
    Join Date
    Sep 2014
    Posts
    335
    Character
    Zhevi Moui
    World
    Zodiark
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by MicahZerrshia View Post
    Some of those questions were loaded.

    I see two people who will likely not get direct access to Yoshida again lol

    They really put him on the spot.
    GOOD! This is not done enough and he tends to weasel his way out by changing the topic. I loved how they used the food question to demonstrate to him that too much of something you like is not making you like it more.

    I like to grind to a certain extend (I love gathering for example) but that doesn't mean it's all I want to do. I tire of the "yet another new tomestone" grind. Only having 2 dungeons in the ex roulette does not make it better. This game has so much potential and it is making me indefinitely sad to see it wasted to only invest in the same things over and over again. I am not saying drop the tomestone system but give people more alternatives. Stop putting retarded limits of 450 on a new tomestone. It does not make the content last longer. All it does is make people not log in after they cap because there is nothing else they enjoy.

    And don't drop the "there is so much else to do" argument. Not everyone likes everything. People should not be forced into content they don't enjoy simply because there is nothing else. As for the changes, 3.0 was 2.,0 all over again. There was NOTHING new in the expansion, nothing that made you go "wow, THIS is a game changer". They should strive to wow their players at the very least with an expansion. But why would they? Even on my 5 months break I kept subbing, so they get their money anyway. Even if people only play one day a week, they get their money. The name "Final Fantasy" will carry them for along time and attract new players. They will enjoy the game for a while, eventually get tired of it and leave.

    No MMO is perfect. All of them have things that people don't like and things that could be improved. Complaining about the state of a game means you care about it. You want to see it improve so that you can enjoy it too. Even if a game is perfect for you, you will tire of it at some point. That's normal, there is only so much that can be done.

    I work with MMOs every day and while I have recently leveled up from being a GM, I know that dealing with communities isn't easy. The are demanding little pricks and everyone thinks they have the best ideas that should be in the game. One of the tasks of a GMs is to gather that feedback and forward it and more often than not, the feedback gets ignored for various reasons (time, money, level of effort etc.).

    But that doesn't mean people should stop making suggestions and in Yoshi's case it seems he does not care a lot about feedback that doesn't fit in his concept. He is not very flexible and doesn't like to stray from his ideas. As a producer, he should take all sides into account and make content that enhances the game instead of keeping it at the level it is.

    He mentions that if there suddenly there would not be new content, people would miss the predictable and regular content. Of course they would, an MMO cannot live forever without content updates. His way of avoiding the question for variety in content shows that he does not understand MMO players at all. An MMO that doesn't get content dies eventually. It will hang on for a while but eventually the pool of new players is exhausted. A small hardcore fanbase will always stay and in case of F2P MMOs, these hardcore players can keep a game up and running if their pockets are deep enough (we have a few of those games).
    FFXIV is a sub game, that means that they need a certain amount of players to have it make a profit. Keeping those players means delivering new content in regular intervals or the players leave eventually. We don't pay a sub to stand in Idyllshire and not do anything (not saying some people don't).

    TL;DR: I hope there will be more such interviews, maybe Yoshi wakes up from his bubble and tries to think as a player instead of following his script without variation.
    (11)
    Last edited by Chessala; 09-12-2016 at 07:44 PM.

  3. #83
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Chessala View Post
    in Yoshi's case it seems he does not care a lot about feedback that doesn't fit in his concept. He is not very flexible and doesn't like to stray from his ideas. As a producer, he should take all sides into account and make content that enhances the game instead of keeping it at the level it is.
    I think you are misreading Yoshida-san and applying a fairly harsh filter to your reading of him as well. I do think he cares pationately about the game and the players. He's very much a MMORPG player, and cares about how things play. I think this is clearly evident in many of the interviews and presentations he's given over the years.

    That care and attention translates to sometimes excessive transparency and perhaps attempts to cater to the whims of the loudest forum voices. But because he is open about most things, people on this forum and elsewhere play "Monday morning quarterback" with his every word, and when things do not work out as expected (not uncommon in game development) folks are quick to jump on him about it and use prior interviews against him.

    Perhaps if he were like most game producers and really never talked much about the game or what they are trying to do people might be less apt to second guess everything, or be pre-critical about every change before it's even made. On the other hand, if Yoshida-san did that, we would not have the level of communication from the developers that we do currently.

    I prefer the current situation and am realistic about how things can change during development. Heck if I was held to every conceptual discussion or prototype I ever made during development, I'd never deliver a thing because I'd be too busy chasing the ephemeral goals created by others' perceptions and expectations.
    (3)

  4. #84
    Player
    Greaf's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    142
    Character
    Jose Phine
    World
    Cerberus
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Kosmos992k View Post
    I think you are misreading Yoshida-san and applying a fairly harsh filter to your reading of him as well. I do think he cares pationately about the game and the players. He's very much a MMORPG player, and cares about how things play. I think this is clearly evident in many of the interviews and presentations he's given over the years.

    That care and attention translates to sometimes excessive transparency and perhaps attempts to cater to the whims of the loudest forum voices. But because he is open about most things, people on this forum and elsewhere play "Monday morning quarterback" with his every word, and when things do not work out as expected (not uncommon in game development) folks are quick to jump on him about it and use prior interviews against him.

