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  1. #41
    Player
    Bloodb's Avatar
    Join Date
    Aug 2013
    Location
    The Goblet - ward 1, plot 2
    Posts
    299
    Character
    Humble Heart
    World
    Cactuar
    Main Class
    Red Mage Lv 80
    You didn't answer my question : ( How is it hurting you?

    I know your perception is things are being replaced every 3 months so why bother doing anything atm. If you work hard for something especially as a 8 man team it's rewarding. It means more to you.

    FFXIV has been praised for it's frequent content patches. There's no long droughts wondering what or when the next update is or will be.



    I can relate to you sincerely. I quit WoW on the third expansion after years of feeling like the gear I worked so hard to get meant nothing. I worked hard at my job and had 2-3 hours in the evening to raid and that's the only thing i did in WoW. Eventually I got tired of the one thing I did in WoW and got a girlfriend shortly after. And....shortly after lost my job. Stress and manipulation and lack of sleep are hard things to handle.
    (0)

  2. #42
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    this is a pretty good interview and shows that while some people may not feel the same way as others, yoshi p can see the issues and why they are considered big to others.

    Naoki Yoshida Regarding in game add-ons, we might have said that before, the current status is “on hold” at the moment, the reason behind this is that if the development team gives add-on to players, most of them will use it to get a DPS meter or parser, if you use that you can see who is dealing the most damage and the less damage and there might be some discrimination against someone who can’t deal much damage.
    But what we want players to do is to think about the Party DPS and to support each other, this kind of thing.
    There are still reasons why we don’t give parser officially as well and unless the development team can solve this issue, we want to just keep it as a hold, that’s why it’s not really progressing.


    Naoki Yoshida : (laughs) It’s something of a totally different game, this is not FFXIV.
    To give you a more logical reason, in order to make a really difficult content, you need to have a really logical setup and settings and damage balance to it. You have to start off with some mathematical calculations behind it, many formulas for the settings.

    Naoki Yoshida : I can totally understand your point but when people say “this content is easy”, the development team works on some contents and make it really hard, and then people try it but they cannot clear it and they then start to say “this content is really difficult” so it’s really difficult to draw a line but we tend to see that the players trying to beat a content are saying “this content is challenging” and once they clear it then they say “it’s easy”. We cannot just make the contents depending on your feedback each time, otherwise there will be not balance.
    To provide a content, creating a content where as many players can play, that is the basic policy that the development team wants to have.
    (2)
    Last edited by Musashidon; 09-10-2016 at 10:30 AM.

  3. #43
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Alexander_Dragonfang View Post
    Balmung players should be banned from the main forums, or get their own main forum, so they keep living in their little bubble of wonder where a proceduraly generated RNG dungeon and useless flying mounts are "innovative brand new content".

    That way, the rest of us could have a proper discussion of why the pattern of patching is making XIV stagnant and is hurting its capability to retain people, why the speed of the vertical progression is hurting the player base.

    These are things that need no much explaining, considering the gathered data we already have and how we, in game, can see the server populations activity and productivity, are EVIDENT. The game is not doing great, maybe not even good, considering the competition new expansion which has seemed to have kicked it out of the park, this game could easily lose 100k more players, things need to be done, things deep down, in the very core design philosophy of the game have to change.

    The constant fear of "running out of content", which is grind basically, needs to be overcame, we got it, XIV 1.0 was a disaster, but we are coming close to 4.0 already, get over it already.
    Aren't we charming? I ask for specifics on how horizontal progression would radically change the game and your response is wide and baseless generalizations because I happen to play on Balmung? But please, do tell me what my opinions are. You apparently know them so well despite my not once mentioning dungeons, PotD or mounts. Imagine that. FFXIV's numbers are down because we're at the tail end of a seven month long raid cycle. No MMO can fully cater to its audience indefinitely. People who haven't beat Midas are generally preparing for The Creator now. Or they have already and are merely waiting.

    Why do anything if you can get it much easily after 3 months? Its obviously hurting the game since we already know, even SE noted, that players are not raiding as a whole, gear incentive and gear relevance are the mayor culprit there.
    And i never said go full horizontal, i just said it "slow it down a notch". If we were still i90 we would be like GW2 and that would be a terrible mistake too. If i had to put it in iLvls. "we should be i210 still".
    Once more, I shall reiterate, what does this accomplish? If we were still in ilvl 210 gear, what are you raiding for? What incentive do you now have to offer players to go into Midas when vertical progression is no longer there?

    Quote Originally Posted by Alexander_Dragonfang View Post
    In parties yes, in forums supposed to be for feedback and serious discussion about the game issues, not so fun.
    Because making massively ignorant generalizations of an entire server and suggesting they be banned from offering feedback is the hallmark for nuisance and "serious discussion".
    (19)
    Last edited by Bourne_Endeavor; 09-10-2016 at 11:14 AM.

