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  1. #1
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    Quote Originally Posted by Nekotee View Post
    Hum about OP points

    If you want your mobility back then you will also lose a good part of your dps
    You can have a gain without a loss that would be too easy

    Meeting skill ? No, they are here because the player have to carefully choose which one he use

    No problem here
    You're merely suggesting to ease the game...
    Did you miss the memo where all abilities on all jobs will be made easier? Basically the complexity they brought with 3.0 jobs they think that was a bad idea and they're going to "basics"

    So it's not out of the realm for OP to ask for everything that just makes their job easier.

    However i dislike that future but it doesn't seem there is enough people wanting to keep the jobs that complicated.
    (3)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Critical-Limit View Post
    Did you miss the memo where all abilities on all jobs will be made easier? Basically the complexity they brought with 3.0 jobs they think that was a bad idea and they're going to "basics"

    So it's not out of the realm for OP to ask for everything that just makes their job easier.

    However i dislike that future but it doesn't seem there is enough people wanting to keep the jobs that complicated.
    If "easier" was the wording they used, I'm actually rather worried. I'd hate to think that the numerous different optimal Monk openers across different skill speeds, for instance, might get compressed, or that we'd have fewer oGCDs to play around with. (Except perhaps those as obviously 'just there to be there' as Power Surge, etc.)

    But, if it's a matter of just making it easier to fit them all on our bars, I'll all for that.

    For instance, one of the things I'd most like to see is simply slot-sharing. If two abilities are mutually exclusive by some condition, be it stance (Inner Beast - Fell Cleave), range (Quick Nock - Wide Volley), or proc (Fang & Claw - Wheeling Thrust), then you can put them in the same slot. This could include all toggles as well, such as swapping Oaths or Poisons. Ideally, this would be on by default, but you can still separately bind them as before.

    The other possibly improvement would just be the obvious compression of combo lines into as few slots as possible, 2 for Dragoon, 3 for Ninja (SE - GS, SF - AE, DE, AC) and Monk (BS, DK, AotD - True, Twin, 1IP - SP, Demo, RB).

    P.S. I wonder if we could ever compress our PvP abilities down into Adrenaline bar-fueled sort of Dark Arts-esque variations of our normal skills?

    P.P.S. I also honestly hope also that we might eventually seem some macro reworks in order to make them more useful, but also more accessible. I know I'm splitting hairs at this point, but I imagine it would feel a lot better to just, on the actual Actions & Traits page, pick 'create Series' and start tossing abilities into it, to bind with automatic step-by-step tooltip matching and the GCD shown, so you can single-click a full combo and insert oGCDs at will between, without the added delay of current macros. I doubt I'd make much use of the feature myself, but I'm sure quite a few people would like it.
    (2)
    Last edited by Shurrikhan; 08-27-2016 at 05:30 AM.

  3. #3
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    Quote Originally Posted by Critical-Limit View Post
    Did you miss the memo where all abilities on all jobs will be made easier? Basically the complexity they brought with 3.0 jobs they think that was a bad idea and they're going to "basics"

    So it's not out of the realm for OP to ask for everything that just makes their job easier.

    However i dislike that future but it doesn't seem there is enough people wanting to keep the jobs that complicated.
    It feels like they dumped all of the fun mechanics and battles for an extreme focus on our rotations, DPS, and rushing through everything.
    (3)

  4. #4
    Player
    starLivitation's Avatar
    Join Date
    Oct 2013
    Posts
    485
    Character
    Starfish Melody
    World
    Phoenix
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Critical-Limit View Post
    Did you miss the memo where all abilities on all jobs will be made easier? Basically the complexity they brought with 3.0 jobs they think that was a bad idea and they're going to "basics"

    So it's not out of the realm for OP to ask for everything that just makes their job easier.

    However i dislike that future but it doesn't seem there is enough people wanting to keep the jobs that complicated.
    good news, i really prefered coil era, where i can play BLM and offer a decent dps in a raid setting, even clearing T13 with it, when my main was Warrior was fun to do.
    but in alexander era, i can't BLM in any of the raids let alone voidark without lousing my enocian too fast.
    (1)

  5. #5
    Player
    Balipu's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    2,084
    Character
    Tea Mysidia
    World
    Phoenix
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Zafrei View Post
    Biggest improvement they could make is a pruning of the skills. Merge similar skills and remove obsolete ones. 20+ skill rotations should really be a thing of the past, imo 12 is really the sweet spot for a core rotation, with an additional bar for consumables and situational skills.
    Dear god, please no. Ability pruning can be overdone to disastrous effect. Just look at WoW now. If you level from 1 you can have as much as 8 levels without any new skill and combat boils down to pressing a single button over and over again. Maybe two if you are lucky. What I would instead suggest is abilities that replace older ones. Kinda like how summons work for the two arcanist jobs.


