What does it matter if the game does a predictable formula? The problem isn't the formula, it is the quality of that formula. Instead of wanting them to change it, they should change things within it. Like make interesting mechanics to dungeons we have not done yet. Make it actually challenging instead of face-roll content.
If you change the formula too much, you get increased development time/costs and back to experimentation that can rock your community back and forth easily. Doing this is more damaging to the game than you realize. How they have it set up putting unique content inside the basic formula is solid enough. Like I said before, the issue is the quality and lasting appeal of said content. Diadem and Palace of the Dead have potential, but were boring at best. The development team depends too much on face-roll level content that just gets consumed quickly and forgotten about fast or becomes boring. If actual challenge and well polished design were in each content they gave, it would make the lasting appeal a little longer than we get now.
Not only that, they have too much of a "grind this" concept in their content. Which is okay and understandable in some cases, but they are way too dependent on it in most of their content. It especially upset me that he pretty much said he made the relic quest for bad players. What? Really? You shouldn't make anything for bad players. Face-roll easy content's purpose should only be to help work you into challenging content. Don't promote your game to appeal to bad players. Development team, do you even video game?
Yep. Like Yoshi-P says, a ton of things have to take into account if you make an actual difficult boss in open world. Have to account for how many players are on the map, how the boss's mechanics are and what part of the environment is in it. It is all things people don't account for and makes unbalanced fights that lead those bosses to be just zerg fights mostly. Putting them in an instance allows the developers to make the interesting fights they want. His example with Ifrit was pretty spot on.
It bothers me that the team takes in my opinion really bad ideas from the community here and try to make it work in FFXIV. I really think they listen too much to the wrong people in these forums. Again, my opinion.
		
		

			
			

  Reply With Quote
			
			

			
			

