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  1. #1
    Player
    Chessala's Avatar
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    Zhevi Moui
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    Zodiark
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    Quote Originally Posted by Kosmos992k View Post
    I think you are misreading Yoshida-san and applying a fairly harsh filter to your reading of him as well. I do think he cares pationately about the game and the players. He's very much a MMORPG player, and cares about how things play. I think this is clearly evident in many of the interviews and presentations he's given over the years.

    That care and attention translates to sometimes excessive transparency and perhaps attempts to cater to the whims of the loudest forum voices. But because he is open about most things, people on this forum and elsewhere play "Monday morning quarterback" with his every word, and when things do not work out as expected (not uncommon in game development) folks are quick to jump on him about it and use prior interviews against him.

    Perhaps if he were like most game producers and really never talked much about the game or what they are trying to do people might be less apt to second guess everything, or be pre-critical about every change before it's even made. On the other hand, if Yoshida-san did that, we would not have the level of communication from the developers that we do currently.

    I prefer the current situation and am realistic about how things can change during development. Heck if I was held to every conceptual discussion or prototype I ever made during development, I'd never deliver a thing because I'd be too busy chasing the ephemeral goals created by others' perceptions and expectations.
    I honestly considered to stop reading when I saw "Yoshida-san". He is lucky to have such dedicated fans as yourself that see everything he does positively. I want to make a few things clear:
    - I do not think he does everything wrong
    - I do think he cares about the game to certain extent
    - I appreciate the level of communication he is trying to keep up
    - I have no problem with the current cash shop

    However, an increased level of communication with a gaming community also means that he should be able to deal with an increased amount of criticism. Gamers (and customers) will ALWAYS complain, there is just no way to satisfy everyone.
    The problem I specifically have with how he handles the game is, that he has a set vision and is not very willing to go away from that vision. This could have many reasons, including monetization. No matter if we like it not, a game needs to make money to be kept up and running. And if there is one thing Yoshi is good at, it's finding ways to make money.

    Just look at the cash shop. Yes, people might feel entitled to certain items because they pay a sub. Fact is: they are not. Having a game running only with subs is difficult at best, even a title as prestigious as "Final Fantasy" will have problems with that eventually, especially with the content schedule they are running (I explained this before and will not do so again). The cash shop offers unnecessary fluff that do not influence your progression in-game at all. This is what I expect from a cash shop in a sub game. If you want the fluff item, you pay for it. We still get plenty of them in-game anyway. If a mount you can't get in game and that you don't want to pay for, ruins your gaming experience, that's your problem.

    As for him catering to the "loudest" voices. All he does is cater to the JAPANESE community and even then it is things that fit in his set vision. He only listens to the voices that are convenient for him. And no, he does not understand the community. Look at LoV. People wanted some small minion fight minigame.Maybe be able to challenge someone they stand next to and have their minions brawl. What we got was a convoluted system using DF.

    I am not intending to bash on Yoshi, I am just being realistic. He can bring as much communication as he wants, if the content behind it is lacking, that won't help anything.
    (6)
    Last edited by Chessala; 09-13-2016 at 06:31 PM.

  2. #2
    Player
    Mugiawara's Avatar
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    Yoku Dekimashita
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    Faerie
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    Quote Originally Posted by Chessala View Post
    As for him catering to the "loudest" voices. All he does is cater to the JAPANESE community and even then it is things that fit in his set vision. He only listens to the voices that are convenient for him.
    Have a hard time completely believing this.
    Of course he's going to listen to Japan a bit. That is his home country but to say that's all he does [and I'm sure you gotta be stretching it a bit] gots to be untrue.
    A lot of these nerfs for example, have to be because these forums cry so loud and the absolute hardest that he has no choice but to turn around and try to calm 'em.
    Whether here or Reddit and maybe even review/articles.
    I don't think the Japanese give up on a lot of things so easily as well, but NA/EU do so much and scream nerf so it's like "Uhh..." We're a bigger crowd than Japan.

    Then again, I have not the slightest how the Japanese thinks about most of this stuff just from what I know mostly from this side.
    Also, some things we ask for get skewered via translations. One time it was completely wrong lol.
    (0)
    Last edited by Mugiawara; 09-14-2016 at 01:07 AM.

