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  1. #341
    Player
    BlitzAceRush's Avatar
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    Dec 2013
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    471
    Character
    Xeorran Kalia'shearra
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Cidel View Post
    Snip
    I agree, while many others in this thread have raised other valid concerns, I feel making fights recoverable, not easier would go a long way to help fights feeling more rewarding.

    Of all the fights I've done in XIV, my most memorable was my first time in The Aetherochemical Research Facility. It was early days so no guide and so I went in blind, ended up with a party of people who'd already done it before, when I asked anything I needed to know I was simply told "Don't die" We got to Lahabrea & Igeyorhm and only a little into the fight the ninja bites it, followed quickly by the tank, leaving me as the healer and our Black mage as I'd just swift rezed the ninja but he was unable to avoid an aoe due to the animation and went right back down. We danced for another minute while I looked for an opening in the aoe's to get someone back up. Eventually the Black mage valiantly face tanked to buy me time, falling just as I got the tank on her feet. From here I was able to keep her up while slowly getting the others back. The fight lasted ages but we fully recovered and went on to beat phase 2 first try as well. It was the most fun and most memorable moment I've had in a fight so far.

    Everyone made mistakes there, the Ninja for face tanking aoe's to do more damage, the Tank for not just blowing cool downs early, me for using my instant rez when the tank was just about to die, well the Black Mage didn't really make a mistake, that brave, brave soul... But we were able to use what we had, a little skill and a lot of luck to pull back something that most would have just given up on. Hell the tank and Ninja told us to wipe it, they were as surprised as us that it worked. But that just made it feel all the better.
    (5)

  2. #342
    Player MilesSaintboroguh's Avatar
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    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Cidel View Post
    snip.
    I don't think it was just the game change that no longer made that sort of strategy possible. It seems the devs don't want people to drag out the fight or cheese it in any way whatsoever, so now we got fights where you either jump the rope perfectly or you wipe. Or beat the boss quickly or you wipe from enrage.
    (2)

  3. #343
    Player Brian_'s Avatar
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    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Velhart View Post
    I didn't say random groups can't do it. Point I was making is that people will go the static route over dealing with randoms if they are able to. When I say dumb down, I mean to the point that having a static would be pointless.
    People go with a static because it is more efficient for clearing content but that is conditional. If you could clear content just as efficiently in PF, a possibility on JP servers, a static would be an unnecessary burden to some and that has nothing to do with dumbed down content.

    And the reliance on statics IS partially a community issue. Again, just look at the JP servers. If PF strategies were consolidated and organized into a singular strategy and the general skill level was higher, PuGing content would be a viable decision.
    (1)
    Last edited by Brian_; 09-07-2016 at 10:38 AM.

  4. #344
    Player
    Mugiawara's Avatar
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    Jul 2014
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    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by MilesSaintboroguh View Post
    I don't think it was just the game change that no longer made that sort of strategy possible. It seems the devs don't want people to drag out the fight or cheese it in any way whatsoever, so now we got fights where you either jump the rope perfectly or you wipe. Or beat the boss quickly or you wipe from enrage.
    Well we had "Team Jump Rope" for 3 years now and here we are today still complaining about it.
    I also hate DPS races where heals probably gotta pick from, healing folks or if they don't DPS it's going to be a wipe.
    Quote Originally Posted by Iromi View Post
    ^ Wait tho, how did Tera do it then? The fights were super challenging at end game and I did them with random people. But it would get to the point where I had to kite, reraise myself, and raise others over and over. They were long, difficult, butt clenching fights but we did it lol.

    This games problem with raiding is it allows for no recovery. Sometimes that can be the most challenging aspect of a battle..and the most fun. Shame that they left that out of this game...
    TERA has Rez scrolls and something like a 'Reraise' skills on healers, also scrolls for self-res if you die. We don't have any of that.
    In TERA, if a healer dies, the DPS can run over and scroll you and you're back in the game.
    On here, you better have a SMN and pray to God he has SC and stuff or pray NO ONE screws up.

    Things seriously has gotta change in 4.0.
    (5)

  5. #345
    Player Brian_'s Avatar
    Join Date
    Jun 2015
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    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    The entitlement in this topic is starting to get a bit disgusting.

    What makes all these people think that they deserve to clear the hardest content in this game when they can't execute the fight's fundamental mechanics correctly? And for what end? Because you have to have that i240 gear with slightly better secondary stats or that i245 weapon that's completely useless? If you feel like there isn't enough content for you, then maybe you should look at the 99% of the content in this game that's under your skill level and not the 1% that is above your skill level.

    Seriously, we have people talking about their ARF experience and how they don't want to DPS as a healer as reasons for why content needs to change. People are saying that one death means a wipe or that skilled players can't make up for another person's mistakes. In reality, skilled players can 7 man all current content, A8S included.

    And people wonder why SE has made almost all the content in this game face-roll difficulty. The people complaining here are probably the same people that got Steps of Faith nerfed into the ground because clicking the dragon killer and snares was apparently too hard. Mechanics that you are forced to do? Inexcusable. Nerf it, please.

    Also, it's not like Savage isn't already pretty forgiving at this point.

    The DPS check in A5S was already really lenient almost half a year ago in i210 gear. You can afford to have people die and mess up mechanics. Even a gorilla failing a bomb is still recoverable. Nothing in A5S will auto wipe you. One of the A5S fflogs challenges requires you to recover from only 1 living tank left. If that isn't recovery, I don't know what is.

    After the nerfs to A6S, there are only a few things left that will auto wipe you. Mirages no longer kill you unless you get hit by a chain of them. You can mess up attachments on Brawler and still have the DPS to clear the add phase. You can mess up your big ball timing and still heal through the damage. Enumeration can kill half of your team and you can still recover. The only things that will outright kill you are failed water, lightning, and the hidden mine.

