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  1. #71
    Player
    Frederick22's Avatar
    Join Date
    Feb 2015
    Posts
    1,353
    Character
    Frederick Blake
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Velhart View Post
    If you change the formula too much, you get increased development time/costs and back to experimentation that can rock your community back and forth easily. Doing this is more damaging to the game than you realize. How they have it set up putting unique content inside the basic formula is solid enough. Like I said before, the issue is the quality and lasting appeal of said content. Diadem and Palace of the Dead have potential, but were boring at best. The development team depends too much on face-roll level content that just gets consumed quickly and forgotten about fast or becomes boring. If actual challenge and well polished design were in each content they gave, it would make the lasting appeal a little longer than we get now.
    Deep dungeon was a succes, poeple are still playing it.
    If you mean beacuse there isnt much to do was beacuse 1. is designed for leveling players, 2. Since it was a new content, they took the safe road by not adding that much. But know we know that we will have a lot more floors for the next patch and 101-200 will be hard core
    (2)

  2. #72
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,259
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Some of those questions were loaded.

    I see two people who will likely not get direct access to Yoshida again lol

    They really put him on the spot.
    (0)

  3. #73
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Frederick22 View Post
    Deep dungeon was a succes, poeple are still playing it.
    If you mean beacuse there isnt much to do was beacuse 1. is designed for leveling players, 2. Since it was a new content, they took the safe road by not adding that much. But know we know that we will have a lot more floors for the next patch and 101-200 will be hard core
    I mean, do you want to argue against my general point or are people too focused on nitpicking my comments? Its an opinion and I think its boring from a leveling perspective and has some things that can be improved.

    Quote Originally Posted by MicahZerrshia View Post
    Some of those questions were loaded.

    I see two people who will likely not get direct access to Yoshida again lol

    They really put him on the spot.
    I say good. Yoshi-P is a good director/producer, but when he starts steering off course, people should call him out on it.
    (2)
    Last edited by Velhart; 09-11-2016 at 03:20 PM.

  4. #74
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by MicahZerrshia View Post
    Some of those questions were loaded.

    I see two people who will likely not get direct access to Yoshida again lol

    They really put him on the spot.
    The questions were alright IMO. I dislike interviews that always ask the same things again and again and why should reporters always only ask the nice questions? He is part of a company that makes money with their games, so why should they not ask what they will plan to make it more enjoyable? And since he answered that he can understand that I also don't think that he took it personal.

    I don't put him on a pedestal but I also don't dislike him. He has his visions on how he wants FF14 and that is fine, but he can also make mistakes too. If you can not take such criticism than maybe that person is in the wrong position. (Its not like they attacked him personally, that would be wrong)
    (1)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  5. #75
    Player
    Greaf's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    142
    Character
    Jose Phine
    World
    Cerberus
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by MicahZerrshia View Post
    Some of those questions were loaded.

    I see two people who will likely not get direct access to Yoshida again lol

    They really put him on the spot.
    It's not the first time and we always tell him our concerns about the game because we love it. It was the same with Tabata-san last year at Gamescom about FFXV.

    Our goal is not to put him on the spot, but to address our concerns, what the community feels (or what we've been hearing). That's my feeling but he likes when we're interviewing him (it's my 4th time) because it changes from basics questions.
    (3)
    Last edited by Greaf; 09-11-2016 at 07:42 PM.

  6. #76
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by MilesSaintboroguh View Post
    So basically, hunts and diadem in a new coat of paint.
    Not 100%
    There can spawn a portal or a NPC you have to click on to join. It can send you to the instance (if the battle is instanced) or can work like a leve to unlock the boss for you. This way the maximal numbers of participants can have a limit.
    And they can build in a gearlevel-synch into that mechanic to keep the boss challenging even after 2 more patches.

    Open World content can work, so long it is not open battle with no participants limit.
    (0)
    Last edited by Felis; 09-11-2016 at 08:08 PM.