  3. #3
    Player
    Alexander_Dragonfang's Avatar
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    Alexander Dragonfang
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    Zalera
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    Quote Originally Posted by Mugiawara View Post
    Then again, I have not the slightest how the Japanese thinks about most of this stuff just from what I know mostly from this side.
    Also, some things we ask for get skewered via translations. One time it was completely wrong lol.
    Mostly like us. They hated diadem, they have conflicted opinions on PotD, they also wore out of the tomestone system, their numbers are going down as much as ours after 3 years of this constant patching. Their reactions are mostly identical to ours, that thing about "cultural diferences" is just plain made up BS.
    (7)

  4. #4
    Player
    Mugiawara's Avatar
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    Quote Originally Posted by Alexander_Dragonfang View Post
    Mostly like us. They hated diadem, they have conflicted opinions on PotD, they also wore out of the tomestone system, their numbers are going down as much as ours after 3 years of this constant patching. Their reactions are mostly identical to ours, that thing about "cultural diferences" is just plain made up BS.
    Thanks for clarification. So I guess we're all in the same boat here...
    (0)

  5. #5
    Player Kosmos992k's Avatar
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    Kosmos Meishou
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    Quote Originally Posted by Chessala View Post
    I honestly considered to stop reading when I saw "Yoshida-san".
    I could have said Mr Yoshida, or even Yoshi-P, but I went with the Japanese honorific since he is Japanese, I see no reason why I should not use simple polite language when discussing something he's said or done.

    Quote Originally Posted by Chessala View Post
    The problem I specifically have with how he handles the game is, that he has a set vision and is not very willing to go away from that vision.
    A game maker without a vision and the guts to stick with it is simply a populist and will ultimately drive their game into the ground.

    Quote Originally Posted by Chessala View Post
    As for him catering to the "loudest" voices. All he does is cater to the JAPANESE community and even then it is things that fit in his set vision.
    All he does is cater to the Japanese community? Really? That totally explains this then...

    Duel Mode
    We've received numerous requests to implement dueling from the North America region, and so we're pleased to announce the addition of a duel mode in Patch 3.4!
    quoted from;
    http://forum.square-enix.com/ffxiv/t...=1#post3849410

    North America, not Japan...

    Also, I'm pretty sure that it was not the Japanese audience that were clamoring for an EU data center.

    Quote Originally Posted by Chessala View Post
    He only listens to the voices that are convenient for him. And no, he does not understand the community. Look at LoV. People wanted some small minion fight minigame.Maybe be able to challenge someone they stand next to and have their minions brawl. What we got was a convoluted system using DF.
    What you got was a mini RTS game at the GS, with a DF lobby added later. But you described a trading card game, which was already added - called Triple Triad. So rather than add another trading card game, they tried to give us a RTS game instead. I appreciate the effort, even if it is difficult to use (controller)
    (0)
    Last edited by Kosmos992k; 09-14-2016 at 02:59 AM.

  6. #6
    Player
    Chessala's Avatar
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    Zhevi Moui
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    I am not sure why I bother answering a white knight so this will be my last reply regardless of your answer.

    Quote Originally Posted by Kosmos992k View Post
    I could have said Mr Yoshida, or even Yoshi-P, but I went with the Japanese honorific since he is Japanese, I see no reason why I should not use simple polite language when discussing something he's said or done.
    Thank you for explaining Japanese honorifics that I totally didn't know after studying Japanese language and culture for several years.
    However, I am also aware of the "twist" that is usually given to it when westerners use it (admiration - culture imitation). That is what my comment was based on.

    Quote Originally Posted by Kosmos992k View Post
    A game maker without a vision and the guts to stick with it is simply a populist and will ultimately drive their game into the ground.
    *sigh* As I have tried to explain multiple times, it is not about abandoning visions to ride the latest "complain train" but about staying flexible. The problem is Yoshi's "set-in-(tome)stone" behaviour for me. I didn't say you should agree, to each their own.

    Quote Originally Posted by Kosmos992k View Post
    All he does is cater to the Japanese community? Really? That totally explains this then...

    quoted from;
    http://forum.square-enix.com/ffxiv/t...=1#post3849410

    North America, not Japan...

    Also, I'm pretty sure that it was not the Japanese audience that were clamoring for an EU data center.
    One example and one of the most useless things ever. Having spoken and worked with several Asian developers, they usually do not put an emphasis on PvP. This change is a standard adjustment for the west that can be found in multiple games as the western community (for whatever reason) often revels in killing each other.

    As for the data center: have you checked how long they waited to do it? Also, better latency = better gameplay= people more willing to join that might not have due to latency before. In either case, having an EU data center when you publish a game in the EU is standard procedure. Not doing it is bad business.

    Quote Originally Posted by Kosmos992k View Post
    What you got was a mini RTS game at the GS, with a DF lobby added later. But you described a trading card game, which was already added - called Triple Triad. So rather than add another trading card game, they tried to give us a RTS game instead. I appreciate the effort, even if it is difficult to use (controller)
    I don't know how you can mistake what I said for a trading game like Triple Triad but ok, have it your way and see it as a trading card game.

    Disclaimer: Everything expressed here is my own opinion, which is based on work experience after having worked with games and game publishing for 6+ years. I do not try to force it on anyone.
    (2)
    Last edited by Chessala; 09-14-2016 at 07:59 PM.

  7. #7
    Player
    Hyrist's Avatar
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    Lin Celistine
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    Except the content is NOT lacking. Especially, not in quantity.

