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  1. #1
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    This isn't so much a balance thing, but melee class combos (WAR PLD DRK DRG NIN) could be trimmed down quite a bit by making the buttons smart. For example, right now you need 6 buttons for paladin's three combos, but that could realistically be accomplished by two buttons.

    Call them (1) Fast Blade and (2) Heavy Blade. Using Fast Blade changes both skills into the next part of a combo tree. So your new combos would become

    (1) Fast Blade -> (1) Savage Blade -> (1) Rage of Halone
    (1) Fast Blade -> (1) Savage Blade -> (2) Royal Authority
    (1) Fast Blade -> (2) Riot Blade -> (1) Goring Blade
    (1) Fast Blade -> (2) Riot Blade -> (2) New combo ender or nothing

    This system should also, obviously, be applied to binary stances like Sword Oath/Shield Oath, Defiance/Deliverance, and Ninja Poisons. If your Sword Oath hotkey is F, then while you're in Sword Oath pressing F activates Shield Oath. If you're in Shield Oath, pressing F activates Sword Oath. I'd also probably also just give Monk full time Fists of the Wind speed and just have them toggle between Fire/Earth (maybe not even that, kinda boring). Of course, Warrior wrath/abandon mirror actions should be condensed down into single buttons as well.

    It does remove a small level of control but I think that's okay.

    As far as actual balance stuff goes, they should move paladin and dark knight stances off of GCD and balance from there. It would just make them flow a lot better. They should also take a good look at some of the weird situational utility/PVP-ish skills and just make them good skills instead (Cover, One Ilm Punch, all forms of Sleep, etc).
    (16)
    Last edited by Brannigan; 08-26-2016 at 09:03 PM.

  2. #2
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    Quote Originally Posted by Brannigan View Post
    Snip snip snippity snip
    This is actually the only type of simplification I can sign under. It doesn't kill the difficulty of the job, it just makes it easier to use for players with normal keyboard/mouse.
    (2)

  3. #3
    Player
    TiaHariberux3's Avatar
    Join Date
    Feb 2015
    Posts
    708
    Character
    Empty Inside
    World
    Lich
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by StrejdaTom View Post
    This is actually the only type of simplification I can sign under. It doesn't kill the difficulty of the job, it just makes it easier to use for players with normal keyboard/mouse.
    There is really no problem for keyboard/mouse users due modifiers and keybinds etc. Then again a mouse with atleast 2 mouse buttons arent really expensive and currently pretty standard.
    (1)

  4. #4
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    Quote Originally Posted by TiaHariberux3 View Post
    There is really no problem for keyboard/mouse users due modifiers and keybinds etc. Then again a mouse with atleast 2 mouse buttons arent really expensive and currently pretty standard.
    I don't know how people with normal peripherals play. I have Naga.
    But I really can't imagine using shift + 10 on keyboard during raid.
    (1)

  5. #5
    Player
    TiaHariberux3's Avatar
    Join Date
    Feb 2015
    Posts
    708
    Character
    Empty Inside
    World
    Lich
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by StrejdaTom View Post
    I don't know how people with normal peripherals play. I have Naga.
    But I really can't imagine using shift + 10 on keyboard during raid.
    I have naga myself but its really easy to play this game even without such a mouse etc.. People just need to learn to keybind lets say you can hit 1-5 easily with modifiers its already 15 skills then you can keybind the usual (R,T,F,G,H,Y,X,C,V,B) or even more depending on the player (N, F1-F4) there are people out there who dont even move with their keyboard so A,S,D,E,Q is free for skills all of those buttons can be used up to 3 skills if you use modifiers like shift for them. I only use naga because its easier and less effort because I dont have to keybind much. But then again I can imagine where these complaints Yoshida gets come from since I see alot of ppl just clicking all of their skills with their mouse (including 1-3 lol). Even as pvper I never had problems even if I would switch my naga to a normal mouse
    (0)

  6. #6
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Brannigan View Post
    combo stuff
    Honestly, something like that should have been implemented a while ago. Really hope something similar is planned for 4.0.
    (3)

  7. #7
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Jandor View Post
    More buttons, more fun! That's my motto.
    We've already got too many skills to comfortably use on all control devices.


    Quote Originally Posted by StrejdaTom View Post
    This is actually the only type of simplification I can sign under. It doesn't kill the difficulty of the job, it just makes it easier to use for players with normal keyboard/mouse.
    And controllers!

    They currently only have access to 32 skills without having to switch chotbars.
    Any more requires switching to another chotbar to access them.

    I've already had to do that with less used skills, like stances and summons just to have room to keep all the need to have handy skills available easily.
    (6)
    Last edited by TaranTatsuuchi; 08-26-2016 at 10:11 PM. Reason: typo

  8. #8
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by TaranTatsuuchi View Post
    We've already got too many skills to comfortably use on all control devices.
    Was a joke .

    More buttons more fun would be a dumb motto.
    (3)

  9. #9
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Brannigan View Post
    This isn't so much a balance thing, but melee class combos (WAR PLD DRK DRG NIN) could be trimmed down quite a bit by making the buttons smart. For example, right now you need 6 buttons for paladin's three combos, but that could realistically be accomplished by two buttons.

    Call them (1) Fast Blade and (2) Heavy Blade. Using Fast Blade changes both skills into the next part of a combo tree. So your new combos would become

    (1) Fast Blade -> (1) Savage Blade -> (1) Rage of Halone
    (1) Fast Blade -> (1) Savage Blade -> (2) Royal Authority
    (1) Fast Blade -> (2) Riot Blade -> (1) Goring Blade
    (1) Fast Blade -> (2) Riot Blade -> (2) New combo ender or nothing

    This system should also, obviously, be applied to binary stances like Sword Oath/Shield Oath, Defiance/Deliverance, and Ninja Poisons. If your Sword Oath hotkey is F, then while you're in Sword Oath pressing F activates Shield Oath. If you're in Shield Oath, pressing F activates Sword Oath. I'd also probably also just give Monk full time Fists of the Wind speed and just have them toggle between Fire/Earth (maybe not even that, kinda boring). Of course, Warrior wrath/abandon mirror actions should be condensed down into single buttons as well.

    It does remove a small level of control but I think that's okay.

    As far as actual balance stuff goes, they should move paladin and dark knight stances off of GCD and balance from there. It would just make them flow a lot better. They should also take a good look at some of the weird situational utility/PVP-ish skills and just make them good skills instead (Cover, One Ilm Punch, all forms of Sleep, etc).
    I love all of this. This is really cool.
    (1)

  10. #10
    Player
    CrystalRainbow's Avatar
    Join Date
    Sep 2013
    Posts
    807
    Character
    Crystal Rainbow
    World
    Balmung
    Main Class
    Archer Lv 80
    No changes to system needed if marcos would be reworked to .0X of a second.
    (6)