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  1. #1
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    What are you talking about OP? There was nothing engaging about obtaining relic in XI, they were all just tedious grinds that literally took a year+ to obtain for one person at a time because of Dynamis timers. . . A zone of 11 location that you had to share with the entire server. Want to do Dynamis-Bastok then hope no one else is inside or wants to go in after or else you gotta wait and then it just throws a wrench into the rest of the week with your timers.

    And even with the "Growth" process of said weapons, the mechanics were still pretty similar to what's needed in XIV.

    Spharai for example,you want it at 80? Then be prepared to build up TP use Final Heaven 200 times on Vermin-family mobs, followed by 200 Final Heaven on Plantoid family that gives xp, followed by 300 Final Heaven useage on beast-family that give xp followed by 300 Final Heaven usage on Amorph family that give xp. o_O Engaging content? Not really, just a long tedious grind while sure it has a set completion time is still extremely tedious, at min you would be needing to defeat 1k mobs or less but at max it could be double that based on how well you procced or if you attack didn't miss since if I"m not mistaken in that case Final Heaven was a single-hit ability so missing pretty much negated that round of TP building.

    And heck, it's not like they made it any easier, the next stage was 400 Final Heaven killshots on Arcana Type. I enjoyed XI for what it was but you can't compared Legion from which from what I understand everyone gets an opportunity to work on their weapon of choice compared to XI which was pretty much a group of 36 or more or less were helping 1-3 people with their weapon over the process of a year or more or less.
    (19)

  2. #2
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Airget View Post
    XI which was pretty much a group of 36 or more or less were helping 1-3 people with their weapon over the process of a year or more or less.
    This isn't really true.

    I'll break Dynamis down a little bit more to assist people trying to form an opinion on this.

    Dynamis was more or less a player funded raid: the cost was a million gil (A rather large sum of cash for most players at the time) these raids beyond dropping items for relic upgrades also dropped your Tier 2 Artifact Armor that more often than not had game changing ability boosts meaning that this armor was in very, very, very high demand. So people not upgrading relics were also highly motivated to run these dungeons where 1-2 peices of gear were often dropped and not always something people were looking for.

    Also included was a "Booking" system for the dungeon as there was not multiple instances of it available only one group could be inside at a time on your server. This lead to Linkshells forming around the content, schedueling raid times with the entire server and to allow them access without paying they would often accept sponsors to fund the runs and in turn for access and rights to loot on the gear that dropped the sponsor would get all the relic upgrade items from the run. It was a interesting form of player cooperation.

    In turn this could accelerate the initial upgrade process allot depending on the users funds and therefor ability to play other aspects of the game such as crafting, farming and hunting Notorious monsters. In these aspects the community made it so multiple play-styles could get relics while still requiring real work and dedication to complete.

    Sure there were some grindy aspects to them, but these systems were prolific in the game outside of that, want the new weaponskill? Equip this crummy weapon and kill 200 enemies that give exp: Players in turn would use this time to hunt for worthwhile farmable items in turn helping stimulate the markets with high supply (and due to the blind AH system) help keep supply and demand in check and prevent large scale price fixing on certain items.

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    Long story short: The relic quest was a goal for the most hardcore players, it took herculean amounts of effort and player cooperation. This in turn became a large aspect of community building and involved all aspects of the game it was truely a transformative system that really took full advantage of the game and all of it's systems and player involvement.
    (1)
    Last edited by Jynx; 09-12-2016 at 01:28 AM.