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  1. #11
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Aurius View Post
    The extra healing helps make up for the increased health pool, and yes you can equilibrium to get some of it back but that plays into a well synergized class. If a war in deliverance has 20k hp and a paladin in shield oath has 20k, so the warrior switches to defiance for 20k hp out of 25k and they both get ready to take a 20k damage tank buster, then only the warrior will die without healing prior to the buster.
    Nice biased example, don't you think ?
    Let's take another. A WAR in Deliverance and a PLD in SwO, both with 20k HP. If they take the same hit like that, they'll both die. If they have time to use one GCD, the PLD will use ShO to gain 20% damage reduction, while the WAR will use one GCD to throw Inner Beast just after switching instantly to Defiance, to gain 20% damage reduction, while increasing it's basic HP. This without any use of a long cooldown.

    And if you say that a WAR may not have 5 stacks ready just before a tank buster, then it's just a bad WAR.
    Quote Originally Posted by Lyth View Post
    This seems to be a recurring sentiment amongst WARs in 3.0.
    Impressive how "better than other jobs" suddenly equals "well designed"...and that any ideas to improve PLD or DRK is deemed "OP", don't you think ?

    WAR is not "well designed", its abilities are just more powerful without any logic...why do defensive cooldowns give you an offensive buff ?
    (7)
    Last edited by Reynhart; 09-01-2016 at 01:21 AM.