The patch predictability isn't the main problem imo. The problem is the monotony that comes with it. The next patch we get a new tome grind and a new expert roulette. Then we have to run those same 2 dungeons at least 7 times a week to cap because there is no other efficient way to cap. Result, we get bored with the dungeons super fast.

The dev team has yet to learn that running the same thing over and over and over is not fun. Giving us multiple ways to cap tomes efficiently would make the weekly tome grind less painful.

In 2.x I loved Lost City of Amdapor. Then I had to run it nearly 50 times to get a relic drop. Now I never want to do it again.

Mechanics, I wish they'd get rid of the wipe the entire raid because one person screws up mechanics. Punish the raid for the screw up, but don't wipe. Create a situation where a talented group can overcome the screws up and still win, and a less talented group would still wipe.

The setup in 2.x was fine. I felt 3.0 would start to take the game to the next level, instead in was 2.0 all over again with some new story. If 4.0 is just another rehash of 2.x and 3.x then I think people will start to walk.