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  1. #1
    Player
    thegreatonemal's Avatar
    Join Date
    Jun 2015
    Location
    Gridinia
    Posts
    679
    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Sparktacus View Post
    snip
    Yes gordias was too highly tuned the devs already admitted that that is an example of a design problem when the content is so hard that they couldn't even clear it in testing so no that's not the community's problem. People can't get into groups half way through a tier because hardly anyone is willing to teach and statics for the most part are filled at that point. A symptom of a community to reliant on the whole static method of doing things these fights require that you get in to see them in order to learn the dance required to beat it its that simple but no static, good luck seeing the fight. Again community problem. This is an MMO no content last forever just a fact of life new primal gets released no one will do the older one anymore and with the design of HW fights being mechanically focused that you can't just dps your way through like 95% of ARR content at this point.

    Oh look a system that isn't relying on a community driven static system I'm assuming they just que up or go shout in town or something in order to get a party to enter that right? There are probably some other things as well to go along with why that is still done after all this time but for this discussion it does not matter.

    Again there really isn't a skill ceiling with the raids in this game its pure memorization the boss does this thing at this time all the time its handled by doing A B and C every single time. Optimizing your dps that's where some skill comes in but you don't need to be playing 90% of the classes limit in order to clear a fight.

    Once again the over reliance on statics is a community problem is any community perfect? No but this issue can be fixed or at least made better There are plenty of people who want more challenging content to try out the raids but they can't get in the door why? I don't have a static.
    (4)

  2. #2
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by thegreatonemal View Post
    Once again the over reliance on statics is a community problem is any community perfect? No but this issue can be fixed or at least made better There are plenty of people who want more challenging content to try out the raids but they can't get in the door why? I don't have a static.
    The only solution to prevent statics is to make raiding so easy that one is not required. I rather deal with 7 others I see each night where we all know what to do, no conflicting strategies with others. You rather I be in a raid group with Random Joe who may or may not be efficient at his job? Or may not agree with our strategy? Your viewpoint on this is extremely misguided and doesn't seem to be a community issue, it seems to be a you issue. Even in FFXI, with how it was built, we always had people on a dedicated job because we needed people who had a 100% understanding of the job and what they had to do with certain content.

    Again, you cannot prevent a static mindset(which is a better mindset) unless you dumb down content enough that having a dedicated group is not required.
    (1)

  3. #3
    Player
    thegreatonemal's Avatar
    Join Date
    Jun 2015
    Location
    Gridinia
    Posts
    679
    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Velhart View Post
    snip.
    Not saying that the concept of statics needs to go it need not be the primary way of raiding as statics are not required what raiding requires of you is to know your rotation know the mechanics of the particular fight and know how to do your rotation. As long as you know the fight there should be no issue you just need 7 other people who also know the fight and do their rotation. That is it period. Statics have their uses but it should not be the only way to raid and right now it pretty much is that needs to change. we as raiders are not special snowflakes the only thing you have over a other people who want to raid is that you have 7 other people you can meet with for a few hours a night a few days a week
    (3)

  4. #4
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Velhart View Post
    Again, you cannot prevent a static mindset(which is a better mindset) unless you dumb down content enough that having a dedicated group is not required.
    This is not true.

    Content can still be incredibly difficult -- even harder than it is now. But, the strategy and execution must be less varied and open to interpretation.

    A1S is a fight that shows the difference.

    The timing of A1S's tank busters left tanks with very little variation in CD planning. The ~120s intervals meant WARs just used everything on each one. PLDs just used everything on the first, HG on the second, and everything on the last one. DRKs had a bit more flexibility due to DA DM but it wasn't that wildly different. As long as the tanks followed the standard CD rotation, their damage intake would be somewhat consistent across different groups.

    On the other side of the spectrum, due to RNG and just how the mechanics worked, you had a lot of variations for how adds were handled and how Resin puddles were baited that led to inconsistency in execution.

    A static can deal with that inconsistency through mutual familiarity, voice communication, and a unified strategy. PuGs will wipe.

    Just take a quick look at Midas. As I detailed earlier, because of the shift away from the DPS checks of Gordias and the focus on mechanics, the mechanics leave a lot of room for interpretation. What that does is create confusion within the community, inconsistency within PuG practice and execution, and slowed progression.

    So the problem is two sided. Part of it is how disorganized and individualistic the NA and EU communities are. The other part is how much variance exists in the fight strategies. If we saw a raid tier that was difficult but had fights with very clearly defined phases designed to restrict your potential solutions down to a singular strategy we'd see PF groups composed of good players progress much faster than a static composed of mediocre players.
    (2)

  5. #5
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Brian_ View Post
    snip
    I didn't say random groups can't do it. Point I was making is that people will go the static route over dealing with randoms if they are able to. When I say dumb down, I mean to the point that having a static would be pointless.
    (1)

  6. #6
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Velhart View Post
    I didn't say random groups can't do it. Point I was making is that people will go the static route over dealing with randoms if they are able to. When I say dumb down, I mean to the point that having a static would be pointless.
    People go with a static because it is more efficient for clearing content but that is conditional. If you could clear content just as efficiently in PF, a possibility on JP servers, a static would be an unnecessary burden to some and that has nothing to do with dumbed down content.

    And the reliance on statics IS partially a community issue. Again, just look at the JP servers. If PF strategies were consolidated and organized into a singular strategy and the general skill level was higher, PuGing content would be a viable decision.
    (1)
    Last edited by Brian_; 09-07-2016 at 10:38 AM.