Quote Originally Posted by tymora View Post
Could always just have quests unlock ability slots and have us learn from mobs.
Sounds simple enough, right? But it is an entirely different blueprint for class progression in this game. When you boil things down, every class progresses the same way. They all gain abilities at certain levels, bread n butter abilities are gained via class related quests at certain levels. And other classes are leveled to cross applicable abilities into the toolkit.

If classes had individual progression, BLU would fit right in. But everything is wrapped up in a nice little bow, so we either change everything we know about BLU, or change the game to accommodate one class. Which do you think will happen? So when you mention something like ability slots, no class currently uses this. You have to think in terms of how to fit in BLU using the current engine, because that's what the devs are thinking.

BLU under the current engine would learn abilities naturally after hitting a certain level. These wouldn't be monster learned attacks but rather abilities that shape the job into which ever role it is assigned be it tank, healer, or DPS. This would leave its unique, monster learning abilities as specific class quests that will once again be restricted to the role it is intended to be played, and you only get one per quest.

That is not to say that they cannot do something with this that satiates BLU supporters and lovers. I actually think it would be really cool if BLU learned things just like everyone else, and those class specific abilities has you face off against a boss monster to absorb it's signature attack/buff/debuff/heal. White Wind, Bad Breath, All-Guard... You wouldn't get a large list of mob abilities to use, but the ones you do get seriously go a long ways in fulfilling whatever your role is in a group. Add awesome AF and done!