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  1. #31
    Player
    Jadub2k's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    349
    Character
    Jade Orchid
    World
    Sargatanas
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Blackcanary View Post
    Back in 2014 I made a thread about this thought I would post my idea in here as well.

    I thought what if SE made it so if you completed the dungeon you could go back in it with out using duty finder.
    Once completed they would open up so you could go into areas that you could only look at the 1st time round.

    Things made available:

    -Chest with different items ( Gear allocated to ur job or a rare item or so on)
    -Miner's & Botanist (sorry about spelling) could do there harvesting in these dungeons.
    -Special Bosses like FATES but more tactical where players actually have to think instead of spamming the same attack. Random appearance allocated to there dungeon .
    -NPC in the dungeons with side quest in them.

    This would give FFXIVARR a open world feel to it. Instead of SE giving us HM versions of all the dungeons which would get boring very quickly.
    Finder would still be in the game this would not have to be removed. I have enjoyed using duty finder because of it i have made some amazing friends and partied with amazing people.
    This would be neat actually. Being able to Zone in to this as a new area or making it a unlockable add-on to to the current maps that phases in and be able to walk in without loading/seamless instance. Could be a good way to add more Lore to the game as well & Gatherers would be all over this
    (1)
    Last edited by Jadub2k; 09-08-2016 at 07:59 AM.

  2. #32
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by starLivitation View Post
    I like but think SE dont wana do it for several reasons.

    1) lag, when u got multi people same area doing the same thing, people won't be even able to load or lag
    2) mobs die, wait for respawn, the more people same room, the less there will be to share
    3) rewards of tomes is not gona be possible how are u gona distrubute tome rewards to random people
    4) agro and claiming, how is it gona work? this is not a fate we are dealing with dungen mobs here.

    with the limited resources SE has, and most money going into FFV development, i don't see why SE would even thinking of changing the dungen model, we keep paying and subscribing, and as long as we do that, SE is very happy.
    It could work if they limited how many groups can enter, like diadem. Also make the notorious monsters/adds spawn like our B ranks (within a few seconds). Even with the amount of people that showed up for S ranks it still works for reward (what lag? unless not on a PC?)

    They could make chest spawn and be seen only to the group or player. Rewards for tomes could work just how our hunts work. Damage the boss X about of % get rewarded, just like our hunts.

    I liked the Shpohae dungeon in version 1.19 it was open world. Didn't have a problem killing a notorious monsters or finding chest. It was fun exploration. I still have my keys from that dungeon for the chests just in case.

    This is the only video that isn't blocked by a login that I could find of that dungeon

    https://www.youtube.com/watch?v=c1L7ZbKIK_8
    (1)

  3. #33
    Player
    Jadub2k's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    349
    Character
    Jade Orchid
    World
    Sargatanas
    Main Class
    Paladin Lv 70
    Original 1.0 started to do this then it just disappeared.. but with things already set in stone for the expansion, can only hope for it after release because we need things like this again. Would love to see REAL notorious monsters return and actually drop something useful, or random world bosses, or more Boss fates like Odin with more Primals like Ifrit/garuda/titan. can only hope for now though
    (1)

  4. #34
    Player
    Simpicity's Avatar
    Join Date
    Aug 2016
    Posts
    34
    Character
    Cup Cakes
    World
    Jenova
    Main Class
    Rogue Lv 70
    More Odin style FATES or the World Boss FATEs in HW are but make them more viable with the rewards they drop. As it stands now defeat them once or twice and done. Have a drop similar to the Hunt Bloodstained logs that a player may receive that is relevant and useful or at east sought after. We simply will not have XI style NM's but we do have a basis for NM types just make them repeatable. That HUNTs are still popular today shows that we are interested in this type of play SE just needs to build on the concept.
    (0)

  5. #35
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,282
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    It's quite ironic that the ones complaining about a lack of open-world dungeons are the ones who actually asked for instanced dungeons in the first place (i.e., the 1.0 players who SE polled back when Yoshi first took over as producer and director, and who asked players how they wanted ARR to be - I don't have a link but among other things I distinctly remember the poll in question asking players whether they wanted dungeons to be implemented as timed instances, or open-world, and it was rather overwhelmingly towards the former.).

    Considering players also asked Yoshi back during the Beta if open-world dungeons were ever going to be added and he categorically said "no" (again, I do not have a source for this as it was on the now deleted Beta test forum), this is a case of, gone horribly right I guess?

