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  1. #161
    Player Rennies's Avatar
    Join Date
    Feb 2016
    Location
    Limmies
    Posts
    611
    Character
    Keisero Starborn
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Deceptistar View Post
    If the mob doesnt lucky crit the tank first xD
    Even if he does die, you usually end up completing the dungeon faster since the healer was busy DPSing. So it's a win either way.
    (0)

  2. #162
    Player
    DynamoAce's Avatar
    Join Date
    Jul 2016
    Location
    Limsa-Lominsa
    Posts
    279
    Character
    Ace Ark
    World
    Malboro
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rennies View Post
    Even if he does die, you usually end up completing the dungeon faster since the healer was busy DPSing. So it's a win either way.
    .....I admit in one fight, namely that stupid My Little Pony on Steroids Boss in Sohr Khai, I went pure DPS on the last 2% on the boss, Tank actually died right before the boss died.
    I kinda apologized but....yknow.....sacrifices.
    (0)

  3. #163
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by DynamoAce View Post
    .....I admit in one fight, namely that stupid My Little Pony on Steroids Boss in Sohr Khai, I went pure DPS on the last 2% on the boss, Tank actually died right before the boss died.
    I kinda apologized but....yknow.....sacrifices.
    Hey. You were simply sending them to the shortcut so they would get a head start on the next zone.
    (0)

  4. #164
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    My view on the OPs topic, and a semi TLDR of their point: A healers job (and really any roles job) is to perform whatever skill is most important at any given time. The party is almost at full health, so a cure is not the most important thing at the moment, so I should throw out a DPS ability (especially if you are a SCH because you have lots of DoTs and a fairy doing half your work). Overhealing and idling when healing is not needed is not the most important thing at that given moment, so even though you are healing as a healer, you are performing your role poorly.
    (3)
    Last edited by Lambdafish; 09-11-2016 at 09:04 PM.

  5. #165
    Player
    Fluffernuff's Avatar
    Join Date
    May 2016
    Posts
    418
    Character
    Aethys Aeon
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Rawrz View Post
    Most WHM/range won't use Fluid Aura/knockback unless the target is a breath away from dying. Thats cool though. If your damage is so low that a ranged hits his knockback to try and speed things along, someone should probably kick you.

    You can't always tell which mobs can be knocked back. It takes some time with trial and error to see which do and which do not.
    as a tank main, I don't like or tolerate a player using me or my melee as the butt of your errors. at 60 in an Ex roulette with tome gear i fully expect you to know what your abilities do and their repercussions. except SCH/SMN I cut those guys a LIIIITTLE bit of slack because... ARC is weird.
    Garuda/Fluid Aura/MCH's one oGCD isnt worth the lost DPS/positioning the entire group suffers for a test, yknow? there are proper and acceptable ways to use knockbacks (one of which being the extra damage on an immune mob), but every cooldown isnt one of them- especially if theres melee around
    (4)

  6. #166
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Fluffernuff View Post
    as a tank main, I don't like or tolerate a player using me or my melee as the butt of your errors. at 60 in an Ex roulette with tome gear i fully expect you to know what your abilities do and their repercussions. except SCH/SMN I cut those guys a LIIIITTLE bit of slack because... ARC is weird.
    Garuda/Fluid Aura/MCH's one oGCD isnt worth the lost DPS/positioning the entire group suffers for a test, yknow? there are proper and acceptable ways to use knockbacks (one of which being the extra damage on an immune mob), but every cooldown isnt one of them- especially if theres melee around
    Like I said, 99% of the time a good player will knockback a mob when they are on the verge of death.
    (1)

  7. #167
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    I know I'm in the minority when it comes to this issue, but I honestly don't like when people make dpsing as a healer seem like a requirement rather than an option. I preferred the attitude of "healers who just heal are OK healers, but healers who can dish out DPS while healing are more skilled and great to have on a team."

    Now we're saying that healers have to DOS and heal and the healers who can't are utter crap at their classes. Sheesh, it makes me feel like the game's community got worse in the time I was gone from the game. Regardless of what some piece of in-game text says, this is a game and people play to have fun, not to be the best at it. Some people have varying skill levels or will be uncomfortable using cleric stance because they might forget it's on during a healing emergency. It's one thing to encourage healers to DPS, but the overall attitude of this thread leans towards the "I DEMAND YOU TO DPS" side.

    The primary function of the healer is to keep the party alive, if they're doing it correctly then don't nitpick their play style. Also don't throw the hall of the novice excuse at me because that didn't exist 6 months ago.

    Now if they changed it so that mind affects healer DPS then this would be a completely different argument, but considering that cleric stance basically renders all heals invalid, it's understandable if someone feels uncomfortable using it.
    (2)
    Last edited by Dogempire; 09-12-2016 at 04:00 PM.

  8. #168
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Dogempire View Post
    The primary function of the healer is to keep the party alive, if they're doing it correctly then don't nitpick their play style. Also don't throw the hall of the novice excuse at me because that didn't exist 6 months ago.
    During ARR yes it was true
    At HW it's less true

    The upgrade of the healing toolkit and power only require 10% (20% on squishy tank) of your capabilities to keep a group alive
    Savage content will require more attention due to high damage and short healing window

    Otherwise i don't see why a heal should not try a bit to dps
    I don't require a dps level of damage
    Just a bit

    Because of 2 rules :
    ABC - Always be casting
    Keep the overheal to the minimum
    (2)

  9. #169
    Player
    gehrtalert's Avatar
    Join Date
    Jul 2014
    Posts
    176
    Character
    Bluehaired Bigdude
    World
    Coeurl
    Main Class
    White Mage Lv 60
    I'll often use fluid aura to knock back a mob that the group isn't attacking to cut down on damage coming in. Anyone else ever think of using it that way? That couple seconds of Bind really do help if an agro happy tank doesn't ruin my plans and interrupt it.
    (0)

  10. #170
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by gehrtalert View Post
    I'll often use fluid aura to knock back a mob that the group isn't attacking to cut down on damage coming in. Anyone else ever think of using it that way? That couple seconds of Bind really do help if an agro happy tank doesn't ruin my plans and interrupt it.
    I do
    Fluid aura + sleep
    And it's a breeze

    Extremely useful at low level when you don't have aoe DPS or squishy tank
    (1)

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