Quote Originally Posted by Velhart View Post
If you change the formula too much, you get increased development time/costs and back to experimentation that can rock your community back and forth easily. Doing this is more damaging to the game than you realize. How they have it set up putting unique content inside the basic formula is solid enough. Like I said before, the issue is the quality and lasting appeal of said content. Diadem and Palace of the Dead have potential, but were boring at best. The development team depends too much on face-roll level content that just gets consumed quickly and forgotten about fast or becomes boring. If actual challenge and well polished design were in each content they gave, it would make the lasting appeal a little longer than we get now.
Deep dungeon was a succes, poeple are still playing it.
If you mean beacuse there isnt much to do was beacuse 1. is designed for leveling players, 2. Since it was a new content, they took the safe road by not adding that much. But know we know that we will have a lot more floors for the next patch and 101-200 will be hard core