    A7S has no auto-wipe mechanics aside from the heart -- a very generous DPS check. Instead, you are given a 2-3 death budget.

    A8S is the only fight where the mechanics are a bit more punishing but even then, there are still only a handful of mechanics that will auto-wipe you.

    Also, it's not like these fights are that long. A8S is the longest fight at 12 minutes. A5S can be cleared in <6 minutes, A6S in <9 minutes, A7S in <10 minutes. We're not talking about a completely flawless 30 minute fight here. We're talking about not making a crucial mistake in a <10 minute fight.
    (6)
    Last edited by Brian_; 09-07-2016 at 05:26 PM.

  6. #346
    Player
    Istaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    699
    Character
    M'telihgo Feilyon
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Brian_ View Post
    If you feel like there isn't enough content for you, then maybe you should look at the 99% of the content in this game that's under your skill level and not the 1% that is above your skill level.
    If I understand you correctly, your position is basically that there should be 2 content levels only. Faceroll for the masses, and too hard for most people to pick up given whatever reason.

    This game has a serious problem at endgame, I don't see how this helps that.
    (4)
    #GetSelliBack2018

    Reading too much of the forums makes me very sad and apathetic.

  7. #347
    Player Brian_'s Avatar
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    Jun 2015
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    710
    Character
    Graylle Celestia
    World
    Tonberry
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    Warrior Lv 70
    I am saying that if you feel you've been displaced within the current content budgeting, rather than look to change the 1% of content that's above your skill level, you should look at the 99% of the content that's below your skill level.

    If you can't do a <10 minute fight without messing up a fundamental mechanic, there is still content for you. It's 24-mans, EX-trials, PotD, Diadem, older content like Gordias Savage, etc. If you feel like that isn't enough, you shouldn't be blaming Savage. You should be blaming the huge majority of the content that is face-roll. Blame it for not being harder (though, with some of the cringe worthy reasoning in this topic, you really can't blame SE for believing you can't handle harder content). Blame it for not preparing you for the true challenges this game offers.
    (6)
    Last edited by Brian_; 09-07-2016 at 04:55 PM.

  8. #348
    Player
    BlitzAceRush's Avatar
    Join Date
    Dec 2013
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    471
    Character
    Xeorran Kalia'shearra
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    For the record I was using The Aetherochemical Research Facility as simply an example of my fun experience of turning something that seemed hopeless into a win. I wasn't comparing it to Savage, claiming anything should be change to it or anything else. But feel free to claim I was, that's fine. I don't think content should be easier I was simply agreeing that more opportunities for turn around's would be healthy in my opinion.
    (3)

  9. #349
    Player Brian_'s Avatar
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    Jun 2015
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    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by BlitzAceRush View Post
    I wasn't comparing it to Savage, claiming anything should be change to it or anything else. But feel free to claim I was, that's fine.
    Quote Originally Posted by BlitzAceRush View Post
    I feel making fights recoverable, not easier would go a long way to help fights feeling more rewarding.
    Your words, not mine.

    If not Savage, what were you referring to in regards to irrecoverable fights? WCoM? Nidhogg? It certainly doesn't help that the post you expressed agreement with was referring to changing Savage.

    But yes, you were also the person who implied there was a way to make fights harder without making them punishing. You do realize that the most popular strategies in A4S and A8S both sacrifice people to trivialize complicated mechanics. That's what happens when you don't make mechanics punishing.
    (3)

  10. #350
    Player
    BlitzAceRush's Avatar
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    Dec 2013
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    471
    Character
    Xeorran Kalia'shearra
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Thank you for showing that I did not in fact compare it to Savage and was as I said saying that making things more recoverable not easier was what I said, as for the fact the post I agreed with was talking about Savage, again you've quoted for me showing that I was agreeing with the notion, not Savage in particular as I never said that, so yes my words and yes, still not implying what you claimed they were.

    As for your second point, I did say that, but just because someone get's creative and finds a way to trivialise something doesn't mean what I suggested can't be done, there are many ways they could design fights to be harder without being as punishing as they can be currently without making them easy to exploit your way around. It's not an absolute situation where doing one will always lead to the other. In fact being overly punishing can often encourage what your claiming being less punishing would.
    Make something painful and overly punishing and people will often seek to avoid/avert that pain, even if it means totally destroying the point, after all if it's causing that much grief they'll just want it to be done with. However make it hard, challenging without feeling so punishing and people might be more inclined to actually try and get by it.

    To give an example (disclaimer: this is just an example of my point, I am in no way using, claiming or suggesting things should work like, be like or act like this example, it is purely an example to illustrate a point)
    In Dark Souls 3 I was running my face into the Nameless King, my build was pretty bad as I was trying something new and my stats were all over the place. He'd been kicking my butt for the better part of 3 days, but I was enjoying trying to get my strat down and beat him as is, his attacks were punishing but fair and with my damage the fights were long, but I had room to make errors I could recover from a few mistakes and win. However on day 2 I found an odd glitch. (Was playing on the un-patched Japanese Xbox version) If I pulled him too far to one side, he would leash back towards the middle, during this time I could hit him several times, it pretty much broke the fight. I chose not to win with it as I wanted to beat him on my own, because I was having fun with the whole experience deaths and all.

    Can only speak for myself, but if I find something fun and fair, no matter how hard it is, I don't mind sticking with it till I either beat it or call it quits and admit it beat me. Yes some people will look for the path of less resistance, yes some will always try and brake something to get it easier/faster but I just said that something doesn't have to be punishing and hard to do without dancing a perfect dance, to be hard, challenging and rewarding.

    But hay, that's just an opinion.
    (3)

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