Quote Originally Posted by Chessala View Post
in Yoshi's case it seems he does not care a lot about feedback that doesn't fit in his concept. He is not very flexible and doesn't like to stray from his ideas. As a producer, he should take all sides into account and make content that enhances the game instead of keeping it at the level it is.
I think you are misreading Yoshida-san and applying a fairly harsh filter to your reading of him as well. I do think he cares pationately about the game and the players. He's very much a MMORPG player, and cares about how things play. I think this is clearly evident in many of the interviews and presentations he's given over the years.

That care and attention translates to sometimes excessive transparency and perhaps attempts to cater to the whims of the loudest forum voices. But because he is open about most things, people on this forum and elsewhere play "Monday morning quarterback" with his every word, and when things do not work out as expected (not uncommon in game development) folks are quick to jump on him about it and use prior interviews against him.

Perhaps if he were like most game producers and really never talked much about the game or what they are trying to do people might be less apt to second guess everything, or be pre-critical about every change before it's even made. On the other hand, if Yoshida-san did that, we would not have the level of communication from the developers that we do currently.

I prefer the current situation and am realistic about how things can change during development. Heck if I was held to every conceptual discussion or prototype I ever made during development, I'd never deliver a thing because I'd be too busy chasing the ephemeral goals created by others' perceptions and expectations.