    Quote Originally Posted by Critical-Limit View Post
    Did you miss the memo where all abilities on all jobs will be made easier? Basically the complexity they brought with 3.0 jobs they think that was a bad idea and they're going to "basics"

    So it's not out of the realm for OP to ask for everything that just makes their job easier.

    However i dislike that future but it doesn't seem there is enough people wanting to keep the jobs that complicated.
    Maybe I didn't understand correctly but I think what Yoshie-P actually said that the change in difficulty between 2.0 and 3.0 was too big, so for 4.0 they won't throw in completely new mechanics in your face. That doesn't mean the 3.0 changes will be removed or anything. In fact they will most likely not change that much at all, to make sure you don't have to relearn your class every expansion.
    (1)

  6. #6
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    This isn't so much a balance thing, but melee class combos (WAR PLD DRK DRG NIN) could be trimmed down quite a bit by making the buttons smart. For example, right now you need 6 buttons for paladin's three combos, but that could realistically be accomplished by two buttons.

    Call them (1) Fast Blade and (2) Heavy Blade. Using Fast Blade changes both skills into the next part of a combo tree. So your new combos would become

    (1) Fast Blade -> (1) Savage Blade -> (1) Rage of Halone
    (1) Fast Blade -> (1) Savage Blade -> (2) Royal Authority
    (1) Fast Blade -> (2) Riot Blade -> (1) Goring Blade
    (1) Fast Blade -> (2) Riot Blade -> (2) New combo ender or nothing

    This system should also, obviously, be applied to binary stances like Sword Oath/Shield Oath, Defiance/Deliverance, and Ninja Poisons. If your Sword Oath hotkey is F, then while you're in Sword Oath pressing F activates Shield Oath. If you're in Shield Oath, pressing F activates Sword Oath. I'd also probably also just give Monk full time Fists of the Wind speed and just have them toggle between Fire/Earth (maybe not even that, kinda boring). Of course, Warrior wrath/abandon mirror actions should be condensed down into single buttons as well.

    It does remove a small level of control but I think that's okay.

    As far as actual balance stuff goes, they should move paladin and dark knight stances off of GCD and balance from there. It would just make them flow a lot better. They should also take a good look at some of the weird situational utility/PVP-ish skills and just make them good skills instead (Cover, One Ilm Punch, all forms of Sleep, etc).
    (16)
    Last edited by Brannigan; 08-26-2016 at 09:03 PM.

  7. #7
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    Quote Originally Posted by Brannigan View Post
    Snip snip snippity snip
    This is actually the only type of simplification I can sign under. It doesn't kill the difficulty of the job, it just makes it easier to use for players with normal keyboard/mouse.
    (2)

  8. #8
    Player
    TiaHariberux3's Avatar
    Join Date
    Feb 2015
    Posts
    708
    Character
    Empty Inside
    World
    Lich
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by StrejdaTom View Post
    This is actually the only type of simplification I can sign under. It doesn't kill the difficulty of the job, it just makes it easier to use for players with normal keyboard/mouse.
    There is really no problem for keyboard/mouse users due modifiers and keybinds etc. Then again a mouse with atleast 2 mouse buttons arent really expensive and currently pretty standard.
    (1)

  9. #9
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    Quote Originally Posted by TiaHariberux3 View Post
    There is really no problem for keyboard/mouse users due modifiers and keybinds etc. Then again a mouse with atleast 2 mouse buttons arent really expensive and currently pretty standard.
    I don't know how people with normal peripherals play. I have Naga.
    But I really can't imagine using shift + 10 on keyboard during raid.
    (1)

  10. #10
    Player
    TiaHariberux3's Avatar
    Join Date
    Feb 2015
    Posts
    708
    Character
    Empty Inside
    World
    Lich
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by StrejdaTom View Post
    I don't know how people with normal peripherals play. I have Naga.
    But I really can't imagine using shift + 10 on keyboard during raid.
    I have naga myself but its really easy to play this game even without such a mouse etc.. People just need to learn to keybind lets say you can hit 1-5 easily with modifiers its already 15 skills then you can keybind the usual (R,T,F,G,H,Y,X,C,V,B) or even more depending on the player (N, F1-F4) there are people out there who dont even move with their keyboard so A,S,D,E,Q is free for skills all of those buttons can be used up to 3 skills if you use modifiers like shift for them. I only use naga because its easier and less effort because I dont have to keybind much. But then again I can imagine where these complaints Yoshida gets come from since I see alot of ppl just clicking all of their skills with their mouse (including 1-3 lol). Even as pvper I never had problems even if I would switch my naga to a normal mouse
    (0)

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