  7. #77
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Velhart
    Relic quest does not have to be very hard. It just should not be just slam you head on the keyboard easy and only thing required is patience in grinding. Not saying you need to beat raids or Primal EX to clear it. It needs breathing room between the grinds like 2.0 did. You had to fight Chimera and Hydra, but they were not hard trials at all. It needs to be interesting. Right now it is "Ohh done grinding that? Well grind this now.", there is no creativity or imagination in the quests. It is poorly designed and it is sad to see that Yoshi-P thinks it is just right. He should focus on raising the skill floor, not lower the skill ceiling.

    They do nothing to prepare players for more challenging content and they ask themselves, "Why do people not like to raid?" Almost all the content besides Primal EX and Raid do not require you to know more than half your job's skill level. This is pretty sickening. True you can't prevent bad players, but it is even worse when you are breeding them and catering to them.
    It's not about raising the skill ceiling. The high skill ceiling and floor is the largest problem hurting player retention now. Look at the census, it says that most people have not even progressed through the entire storyline yet, raids has a very low participation and completion rate. These are the areas where the floor and ceiling are the highest.

    High ceilings and floors= Anyone who has slow reflexes or can't remember 10-20 mechanics per fight quits or gets extremely frustrated.

    You see most mmos creating account wide progression systems, zone battle scaling, moderately difficult endgame these days. I dislike how some games achieve that, but their intention is understandable. The intention is creating an atmosphere that eases the global playerbase into forming communities and allowing grouping up to be easy to do. Even Legion is seeing success implementing world bosses and mini raids.

    I can get behind interesting. Interesting doesn't necessarily mean, let's make this game more difficult.
    (3)
    Last edited by Sandpark; 09-11-2016 at 08:39 PM.

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB

  8. #78
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,259
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Greaf View Post
    It's not the first time and we always tell him our concerns about the game because we love it. It was the same with Tabata-san last year at Gamescom about FFXV.

    Our goal is not to put him on the spot, but to address our concerns, what the community feels (or what we've been hearing). That's my feeling but he likes when we're interviewing him (it's my 4th time) because it changes from basics questions.

    It's just that most interviewers have very tame questions where it is almost like it's scripted and ok'd beforehand. This seemed like a "we have him cornered, ask him now" sort of thing, which is good. But reading some of those questions I sat back and literally laughed out loud because I was imagining him squirm and laugh uncomfortably. And I really did even say to my roomy "these 2 won't ever be able to interview him again" lol.

    But it was a good one, thanks for not asking what felt like scripted questions again.
    (0)

  9. #79
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
    Posts
    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by MicahZerrshia View Post
    It's just that most interviewers have very tame questions where it is almost like it's scripted and ok'd beforehand. This seemed like a "we have him cornered, ask him now" sort of thing, which is good. But reading some of those questions I sat back and literally laughed out loud because I was imagining him squirm and laugh uncomfortably. And I really did even say to my roomy "these 2 won't ever be able to interview him again" lol.

    But it was a good one, thanks for not asking what felt like scripted questions again.
    Esp. the one where he asked about his favourite meal.
    Them: What's your favourite meal?
    Yoshi:
    Yoshi: Meat! Meat and ramen! *-Wipes of sweat- Dodge the bullet.*
    (1)

  10. #80
    Player
    Greaf's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    142
    Character
    Jose Phine
    World
    Cerberus
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by MicahZerrshia View Post
    It's just that most interviewers have very tame questions where it is almost like it's scripted and ok'd beforehand. This seemed like a "we have him cornered, ask him now" sort of thing, which is good. But reading some of those questions I sat back and literally laughed out loud because I was imagining him squirm and laugh uncomfortably. And I really did even say to my roomy "these 2 won't ever be able to interview him again" lol.

    But it was a good one, thanks for not asking what felt like scripted questions again.


    Quote Originally Posted by Mugiawara View Post
    Esp. the one where he asked about his favourite meal.
    Them: What's your favourite meal?
    Yoshi:
    Yoshi: Meat! Meat and ramen! *-Wipes of sweat- Dodge the bullet.*
    Haha thank you. The interview has been filmed. We're putting subtitles at the moment so you can still watch how he reacts

    PS : The food idea was mine
    (0)

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