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  1. #1
    Player
    Bloodb's Avatar
    Join Date
    Aug 2013
    Location
    The Goblet - ward 1, plot 2
    Posts
    299
    Character
    Humble Heart
    World
    Cactuar
    Main Class
    Red Mage Lv 80
    How is more vertical progression hurting you? I'd rather have it than not have it. What if Eorzea's highest Ilvl was still 90?
    I'd rather have flying mounts too than not have them. We've got ground and flying mounts and a reason to use both, they are not worthless. Even if your not using a flying mount and flying to a quest because it moves faster than a ground mount, it's still fun sometimes to just fly around willy nilly on your new twintania, zu, or primal falcon.
    (0)

  2. #2
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Bloodb View Post
    How is more vertical progression hurting you? I'd rather have it than not have it. What if Eorzea's highest Ilvl was still 90?
    I'd rather have flying mounts too than not have them. We've got ground and flying mounts and a reason to use both, they are not worthless. Even if your not using a flying mount and flying to a quest because it moves faster than a ground mount, it's still fun sometimes to just fly around willy nilly on your new twintania, zu, or primal falcon.
    Why do anything if you can get it much easily after 3 months? Its obviously hurting the game since we already know, even SE noted, that players are not raiding as a whole, gear incentive and gear relevance are the mayor culprit there.
    And i never said go full horizontal, i just said it "slow it down a notch". If we were still i90 we would be like GW2 and that would be a terrible mistake too. If i had to put it in iLvls. "we should be i210 still".

    What is the point in anyone doing A12S when it comes out for that juicy BiS for the expansion weapon if by 4.0, it will be replaced by an NPC weapon arround lvl 68/70. Aside the braging rights of course, which we know, don`t drive anyone to raid basically.

    Vertical progression is needed, but it also needs to be worth the effort and relevant, same issue we have with relic quest right now, its not worth the effort, the time, the grind, etc, because we already know it will get replaced. Grind needs to be slowed down, or patching needs to take longer, like 5 months or so.
    (16)

  3. #3
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Alexander_Dragonfang View Post
    Why do anything if you can get it much easily after 3 months? Its obviously hurting the game since we already know, even SE noted, that players are not raiding as a whole, gear incentive and gear relevance are the mayor culprit there.
    And i never said go full horizontal, i just said it "slow it down a notch". If we were still i90 we would be like GW2 and that would be a terrible mistake too. If i had to put it in iLvls. "we should be i210 still".

    What is the point in anyone doing A12S when it comes out for that juicy BiS for the expansion weapon if by 4.0, it will be replaced by an NPC weapon arround lvl 68/70. Aside the braging rights of course, which we know, don`t drive anyone to raid basically.

    Vertical progression is needed, but it also needs to be worth the effort and relevant, same issue we have with relic quest right now, its not worth the effort, the time, the grind, etc, because we already know it will get replaced. Grind needs to be slowed down, or patching needs to take longer, like 5 months or so.
    Bolded part is very dangerous territory to keep your mind in. We're talking about levels here, so it's very important to remember the significance of power that alone implies. In RPGs, most of the time, your actual character level far outweighs the minor (ilvl) buffs you're normally accustomed to when it comes to making your character stronger. 8-10 actual character levels is significant in RPGs. Having weapons that transcends so many levels of upgrades is actually a very boring design choice. Like... exceptionally boring, dull, and uninspired. The argument about equips lasting longer is only truly relevant for the given range (e.g. each raid tier at level 60), but is hardly even worth thinking about when you relate it to a new expansion and increased character levels.

    The devs are banking on the players urges to get what they want now. Not tomorrow, not next week, not next patch... now. The grand majority of players are of the mind, and some folks of that group are only now realizing the illogical stupidity behind their own impulses. They're the ones that have always wanted to rush their way to something because they felt it was the "best" way to do it. When reality slapped them in the face, well... here we are. Essentially 3 groups of players now exist: the ones who like doing content while new, the ones who take their time, and the ones who despair for their wants.
    (2)

  4. #4
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Why do anything if you can get it much easily after 3 months? Its obviously hurting the game since we already know, even SE noted, that players are not raiding as a whole, gear incentive and gear relevance are the mayor culprit there.
    No, the vertical progression isn't why so many people don't like hardcore raiding. Most people who don't raid either don't like raiding, or they don't have time to waste in PF groups, or they don't have time for a static.

    Raid participation and a distaste for vertical progression only matter if you're specifically referring to the game's proportionately tiny raid community.

    Heck, the sheer size of RPers on Balmung pwns the crap out of the raid community.
    (7)
    Last edited by Thayos; 09-10-2016 at 09:55 AM.

  5. #5
    Player
    Bloodb's Avatar
    Join Date
    Aug 2013
    Location
    The Goblet - ward 1, plot 2
    Posts
    299
    Character
    Humble Heart
    World
    Cactuar
    Main Class
    Red Mage Lv 80
    You didn't answer my question : ( How is it hurting you?

    I know your perception is things are being replaced every 3 months so why bother doing anything atm. If you work hard for something especially as a 8 man team it's rewarding. It means more to you.

