



Which would be BS. Why make a feature so many want in this game be limited? Again, this is not soley a Balmung/Gilgamesh issue. A lot of servers have this problem.let me spell it out, in more blunt terms. Housing was added later on, and its safe to say it was meant to be a limited commodity. If you cant get a house because of your server choices, you traded privileges, you traded faster Q times for no housing space. Your choice, not SE's. Don't blame them for a choice you made.
Basically "Heck with you, got mine."let me spell it out, in more blunt terms. Housing was added later on, and its safe to say it was meant to be a limited commodity. If you cant get a house because of your server choices, you traded privileges, you traded faster Q times for no housing space. Your choice, not SE's. Don't blame them for a choice you made.
I am sure I seen that nonsense argument before last time there was a housing fiasco blowout and as others have said, it is NOT the player's fault for being on Balmung or Gilgamesh before housing was a thing and before anyone knew what housing was gonna be like. It's extremely condescending to blame players for simply being on the "wrong" server at the wrong time and I don't want to hear a backhanded apology either cause I know that is gonna come up. The devs should be banging on corporate's doors demanding more funds so they can have better servers and more instances so we don't have to deal with limitations this and limitations that.
What's going to happen, just like with the extra wards before it, people are going to eat it up once the servers go live, people will flip apartments for prices that would make the Syndicate blush, and we'll have people chiming in to chide people on how it's their fault they were on an overpopulated server or how they should have logged in 5 minutes faster before the previous guy, RL obligations getting in the way or not.
See you next month! And before anyone assumes wrongly, I do have a house with a FC, but I can still understand and sympathize the frustrations of the housing system that's only been getting band-aid fixes.


I'll see your faceplam and raise you this:
It seems like there a version of Mog houses, but for sure.. if your not up like in the VERY early morning (1-6 AM)and possibly lose sleep resulting in suffering for the rest of the day @ work lol, your not getting one. People are not understanding, this problem is happening on all servers. A lot of people missed the part where the devs said "all houses sold in 10-15 mins". That's ALL Servers
Last edited by Jadub2k; 08-28-2016 at 07:07 AM.



So... did they actually say they were only going to have 1536 apartments per district per server? Or is this just a number people randomly generated? I didn't get to watch the live letter.




I absolutely agree with you, actually. There just seems to be a vicious cycle of people starting on low pop servers, not meeting people (for whatever reason), and transferring to where more people are. I feel like SE needs to do something to make these servers more enticing to new and current players. Like you said, it'd be win win. More houses would become available, and when new players want to join friends on high pop servers, they can actually make a character there lol.Isn't that because everybody keeps moving to the high pop servers? Admittedly SE doesn't really do enough to stop it, but, if players actually spread out over more servers, less of them would feel dead, more of them would be satisfied with housing, and literally everyone benefits. High pops get less congested, low pops get a little more life. It's win freakin win.


it's already well known how many houses there's going to be. LL/Gridania/Ul'dah are all getting 1 building each with 512 rooms.
https://youtu.be/VNvfFxPM2Mw?t=9m29s



Moreover, why constantly increase housing opportunities with more wards, even more wards and the apartments when it's supposed to be limited anyway? If it truly was meant to be limited, there would be no point. It is only logical to assume it is not, in fact, meant to be limited. And that in turn would explain why we get housing stuff thrown at us at events.
Player

Instead of playing WoW they should have played LOTRO. In LOTRO you get entire neighborhoods with NPCs merchants and the bank, and trees, falls, mountains, fountains, etc. entirely instanced. Exactly like we have here, and whenever one instance is full (all the houses are sold) in LOTRO another one is created automatically.
And as for WoW, Blizzard copied Asheron Call 2 for their game, one of Turbine's MMOs. Which has always bugged me when I played LOTRO players who played WoW often said "this looks like WoW" when it was WoW that looked LOTRO.
Last edited by Korbash; 08-28-2016 at 10:13 AM.


Like we didnt knew about the sorry track record of XIV housing systems.
From the creators of:
"Launch: Our server info tells us that population has average 30 million gil when you do the math along the bots and RMTs"
"fix 1: more houses doesnt do it"
"fix 2: so inverting the maps still doesnt do it"
"fix 3: Holy shit house owners are actually active and our solution went to shit in just 1 reset so we had to remove it cause it was a bad idea from the start"
we bring you "Fix 4: What do you mean there is more than 5k players on our servers?"




taking the numbers from the inofficial census... the average server has 5-8k active people, the smallest 4k. there is NO server wich is small enough so everyone can have a house...let me spell it out, in more blunt terms. Housing was added later on, and its safe to say it was meant to be a limited commodity. If you cant get a house because of your server choices, you traded privileges, you traded faster Q times for no housing space. Your choice, not SE's. Don't blame them for a choice you made.
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