  4. #44
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Mugiawara View Post
    snip
    I don't know what it is called, but I know it's quite unhealthy to keep hoping and wishing something that won't change should change. I bet a lot of people that are so constantly moody/upset/angry at this game because their hope keeps those emotions burning. It's an endless cycle and I think that's more sad than the state this game is in.

    Quote Originally Posted by Alexander_Dragonfang View Post
    balmungrabblerablebalmung
    I stopped taking you seriously when you think so lowly of Balmung players and how you conveniently ignore some of the Balmung players on this forum that also expressed their frustrations with the current game. Bait and however that silly meme goes.
    (7)

  5. #45
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Yoshida
    I can totally understand your point but when people say “this content is easy”, the development team works on some contents and make it really hard, and then people try it but they cannot clear it and they then start to say “this content is really difficult” so it’s really difficult to draw a line but we tend to see that the players trying to beat a content are saying “this content is challenging” and once they clear it then they say “it’s easy”. We cannot just make the contents depending on your feedback each time, otherwise there will be not balance.
    To provide a content, creating a content where as many players can play, that is the basic policy that the development team wants to have.
    Love this quote from Yoshi-P. So true.

    This is the problem with memorization-heavy fight scripts though. Once you memorize the fight script -- along with the little variables, such as who has to pick up the script at different points -- then everything really is easy.
    (3)

  6. #46
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Thayos View Post
    Love this quote from Yoshi-P. So true.

    This is the problem with memorization-heavy fight scripts though. Once you memorize the fight script -- along with the little variables, such as who has to pick up the script at different points -- then everything really is easy.
    The problem is the dev team is misinterpreting "this stuff is easy" to mean "nothing in the game is challenging." A very, very, very tiny percentage of the content in the game actually requires you to play well and use some teamwork. That stuff is fine and doesn't need to be harder - in fact, some of it is probably too hard. However, everything ELSE in the game is basically unable to kill a group of players that knows how to play their jobs at even half capacity. That's the content that needs to be brought up a bit. It doesn't need to be ball bustingly hard, but a game that you can't lose is no fun.

    Also no addons is such BS. People are going to use parsers anyway, like they do now. Just let me reskin some stuff at least.
    (5)
    Last edited by Brannigan; 09-10-2016 at 12:04 PM.

  7. #47
    Player
    Frederick22's Avatar
    Join Date
    Feb 2015
    Posts
    1,353
    Character
    Frederick Blake
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    I'm so sick of nonscenses complains....

    Anyone here tell me of a MMORPG that is perfect, that has satisfied in all kinds of needs.

    WoW perfect? Is Elder Scrolls perfect?

    Seriously.. people, try to think with reason...
    (4)

  8. #48
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Alexander_Dragonfang View Post
    In parties yes, in forums supposed to be for feedback and serious discussion about the game issues, not so fun.
    Yes...point missed I think. You don't come across as a very constructive or positive person, in my opinion at least. Calling out players from a particular server and running them down aisn't in any way constructive or friendly. Actually it's pretty rude. I had hoped that my imitation of Pinkie Pie poor though it was, might have been clear enough, but perhaps not.

    Certainly, calling out Balmung as you have is not feedback, though it does seem insulting.
    (8)

  9. #49
    Player
    Sarynth's Avatar
    Join Date
    Sep 2013
    Posts
    349
    Character
    Sarynth Midgard
    World
    Excalibur
    Main Class
    Summoner Lv 90
    I was drawn to this thread because of the possibility of the interview holding information about new and exciting things to 'please look forward to...' Instead my hopes of FFXIV growing and evolving into this amazing mmo were shattered. I agree with Zetsumei_Tsunarashi, this patteren that FFXIV's patches continue to follow has in my option led to the game stagnating. It is extremely predictable and no longer fun to play. I sincerely hope that something between now and 4.0 changes because if not then I'll have to be yet another player cancelling their sub.
    (9)

  10. #50
    Player
    Sylkis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    613
    Character
    Sylkis Tea
    World
    Sophia
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Yoshida
    I can totally understand your point but when people say “this content is easy”, the development team works on some contents and make it really hard, and then people try it but they cannot clear it and they then start to say “this content is really difficult” so it’s really difficult to draw a line but we tend to see that the players trying to beat a content are saying “this content is challenging” and once they clear it then they say “it’s easy”. We cannot just make the contents depending on your feedback each time, otherwise there will be not balance.
    To provide a content, creating a content where as many players can play, that is the basic policy that the development team wants to have.
    Quote Originally Posted by Thayos View Post
    Love this quote from Yoshi-P. So true.

    This is the problem with memorization-heavy fight scripts though. Once you memorize the fight script -- along with the little variables, such as who has to pick up the script at different points -- then everything really is easy.
    Perhaps making fights with high randomness but lower difficulty than savage/ex can become midcore content
    (3)

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