    FFXIV has been praised for it's frequent content patches. There's no long droughts wondering what or when the next update is or will be.



    I can relate to you sincerely. I quit WoW on the third expansion after years of feeling like the gear I worked so hard to get meant nothing. I worked hard at my job and had 2-3 hours in the evening to raid and that's the only thing i did in WoW. Eventually I got tired of the one thing I did in WoW and got a girlfriend shortly after. And....shortly after lost my job. Stress and manipulation and lack of sleep are hard things to handle.
    (0)

  6. #6
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    this is a pretty good interview and shows that while some people may not feel the same way as others, yoshi p can see the issues and why they are considered big to others.

    Naoki Yoshida Regarding in game add-ons, we might have said that before, the current status is “on hold” at the moment, the reason behind this is that if the development team gives add-on to players, most of them will use it to get a DPS meter or parser, if you use that you can see who is dealing the most damage and the less damage and there might be some discrimination against someone who can’t deal much damage.
    But what we want players to do is to think about the Party DPS and to support each other, this kind of thing.
    There are still reasons why we don’t give parser officially as well and unless the development team can solve this issue, we want to just keep it as a hold, that’s why it’s not really progressing.


    Naoki Yoshida : (laughs) It’s something of a totally different game, this is not FFXIV.
    To give you a more logical reason, in order to make a really difficult content, you need to have a really logical setup and settings and damage balance to it. You have to start off with some mathematical calculations behind it, many formulas for the settings.

    Naoki Yoshida : I can totally understand your point but when people say “this content is easy”, the development team works on some contents and make it really hard, and then people try it but they cannot clear it and they then start to say “this content is really difficult” so it’s really difficult to draw a line but we tend to see that the players trying to beat a content are saying “this content is challenging” and once they clear it then they say “it’s easy”. We cannot just make the contents depending on your feedback each time, otherwise there will be not balance.
    To provide a content, creating a content where as many players can play, that is the basic policy that the development team wants to have.
    (2)
    Last edited by Musashidon; 09-10-2016 at 10:30 AM.

  7. #7
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Yoshida
    I can totally understand your point but when people say “this content is easy”, the development team works on some contents and make it really hard, and then people try it but they cannot clear it and they then start to say “this content is really difficult” so it’s really difficult to draw a line but we tend to see that the players trying to beat a content are saying “this content is challenging” and once they clear it then they say “it’s easy”. We cannot just make the contents depending on your feedback each time, otherwise there will be not balance.
    To provide a content, creating a content where as many players can play, that is the basic policy that the development team wants to have.
    Love this quote from Yoshi-P. So true.

    This is the problem with memorization-heavy fight scripts though. Once you memorize the fight script -- along with the little variables, such as who has to pick up the script at different points -- then everything really is easy.
    (3)

  8. #8
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Thayos View Post
    Love this quote from Yoshi-P. So true.

    This is the problem with memorization-heavy fight scripts though. Once you memorize the fight script -- along with the little variables, such as who has to pick up the script at different points -- then everything really is easy.
    The problem is the dev team is misinterpreting "this stuff is easy" to mean "nothing in the game is challenging." A very, very, very tiny percentage of the content in the game actually requires you to play well and use some teamwork. That stuff is fine and doesn't need to be harder - in fact, some of it is probably too hard. However, everything ELSE in the game is basically unable to kill a group of players that knows how to play their jobs at even half capacity. That's the content that needs to be brought up a bit. It doesn't need to be ball bustingly hard, but a game that you can't lose is no fun.

    Also no addons is such BS. People are going to use parsers anyway, like they do now. Just let me reskin some stuff at least.
    (5)
    Last edited by Brannigan; 09-10-2016 at 12:04 PM.

  9. #9
    Player
    Sylkis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    613
    Character
    Sylkis Tea
    World
    Sophia
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Yoshida
    I can totally understand your point but when people say “this content is easy”, the development team works on some contents and make it really hard, and then people try it but they cannot clear it and they then start to say “this content is really difficult” so it’s really difficult to draw a line but we tend to see that the players trying to beat a content are saying “this content is challenging” and once they clear it then they say “it’s easy”. We cannot just make the contents depending on your feedback each time, otherwise there will be not balance.
    To provide a content, creating a content where as many players can play, that is the basic policy that the development team wants to have.
    Quote Originally Posted by Thayos View Post
    Love this quote from Yoshi-P. So true.

    This is the problem with memorization-heavy fight scripts though. Once you memorize the fight script -- along with the little variables, such as who has to pick up the script at different points -- then everything really is easy.
    Perhaps making fights with high randomness but lower difficulty than savage/ex can become midcore content
    (3)

  10. #10
    Player
    Frederick22's Avatar
    Join Date
    Feb 2015
    Posts
    1,353
    Character
    Frederick Blake
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    I'm so sick of nonscenses complains....

    Anyone here tell me of a MMORPG that is perfect, that has satisfied in all kinds of needs.

    WoW perfect? Is Elder Scrolls perfect?

    Seriously.. people, try to think with reason...
    (4)

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