If you use your knockback ability to disrupt melee, we will kick you. Hard. This also applies to rangetards.
If you use your knockback ability to disrupt melee, we will kick you. Hard. This also applies to rangetards.
Most WHM/range won't use Fluid Aura/knockback unless the target is a breath away from dying. Thats cool though. If your damage is so low that a ranged hits his knockback to try and speed things along, someone should probably kick you.
You can't always tell which mobs can be knocked back. It takes some time with trial and error to see which do and which do not.
as a tank main, I don't like or tolerate a player using me or my melee as the butt of your errors. at 60 in an Ex roulette with tome gear i fully expect you to know what your abilities do and their repercussions. except SCH/SMN I cut those guys a LIIIITTLE bit of slack because... ARC is weird.Most WHM/range won't use Fluid Aura/knockback unless the target is a breath away from dying. Thats cool though. If your damage is so low that a ranged hits his knockback to try and speed things along, someone should probably kick you.
You can't always tell which mobs can be knocked back. It takes some time with trial and error to see which do and which do not.
Garuda/Fluid Aura/MCH's one oGCD isnt worth the lost DPS/positioning the entire group suffers for a test, yknow? there are proper and acceptable ways to use knockbacks (one of which being the extra damage on an immune mob), but every cooldown isnt one of them- especially if theres melee around
Like I said, 99% of the time a good player will knockback a mob when they are on the verge of death.as a tank main, I don't like or tolerate a player using me or my melee as the butt of your errors. at 60 in an Ex roulette with tome gear i fully expect you to know what your abilities do and their repercussions. except SCH/SMN I cut those guys a LIIIITTLE bit of slack because... ARC is weird.
Garuda/Fluid Aura/MCH's one oGCD isnt worth the lost DPS/positioning the entire group suffers for a test, yknow? there are proper and acceptable ways to use knockbacks (one of which being the extra damage on an immune mob), but every cooldown isnt one of them- especially if theres melee around
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