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  1. #1
    Player
    Jas710's Avatar
    Join Date
    Aug 2013
    Posts
    357
    Character
    Wolf Spyder
    World
    Siren
    Main Class
    Pugilist Lv 70
    If you use your knockback ability to disrupt melee, we will kick you. Hard. This also applies to rangetards.
    (1)

  2. #2
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Jas710 View Post
    If you use your knockback ability to disrupt melee, we will kick you. Hard. This also applies to rangetards.
    Most WHM/range won't use Fluid Aura/knockback unless the target is a breath away from dying. Thats cool though. If your damage is so low that a ranged hits his knockback to try and speed things along, someone should probably kick you.

    You can't always tell which mobs can be knocked back. It takes some time with trial and error to see which do and which do not.
    (2)

  3. #3
    Player
    Fluffernuff's Avatar
    Join Date
    May 2016
    Posts
    418
    Character
    Aethys Aeon
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Rawrz View Post
    Most WHM/range won't use Fluid Aura/knockback unless the target is a breath away from dying. Thats cool though. If your damage is so low that a ranged hits his knockback to try and speed things along, someone should probably kick you.

    You can't always tell which mobs can be knocked back. It takes some time with trial and error to see which do and which do not.
    as a tank main, I don't like or tolerate a player using me or my melee as the butt of your errors. at 60 in an Ex roulette with tome gear i fully expect you to know what your abilities do and their repercussions. except SCH/SMN I cut those guys a LIIIITTLE bit of slack because... ARC is weird.
    Garuda/Fluid Aura/MCH's one oGCD isnt worth the lost DPS/positioning the entire group suffers for a test, yknow? there are proper and acceptable ways to use knockbacks (one of which being the extra damage on an immune mob), but every cooldown isnt one of them- especially if theres melee around
    (4)

  4. #4
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Fluffernuff View Post
    as a tank main, I don't like or tolerate a player using me or my melee as the butt of your errors. at 60 in an Ex roulette with tome gear i fully expect you to know what your abilities do and their repercussions. except SCH/SMN I cut those guys a LIIIITTLE bit of slack because... ARC is weird.
    Garuda/Fluid Aura/MCH's one oGCD isnt worth the lost DPS/positioning the entire group suffers for a test, yknow? there are proper and acceptable ways to use knockbacks (one of which being the extra damage on an immune mob), but every cooldown isnt one of them- especially if theres melee around
    Like I said, 99% of the time a good player will knockback a mob when they are on the verge of death.
    (1)

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