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  1. #1
    Player
    B0YRaNmA's Avatar
    Join Date
    Jul 2015
    Posts
    80
    Character
    Mylene Aquamarine
    World
    Balmung
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Archaell View Post
    You are looking at it the wrong way.

    There is a difference between "The group A gets something while the group B does not" and "everyone who does this content gets something". The main aim should be to motivate broader amount of players to do savage to justify the content costs and removing the lockouts is quite a big carrot that is easy to implement while it makes the content more party finder or raid finder friendly.
    Wow, you guys fast to catch me before I deleted the post, since the original post got modified...

    eww...."everyone who does this content gets something" is super flawed.

    I agree the main aim should be to motivate broader amount of players to do savage. Removing lockout is a big carrots for everyone. By not locking out casual, they have the potential to try starting savage from a tier or two back and can catch up.
    (0)

  2. #2
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by B0YRaNmA View Post
    Wow, you guys fast to catch me before I deleted the post, since the original post got modified...

    eww...."everyone who does this content gets something" is super flawed.

    I agree the main aim should be to motivate broader amount of players to do savage. Removing lockout is a big carrots for everyone. By not locking out casual, they have the potential to try starting savage from a tier or two back and can catch up.
    As long as the casual gear is as strong as the savage gear the casuals have no reason to bother. That is the issue.

    Now if the savage gear was 10 or 20 ilvl better than upgraded tomestone gear - sure, feel free to unlock the casual content. I actually said in many threads that the weekly lockouts are punishing new players and players who play multiple jobs. But let's be realistic, casuals being able to grind the best gear in one week could hurt the game a lot. So making the savage content the only one uncapped is giving the players at least some way to gear up without restrictions while it is actually restricted by the difficulty and kinda realistic to implement.
    (3)
    The main reason why the Party Finder is not working for the harder content and so many groups disband after few wipes is caused by the players who ignore the comments.

    Getting to the phase XYZ once does not mean you are ready to join parties to do XYZ.

    Parties should spend most of the time doing the phase that is written in the comment not trying to get there.

  3. #3
    Player
    B0YRaNmA's Avatar
    Join Date
    Jul 2015
    Posts
    80
    Character
    Mylene Aquamarine
    World
    Balmung
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Archaell View Post
    As long as the casual gear is as strong as the savage gear the casuals have no reason to bother. That is the issue.

    Now if the savage gear was 10 or 20 ilvl better than upgraded tomestone gear - sure, feel free to unlock the casual content. I actually said in many threads that the weekly lockouts are punishing new players and players who play multiple jobs. But let's be realistic, casuals being able to grind the best gear in one week could hurt the game a lot. So making the savage content the only one uncapped is giving the players at least some way to gear up without restrictions while it is actually restricted by the difficulty and kinda realistic to implement.
    I agree with you up to let's be realistic...

    The "Casual being able to grind the best gear" is the underlying problems, and that's where it needs to solve, but not w/ your savage solution.

    I leave with this comment as things are just going in circles and exchange has gone farther than what I'd liked...
    (0)
    Last edited by B0YRaNmA; 09-04-2016 at 03:27 AM.

  4. #4
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by B0YRaNmA View Post
    I agree with you up to let's be realistic...

    The "Casual being able to grind the best gear" is the underlying problems, and that's where it needs to solve, but not w/ your savage solution.

    I leave with this comments as things are just going in circles and exchange has gone farther than what I liked...7
    It's highly unlikely that any suggestion related to the important issues would be implemented.

    But at least the forums are entertaining when the game is lacking. See ya.
    (2)
    The main reason why the Party Finder is not working for the harder content and so many groups disband after few wipes is caused by the players who ignore the comments.

    Getting to the phase XYZ once does not mean you are ready to join parties to do XYZ.

    Parties should spend most of the time doing the phase that is written in the comment not trying to get there.