    Perhaps if he were like most game producers and really never talked much about the game or what they are trying to do people might be less apt to second guess everything, or be pre-critical about every change before it's even made. On the other hand, if Yoshida-san did that, we would not have the level of communication from the developers that we do currently.

    I prefer the current situation and am realistic about how things can change during development. Heck if I was held to every conceptual discussion or prototype I ever made during development, I'd never deliver a thing because I'd be too busy chasing the ephemeral goals created by others' perceptions and expectations.
    The interview has been filmed so you can check soon. But I agree from the feeling I had, it's been since 2013 I met him and he still cares about the game and everything else. He really listens to what we've said. Before being "journalist" (we're just a fansite), we're also fan. We care about the series, we care about the game, we want the best for the game. Our disappointment shows that we care. It was my feeling (about the food metaphor), and I suppose a lot of people is feeling the same. Maybe he knows, maybe not, but it has to be said in an interview. He's open-minded and when it comes to that feedback, he's very careful.


    He's going to make mistakes. You can't make something perfect. It's ok to do mistakes, as long as you learn about them and change it to make something better. I hope that what we're living at the moment on Heavensward will be that "mistake", because if it wasn't now, it would be in a near future. Better to make that mistake now.
    (3)

  5. #85
    Player
    Myleus's Avatar
    Join Date
    Aug 2013
    Posts
    55
    Character
    Albiora Zedelweiss
    World
    Ragnarok
    Main Class
    Pugilist Lv 60
    Yoshida changed his mind to have the perfect RP game ever , they took enough money with the ARR version and now he's become too greedy selling stuff that u can't obtain via in-game. More optional items every months .Less horizontal progression.

    The next patch launchs always one month later than expected so the new really content for raiders is for 8 or 9 months and only new 4 floors ( normal and savage, same design). Guys, this is very poor for a SE game who has amortized our money more than enough. I don't know if FFXV has divided some devs but it's time to do the things in the right direction.

    You will gain more ppl now with linear patches and making false hype but with time the real sustain of population are the mid/hard-core raiders. The more sad now is that the real fans of this game still plays here because some friends not for the content.
    (0)

  6. #86
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Myleus View Post
    too greedy selling stuff that u can't obtain via in-game. More optional items every months
    Please perform a numerical analysis of items in each patch (and sub-path) as well as all patches since 2.0 cumulatively vs the number of items in the cash shop. I think you'll find your assertion and the theory behind it do not stand scrutiny.
    (1)

  7. #87
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by MicahZerrshia View Post
    Some of those questions were loaded.
    I see two people who will likely not get direct access to Yoshida again lol
    They really put him on the spot.
    Finaland left a statement on Limit Break Radio's conversation about the interview:

    "Thank you for reacting about our interview with Eorzea Times ! Finaland is Final (like in Final Fantasy) and the word Land, we're French !

    About Yoshi-P reactions to our question, there will be a video soon so you can see how he reacted to our questions. There wasn't any tensions/pressure. In fact, it's been since 2012 that we're interviewing him. He said to us that we're friend ! And at evening, there was the Fan Gathering and we could talk to him easily. There are no hard feelings . We even think that Yoshida prefer our way to interview because it changes from the routine with journalists asking the same thing. He already said that to us two years ago.

    Before being "journalist" (with " because we're just a fansite), we're also fan. Our "disappointment" shows that we care, we love Final Fantasy XIV, we love Final Fantasy, we want the best for the series and the game. That's how we feel. We will continue to do our best !"
    (3)

  8. #88
    Player
    Myleus's Avatar
    Join Date
    Aug 2013
    Posts
    55
    Character
    Albiora Zedelweiss
    World
    Ragnarok
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Kosmos992k View Post
    Please perform a numerical analysis of items in each patch (and sub-path) as well as all patches since 2.0 cumulatively vs the number of items in the cash shop. I think you'll find your assertion and the theory behind it do not stand scrutiny.
    It is obvious the direction has taken the game from last year to start to analyze numbers now when we are seeing the results in benefit of casual/RP.

    So tell me why every month i have to see new optional items instead of a new raid preview?
    (1)

  9. #89
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Myleus View Post
    It is obvious the direction has taken the game from last year to start to analyze numbers now when we are seeing the results in benefit of casual/RP.

    So tell me why every month i have to see new optional items instead of a new raid preview?
    The number of items in the cash shop are completely trivial compared to the number of items in the game or added with each major patch. That's why it's relevant. You're talking as if a significant or even noticeable amount of development is going into cash shop items that were originally not cash shop items. The actual numbers simply do not back you up.
    (2)

  10. #90
    Player
    Clover_Blake's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    1,134
    Character
    Clover Blake
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Some people just seem to want every single piece of content to be aimed at their personal tastes, otherwise it's clear Yoshida doesn't care about his players.
    (And the worst part is that I think they'd still complain even if every single piece of content was created for them).

    On a related note, I personally enjoy the optional items updates. It's fun to get some small things between big patches!
    (0)

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