.....I admit in one fight, namely that stupid My Little Pony on Steroids Boss in Sohr Khai, I went pure DPS on the last 2% on the boss, Tank actually died right before the boss died.
I kinda apologized but....yknow.....sacrifices.![]()
Hey. You were simply sending them to the shortcut so they would get a head start on the next zone.
My view on the OPs topic, and a semi TLDR of their point: A healers job (and really any roles job) is to perform whatever skill is most important at any given time. The party is almost at full health, so a cure is not the most important thing at the moment, so I should throw out a DPS ability (especially if you are a SCH because you have lots of DoTs and a fairy doing half your work). Overhealing and idling when healing is not needed is not the most important thing at that given moment, so even though you are healing as a healer, you are performing your role poorly.
Last edited by Lambdafish; 09-11-2016 at 09:04 PM.
as a tank main, I don't like or tolerate a player using me or my melee as the butt of your errors. at 60 in an Ex roulette with tome gear i fully expect you to know what your abilities do and their repercussions. except SCH/SMN I cut those guys a LIIIITTLE bit of slack because... ARC is weird.Most WHM/range won't use Fluid Aura/knockback unless the target is a breath away from dying. Thats cool though. If your damage is so low that a ranged hits his knockback to try and speed things along, someone should probably kick you.
You can't always tell which mobs can be knocked back. It takes some time with trial and error to see which do and which do not.
Garuda/Fluid Aura/MCH's one oGCD isnt worth the lost DPS/positioning the entire group suffers for a test, yknow? there are proper and acceptable ways to use knockbacks (one of which being the extra damage on an immune mob), but every cooldown isnt one of them- especially if theres melee around
Like I said, 99% of the time a good player will knockback a mob when they are on the verge of death.as a tank main, I don't like or tolerate a player using me or my melee as the butt of your errors. at 60 in an Ex roulette with tome gear i fully expect you to know what your abilities do and their repercussions. except SCH/SMN I cut those guys a LIIIITTLE bit of slack because... ARC is weird.
Garuda/Fluid Aura/MCH's one oGCD isnt worth the lost DPS/positioning the entire group suffers for a test, yknow? there are proper and acceptable ways to use knockbacks (one of which being the extra damage on an immune mob), but every cooldown isnt one of them- especially if theres melee around
I know I'm in the minority when it comes to this issue, but I honestly don't like when people make dpsing as a healer seem like a requirement rather than an option. I preferred the attitude of "healers who just heal are OK healers, but healers who can dish out DPS while healing are more skilled and great to have on a team."
Now we're saying that healers have to DOS and heal and the healers who can't are utter crap at their classes. Sheesh, it makes me feel like the game's community got worse in the time I was gone from the game. Regardless of what some piece of in-game text says, this is a game and people play to have fun, not to be the best at it. Some people have varying skill levels or will be uncomfortable using cleric stance because they might forget it's on during a healing emergency. It's one thing to encourage healers to DPS, but the overall attitude of this thread leans towards the "I DEMAND YOU TO DPS" side.
The primary function of the healer is to keep the party alive, if they're doing it correctly then don't nitpick their play style. Also don't throw the hall of the novice excuse at me because that didn't exist 6 months ago.
Now if they changed it so that mind affects healer DPS then this would be a completely different argument, but considering that cleric stance basically renders all heals invalid, it's understandable if someone feels uncomfortable using it.
Last edited by Dogempire; 09-12-2016 at 04:00 PM.
During ARR yes it was true
At HW it's less true
The upgrade of the healing toolkit and power only require 10% (20% on squishy tank) of your capabilities to keep a group alive
Savage content will require more attention due to high damage and short healing window
Otherwise i don't see why a heal should not try a bit to dps
I don't require a dps level of damage
Just a bit
Because of 2 rules :
ABC - Always be casting
Keep the overheal to the minimum
I'll often use fluid aura to knock back a mob that the group isn't attacking to cut down on damage coming in. Anyone else ever think of using it that way? That couple seconds of Bind really do help if an agro happy tank doesn't ruin my plans and interrupt it.
I do
Fluid aura + sleep
And it's a breeze
Extremely useful at low level when you don't have aoe DPS or squishy tank
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