    People are literally asking for a different game at this point. The level of expectation of what's to be developed is pretty much over-hyped. We've gotten new systems at a rate no other MMO has and the sticking point with the complainers is that it is always - not good enough. While the silent majority is actually enjoying the content, albeit with criticisms of their own on how each system can be refined.

    The real argument against having a predictable content is also that you have dependable content. You don't design completely new systems in a timely manner. That's the reason a lot of MMOs don't have a dependable patch cycle, especially with new content.

    For us, every year and a half or so, with a new expansion, we tend to get a trend of new things within that cycle. Diadem and Palace of the Dead were the big hitters this expansion, and it is only because Diadem wasn't what people wanted out of it that we're having this conversation. 'Catch up' mechanics, bluntly, aren't bad. We already have an hyper-accelerated power creep in our game as it is. We don't need more of that. Now, we an argue that they can diversify the select of content that provides max level content - that's a valid feedback. But to say we don't get enough new things is willfully blind at this point.

    Yes, the base grind in this game will likely not greatly change. But that does not mean you're subject to following it the exact same way each time. I took a break, I waited for catch up content and I played that instead. I enjoyed myself much more.

    Btw, claiming he doesn't cater to the NA crowd is a laughable assertion. A lot of adjustments we've received have been NA driven.

    Long story short, people will always complain. Having a set of dependable updates to content is not a bad thing. The best criticisms receive really are the encouragement to better refine the new content we do receive and means to keep it relevant. And I feel to some degree that Yoshida is justified in telling people to go play other games if they are burning out.

    You go do you and let Yoshida decide whether or not your playstyle is what he's appealing to.
    (8)
    Last edited by Hyrist; 09-13-2016 at 07:54 PM.

  8. #8
    Player
    Velhart's Avatar
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    Velhart Aurion
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    Hyperion
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    Quote Originally Posted by Hyrist View Post
    snip
    Yep I agree. As I said in my previous post, I am just fine with a predictable patch cycle, they just need to continuously find ways to make the set content cycle we have in place more interesting. Rather it be new mechanics or ways to take on the content we are familiar with. Also making sure whatever new content you do make holds weight and not forgotten within the same patch.

    Quote Originally Posted by Sandpark View Post
    The glory days of huge barriers to entry and long deep content are numbered in the industry.
    No, accessibility is a great thing. It is one of FFXIV's strengths. Accessibility does not mean easy. It means the content is more available to you. I like that I can log in and do instanced content with my group as opposed to dealing with those annoying, time wasting barriers MMO's of the past did.

    What is an issue is lack of challenge in the content itself, not how you access it.
    (1)

  9. #9
    Player
    Sandpark's Avatar
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    Kronus Magnus
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    Midgardsormr
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    Quote Originally Posted by Velhart
    No, accessibility is a great thing. It is one of FFXIV's strengths. Accessibility does not mean easy. It means the content is more available to you. I like that I can log in and do instanced content with my group as opposed to dealing with those annoying, time wasting barriers MMO's of the past did.

    What is an issue is lack of challenge in the content itself, not how you access it.
    Accessibility is a great thing. But though I prefer depth which implies interesting systems with complexity. The farther you go into complexity, the harder it is to make content globally successful.

    Which is why when I see people asking for raids to become more prominent than they already are, I get confounded. Raids are the most complex system in this game currently. That flies in the face of accessibility. Hence you see the low participation and completion rates.

    This game needs something more midcore, something like Abyssea, Sky, or Sea. It can have some interesting gimmicks, but not so many or harsh that doing content with duty finder is not feasible. Perhaps make the open world sections of it with slightly less gimmicks being replaced with various other methods.

    I would like to see raids become their own thing since they are designed to be hard and require high group skill. Maybe make normal mode more of a public dungeon area with eased mechanics. You can go in solo or duo and accomplish some things. But some things require parties and some things require alliances. The zone instance would cap out at 24 players to keep content fluid enough and allows interesting mechanics. Though the joining numbers vary on player preference or need.
    (1)
    Last edited by Sandpark; 09-14-2016 at 01:09 AM.

  10. #10
    Player
    Velhart's Avatar
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    Velhart Aurion
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    Quote Originally Posted by Sandpark View Post
    This game needs something more midcore, something like Abyssea, Sky, or Sea. It can have some interesting gimmicks, but not so many or harsh that doing content with duty finder is not feasible. Perhaps make the open world sections of it with slightly less gimmicks being replaced with various other methods.
    I think Diadem is trying to be that, maybe. It would be neat if there was an instanced area similar to Sky your group can travel in, figure out puzzles, obtain items to pop a boss in a specific area, defeat it, and continue on till you get everything needed to pop the big boss and get good gear for a midcore group. Something that can be helpful in raids.

    The only real problem with this is it may not be friendly to DF groups unless you can only access via a pre-made group similar to raids, but not sure the development team would be up or that if it was on the casual/midcore side. Also, keeping up with making this content or keeping it relevant is hard in itself. If developers work around those woes, then I don't see why we can't have something like Sky/Sea/Abyssea.
    (2)

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