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  1. #71
    Player Brian_'s Avatar
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    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    You repeatedly show complete blindness in this topic and are telling me to stop covering my eyes?

    My point has always been that the problem is not WAR. It's also not PLD. And, it's also not DRK. It's what happens when you pair PLD and DRK together in a raid comp.

    You and many others in this thread are acting like WAR needs to be nerfed into the ground because they are OP. You talk about their superior mitigation, their superior DPS, their superior raid utility. Nerfing WAR doesn't magically make PLD + DRK suck less. In direct comparison to PLD and DRK, WARs really aren't much better and are definitely not any more mandatory for raiding than either DRK or PLD.
    (1)

  2. #72
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Reynhart View Post
    And again, you just brushed off the topic of always having a WAR on the setup, which is more effective than PLD+DRK.
    That's because bringing PLD+DRK is almost the same as bringing 2PLD, 2WAR or 2DRK: they're too similar and don't really offer anything that stacks well with each other.
    (1)

  3. #73
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    This thread became full popcorn time really quickly
    (4)

  4. #74
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Brian_ View Post
    WAR needs to be nerfed into the ground
    Never said that
    Quote Originally Posted by Brian_ View Post
    they are OP.
    Never said that
    Quote Originally Posted by Brian_ View Post
    are definitely not any more mandatory for raiding than either DRK or PLD.
    Never said that, either.

    What I said is that not having a WAR is running with a less optimal setup. And in these parts, suboptimal takes enormous proportion.

    The only suggestion I made is to switch Storm's Path and RoH effect, and give DRK the slashing debuff, so that Slashing Debuff, Physical Mitigation and Magical Mitigation are fairly spread among the three tanks.
    If that reduction is "to the ground" for you, then you'd better be a Lalafell.

    Quote Originally Posted by Launched View Post
    That's because bringing PLD+DRK is almost the same as bringing 2PLD, 2WAR or 2DRK: they're too similar and don't really offer anything that stacks well with each other.
    That's not true...by bringing a PLD and a DRK, you can apply both Delirum and RoH..for a slighty weaker effect than Storm's Path alone
    (5)
    Last edited by Reynhart; 09-01-2016 at 07:18 PM.

  5. #75
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Reynhart View Post
    That's not true...by bringing a PLD and a DRK, you can apply both Delirum and RoH..for a slighty weaker effect than Storm's Path alone
    There's Reprisal I'm there too. The problem is that most fights are either heavily magical or physical but not both, so only one of the debuffs is useful at a time. DRK shouldn't have been given the same kind of stat debuff as PLD because it means you'll only want one of the two.
    (0)

  6. #76
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    I didn't say you said that. I said you and many others acted as such. Go back and read the first page. It's non stop posts about how much better WAR is than DRK and PLD. A lot of which is simply not true.

    Some highlights to refresh your memory --

    Quote Originally Posted by IndigoHawk View Post
    Warriors have no real disadvantage, so yeah, they could use more nerfs or the other tanks could use some buffs.
    Quote Originally Posted by Februs View Post
    This is silly regardless, because there is nothing a Pld can do in the MT position that a War can't do just as well, if not better.
    Quote Originally Posted by Reynhart View Post
    WAR is not "well designed", its abilities are just more powerful without any logic...why do defensive cooldowns give you an offensive buff ?
    Quote Originally Posted by Reynhart View Post
    What could be done is to have Slashing debuff, Physical Raidwide mitigation and Magical Raidwide mitigation, and you give each tank only two of them.
    • PLD, Physical/Magical Mitigation
    • WAR, Slashing debuff, Physical Mitigaiton
    • DRK Slashing debuff, Magical Mitigation
    So, for each pair of tanks, you always have those 3 effects available. But it means nerfing Storm's Path.
    Quote Originally Posted by Reynhart View Post
    Ok, so not better than every other car...but your truck can't be faster, better at off-road and consume less fuel than every other truck.
    Quote Originally Posted by Reynhart View Post
    The problem with WAR is that is has no tradeoff. You don't lose any meaningful utility by bringing a WAR over a PLD or a DRK.
    Without a WAR, you lose Storm's Eye, which is a very powerful DPS increase for all tanks, and for Ninjas too. You lose Storm's Path, an on-demand raid wide 10% damage mitigation...on top of that, it generates the highest enmity of all tanks when doing its optimal combo, it can't run out of TP, it can instantly refill a large part of its HP, and have the highest DPS of all tanks, thanks to its smooth stance dancing.

    And I don't see how you could bring PLD and DRK on par with all of that at the same time. If you increase their DPS, you'd still Storm's Eye to buff it even more, if you increase the mitigation on RoH or Delirium, Storm's Path will still affect both pysical and magical, and stacks upon them...

    Self sustainability is not that big of a deal when you gave healers such a huge leeway to heal you. You didn't suddenly took more damage, but you received a huge HP pool.

    In reality, you can't have a car that beats every other car in power and fuel consumption at the same time.
    (1)

  7. #77
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Brian_ View Post
    I didn't say you said that. I said you and many others acted as such.
    I'm not responsible for what others say or feel.

    Yes, I suggested a slight nerf. Sue me...

    As for the logic, I still stand by what I said. Why should a Defensive cooldown offer an Offensive buff ?!
    It was even more true after 2.1 where wrath offered critical bonus despite being tied to a tank stance.

    Or, for the record, why should an offensive cooldown offer a Defensive effect ?
    Quote Originally Posted by Launched View Post
    The problem is that most fights are either heavily magical or physical but not both, so only one of the debuffs is useful at a time.
    Actually, the Final Punch/Apocalypse/Beam combo contains Physical and Magical damage.
    (1)
    Last edited by Reynhart; 09-01-2016 at 07:54 PM.

  8. #78
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Reynhart View Post
    If only a WAR could survive that combo while saving Holmgang, Foresight, Convalescence, Equilibirum and Second Wind for the next rotation...
    Oh, wait, it can

    Without even adressing the issue that eating all of this solo doesn't have any purpose since it's possible to completely avoid Final Apocalypse. Or the other issue that even if you have a PLD or DRK to tank that solo, your off-tank still better be a WAR.
    Even though he could've saved the holmgang for the second final punch, the second beam might kill him. He could survive the first beam without holmgang since he still had vengeance and thrill on. I haven't reached that part yet in A8S so idk if you can survive it with only defiance and IB.
    (0)

  9. #79
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by aleph_null View Post
    idk if you can survive it with only defiance and IB.
    Wether he could or not, it's still irrelevant.
    You can manage Final Apocalypse and Final Beam differently. Even if you decide to split Final Beam with only the two tanks and not the whole party, you can completely avoid the damage of Final Apocalypse, saving some precious MP for your healers.

    It's exactly like how a properly timed HG or LD can allow you to take Secondary Head and Primary Head against Kaliya without dying. It's fun and all, but it's still meaningless and doesn't justify the use of PLD or DRK as main tank.
    (0)

  10. #80
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by DGladius View Post
    SE should improve and enhance the identity of paladin and dark knight better in this game.
    Agree! At the moment if you want to see PLD identity you need to do PvP, there it feels and works like protector. They need to somehow incorporate this in PvE aswell, Tempered, Cover, Shield Bash, Shield Swipe, Clemency, Silence are way too underused in PvE compared to PvP where those are constantly on CD not to mention being OOM due Clemency and stance dancing.
    (4)

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