
Originally Posted by
Nalien
See, as someone who is arguably casual, I think the Normal difficulty is a detriment to the story... It robs the encounters of much of their impact... Rather than building a relationship with the bosses through repeated failures, I just don't care about them...They get blown through and forgotten... I guess Brute Justice is an exception though, but he is practically cheating by having Soken work his magic on the fight... I find ADS more memorable than the rest of Alexander though, just because my first encounter with the damn ball was more memorable than anything Alexander has offered, solely due to the challenge...
I really don't see much issue with locking story behind such a challenge, like I said earlier, that challenge is already temporary... An expansion comes along, we grow several levels and item levels, and suddenly difficult content isn't quite as difficult... Ultimately I don't even see an issue with the whole "Only 5% of the playerbase has cleared this" argument, to me that translates to "95% of the playerbase hasn't beaten the game and still has reason to keep playing", not quite true for Alexander, given Savage is a rewardless challenge, but it's true enough for Coil... That story is still there, and it is easier to get to than ever... IDK, perhaps I just have an outdated mindset... I don't see why all content has to be consumed before the next patch... For me that just creates a shallow world, and that's what MMOs should be about; Building a virtual world... By spoon feeding me all the story instantly, there is nothing really left for me to go out and experience... There's no "One day I'll do X!", because I already did X yesterday... I'm fine with not beating something today and coming back to it later... That's part of what keeps me playing...
The only thing left to hook me besides, is the progression system, and with item levels and itemisation being what it is... I wouldn't say XIV has one at endgame... Vanity fluff becomes the closest thing to true progression, and then something like the cash shop becomes slightly more intolerable... Cash shops cross a line when they become pay to win, and when you start to see item levels as worthless, while the true endgame is collecting all the minions... That cash shop is pure pay to win...