    FFXIV may evolve and have things changed or tweaked as time goes by, but it's fundamental design will remain, which means, content such as dungeons and raids will continue to be implemented as instances and not just be made in FFXI-style as open public areas. That's just accepting facts.
    (1)

  6. #36
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by MicahZerrshia View Post
    Good stuff
    I'm all for open world dungeons, but Xephetol will most like- no-wont be some big place to explore. Long would be more close to the truth, or should I say:


    HALLWAY LONG! XD




    Already I see a set path in an S shape. Straight port, tag, beat down, the ol' usual.

    Anyways, Open world dungeons, Yeeeeeessssss. Someone mentioned it on another forum actually but their idea was we'd explore new beast tribe areas that are highly risky to navigate alone, though I dunno how this stands up now after Xephatol is taking that idea and tossing it. I still think some areas of the world map should be selected for remodeling so we can get some massive Open World Danger Zones. It'd be marked on our map as purple or at least a darker tone, enemies would be formidable with more fierce attacks. Health regen will be slowed when out of battle making coop more optimal but still maintain solo-ability on simple mobs.

    Environmental hazards like pitfalls (THAT DONT MAGICALLY APPEAR), bombs (previous note >:/), trip wires etc. And several paths to make it toward the goal or treasure hidden deep into the zones. And yes, plz add Notorious Monsters. Some requiring teamwork, but nothing drastic like needing 4 people to stand on an object to avoid instant death. Perhaps hitting a hanging trap cage to fall on the monster, while activating another trap. That kinda deal. Ok, idea sneezed out. -sniffles-
    (2)
    Last edited by Kurogaea; 09-11-2016 at 08:10 AM.

  7. #37
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Enkidoh View Post
    It's quite ironic that the ones complaining about a lack of open-world dungeons are the ones who actually asked for instanced dungeons in the first place (i.e., the 1.0 players who SE polled back when Yoshi first took over as producer and director, and who asked players how they wanted ARR to be - I don't have a link but among other things I distinctly remember the poll in question asking players whether they wanted dungeons to be implemented as timed instances, or open-world, and it was rather overwhelmingly towards the former.).

    Considering players also asked Yoshi back during the Beta if open-world dungeons were ever going to be added and he categorically said "no" (again, I do not have a source for this as it was on the now deleted Beta test forum), this is a case of, gone horribly right I guess?

    FFXIV may evolve and have things changed or tweaked as time goes by, but it's fundamental design will remain, which means, content such as dungeons and raids will continue to be implemented as instances and not just be made in FFXI-style as open public areas. That's just accepting facts.
    Best way to do it is once you complete the dungeon in DF the dungeon opens up and becomes apart of a Zone. DF doesn't need to be removed that people that want a more open world feel will get what they want and people that only want to use DF can still use DF its not that hard at all.
    (1)

  8. #38
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Blackcanary View Post
    Best way to do it is once you complete the dungeon in DF the dungeon opens up and becomes apart of a Zone. DF doesn't need to be removed that people that want a more open world feel will get what they want and people that only want to use DF can still use DF its not that hard at all.
    That would be really cool, but console limitation. I loved the open world in 1.0 guessing they did away with that because consoles cant load a entire desert.
    (0)

  9. #39
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by LalafellDown View Post
    That would be really cool, but console limitation. I loved the open world in 1.0 guessing they did away with that because consoles cant load a entire desert.
    What is the console limitation? people keep saying this with out stating what the limitations are.
    (0)

  10. #40
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Blackcanary View Post
    What is the console limitation? people keep saying this with out stating what the limitations are.
    There are none. The limitations are for the system only. Not PC and PS4. What can be seen in high def is nullified on PS3.

    Can't see 40 players at once on your PS3? Thats a PS3 or lower optmized PC limitation.

    Framerate drops on high detailed battles, PS3 or bad PC limitation, PS4 or a good PC can keep a good framerate.

    SE are able to implement these features, they just haven't recieved enough feedback, and or too lazy to do these things.

    And btw, they removed the arge deserts because they wanted the overworld to be easy. PS3 can load it, they'd just have to decrease the viewing distance of objects like PS3 currently does for Heavensward so it loads reasonably for the system.

    Limitations is a cheap excuse that's really getting old. So I'll just put this here. If we actually had PS3 limitations as an issue, then why would SE implement a mode like LoV which is a whole new mode of gameplay, and has nearly nothing to do with the actual game.
    (0)

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