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  1. #51
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Weeping City was taking a step in the right direction, though. Was the first 24-man raid I've ever ran out of time on.
    I'll never understand how people see this as a good thing.
    (1)

  2. #52
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Fynlar View Post
    I'll never understand how people see this as a good thing.
    The only way you'd run out the timer is by having a bad group of players to coop with, but thats to be expected when your matched with 16 people you had no say in the matter of pairing with.
    (0)

  3. #53
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Because Forgall and Ozma are well designed fights (though I wish tanks would keep Forgall in the middle of the arena). While we wiped frequently to the two bosses (and eventually getting Duty Failed), we all communicated with each other and tried new things. It was rewarding, despite losing. Every other 24-man raid I don't think there was as much communication...

    Now if the fights were all like Cloud of Darkness, then it would have been bad. Cloud of Darkness is easily the worst fight in FFXIV.
    (5)

  4. #54
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    Yes please. mechanics are non-threatening, the only risk of dying is a flub during a huge pull. Which most dungeons won't even let you do that anymore.

    I guess failure is literally not a option in dungeons.
    (0)

  5. #55
    Player
    Hakuro89's Avatar
    Join Date
    Feb 2014
    Posts
    509
    Character
    Reimi Ackerman
    World
    Midgardsormr
    Main Class
    Ninja Lv 51
    Careful what you wish for. The last time we said 'please challenge us more', they gave us Gordias Savage.
    (4)

  6. #56
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Hakuro89 View Post
    Careful what you wish for. The last time we said 'please challenge us more', they gave us Gordias Savage.
    They'd never put 'Savage' into Light Party dungeons (unless they make a Light Party raid).
    (0)

  7. #57
    Player
    Hakuro89's Avatar
    Join Date
    Feb 2014
    Posts
    509
    Character
    Reimi Ackerman
    World
    Midgardsormr
    Main Class
    Ninja Lv 51
    Quote Originally Posted by Nestama View Post
    They'd never put 'Savage' into Light Party dungeons (unless they make a Light Party raid).
    I'm aware. That was a reference of SE taking player requests to unnecessary extremes.
    (1)

  8. #58
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Critical-Limit View Post
    Yes please. mechanics are non-threatening, the only risk of dying is a flub during a huge pull. Which most dungeons won't even let you do that anymore.

    I guess failure is literally not a option in dungeons.
    All mechanics are threatening. That's why you abide by them. Whether solo or in group, I KNOW most, if not all of us here have failed a duty in story mode. Or what most refer to as faceroll content? So when you say the only risk of dying is a flub, I have to ask what other risk is there?

    In a way I get it. If a dungeon run is crazy smooth. Cleared in 20 minutes (maybe less for some dungeons), and no problems. It's kind of just "meh". You have to rely on things going wrong in order to test your skill and get some kind of excitement. I also understand that other people are different. They LOVE those smooth runs, and they gain confidence from those. When things are so diverse among a player base, I can only imagine how difficult it is for the designers to come up with something suitable for everyone. Both those wanting more difficulty and less need to try and understand this. But do know that the devs can release content that is just stupid difficult if they wanted. So yeah, be careful what you ask for.
    (2)

  9. #59
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kurogaea View Post
    Or you could ask for actual danger zones on certain world maps where the beastribes live that are marked dangerous on your map and gives the player a warning. These areas would be high tier areas with actual dangers and your hp replenishes slower than usual when out of battle. Huge enemy mobs would roam the areas which you can avoid but also take down with a good group. Maybe with enviroment tools you can use like old magitech cannons, allagan lasers, or a simple wire you can carry to a pool of water to damage the monster.

    But to stay with the ideas of harder dungeons, yeah could see that stuff. The beast Tribes could use some dungeons of their own.
    Well, I could argue to try and complete an objective within a current beast tribe zone when you are several levels below the surrounding mobs. It isn't what I could call easy by any means.

    In FFXI soloing a mob of the same level was a daunting task for most jobs. In XIV, all classes I've played can take down single mobs a few levels higher without much trouble, it's the damn adds that will get you. You usually can run to safety to prevent yourself from dying, but the way I see this is an attempt at your objective that failed. Even though you did not die, you still have to try again.

    Ok, now with that said, I am still going to agree with you. Wanna know why? Because you can still out run a mob when they slap weight on you.
    (1)

  10. #60
    Player
    Balipu's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    2,084
    Character
    Tea Mysidia
    World
    Phoenix
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Gemina View Post
    Well, I could argue to try and complete an objective within a current beast tribe zone when you are several levels below the surrounding mobs. It isn't what I could call easy by any means.
    Oh. I'm still scared of the Sylph lands. At level 60 the mobs don't even attack me but I'm still scared when I go in. Oh, the memories. That place is beautiful, the storylines are fun, the music is just perfect, but it still gives me the creeps. Especially when Odin once showed up while I was inside.
    (2)

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