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  1. #1
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kurogaea View Post
    Or you could ask for actual danger zones on certain world maps where the beastribes live that are marked dangerous on your map and gives the player a warning. These areas would be high tier areas with actual dangers and your hp replenishes slower than usual when out of battle. Huge enemy mobs would roam the areas which you can avoid but also take down with a good group. Maybe with enviroment tools you can use like old magitech cannons, allagan lasers, or a simple wire you can carry to a pool of water to damage the monster.

    But to stay with the ideas of harder dungeons, yeah could see that stuff. The beast Tribes could use some dungeons of their own.
    Well, I could argue to try and complete an objective within a current beast tribe zone when you are several levels below the surrounding mobs. It isn't what I could call easy by any means.

    In FFXI soloing a mob of the same level was a daunting task for most jobs. In XIV, all classes I've played can take down single mobs a few levels higher without much trouble, it's the damn adds that will get you. You usually can run to safety to prevent yourself from dying, but the way I see this is an attempt at your objective that failed. Even though you did not die, you still have to try again.

    Ok, now with that said, I am still going to agree with you. Wanna know why? Because you can still out run a mob when they slap weight on you.
    (1)

  2. #2
    Player
    Balipu's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    2,084
    Character
    Tea Mysidia
    World
    Phoenix
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Gemina View Post
    Well, I could argue to try and complete an objective within a current beast tribe zone when you are several levels below the surrounding mobs. It isn't what I could call easy by any means.
    Oh. I'm still scared of the Sylph lands. At level 60 the mobs don't even attack me but I'm still scared when I go in. Oh, the memories. That place is beautiful, the storylines are fun, the music is just perfect, but it still gives me the creeps. Especially when Odin once showed up while I was inside.
    (2)

  3. #3
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Gemina View Post
    Well, I could argue to try and complete an objective within a current beast tribe zone when you are several levels below the surrounding mobs. It isn't what I could call easy by any means.
    Argue what? I wasn't disagreeing with you, just adding more ideas. Anyways these enemies would have to have some sort of pattern that differentiate themselves from normal mobs. Maybe removing the agro distance and only being able to remove it by exiting the danger zone completely so players won't just zerg toward the area boss without risking a massive beatdown. It'd be a first for this game but maybe introduce some basic platforming? No point in jumping if its basically useless. Maybe for higher planes or paths maybe to avoid mobs on the lower sections where its easier on the top ones.

    You know, I'd love an over-world mansion in this game that would be the most challenging area in the game and has several floors of dangerous mobs. Last floor will be an evil bunny XD Not exactly like PoTD since each floor is preset, and the only way to leave is to reach a checkpoint 20 floors down or reach the end with a portal leading outside. And let the doors close behind us so no escaping! Ok srry, had too much fun there. /rant X)

    Edit: Oh, and the area to get in front of the mansion could be instanced I guess. It'd technically be a dungeon but an over-world one.
    (0)