What are you talking about OP? There was nothing engaging about obtaining relic in XI, they were all just tedious grinds that literally took a year+ to obtain for one person at a time because of Dynamis timers. . . A zone of 11 location that you had to share with the entire server. Want to do Dynamis-Bastok then hope no one else is inside or wants to go in after or else you gotta wait and then it just throws a wrench into the rest of the week with your timers.

And even with the "Growth" process of said weapons, the mechanics were still pretty similar to what's needed in XIV.

Spharai for example,you want it at 80? Then be prepared to build up TP use Final Heaven 200 times on Vermin-family mobs, followed by 200 Final Heaven on Plantoid family that gives xp, followed by 300 Final Heaven useage on beast-family that give xp followed by 300 Final Heaven usage on Amorph family that give xp. o_O Engaging content? Not really, just a long tedious grind while sure it has a set completion time is still extremely tedious, at min you would be needing to defeat 1k mobs or less but at max it could be double that based on how well you procced or if you attack didn't miss since if I"m not mistaken in that case Final Heaven was a single-hit ability so missing pretty much negated that round of TP building.

And heck, it's not like they made it any easier, the next stage was 400 Final Heaven killshots on Arcana Type. I enjoyed XI for what it was but you can't compared Legion from which from what I understand everyone gets an opportunity to work on their weapon of choice compared to XI which was pretty much a group of 36 or more or less were helping 1-3 people with their weapon over the process of a year or more or less.