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  1. #1
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Brannigan View Post
    combo stuff
    Honestly, something like that should have been implemented a while ago. Really hope something similar is planned for 4.0.
    (3)

  2. #2
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Jandor View Post
    More buttons, more fun! That's my motto.
    We've already got too many skills to comfortably use on all control devices.


    Quote Originally Posted by StrejdaTom View Post
    This is actually the only type of simplification I can sign under. It doesn't kill the difficulty of the job, it just makes it easier to use for players with normal keyboard/mouse.
    And controllers!

    They currently only have access to 32 skills without having to switch chotbars.
    Any more requires switching to another chotbar to access them.

    I've already had to do that with less used skills, like stances and summons just to have room to keep all the need to have handy skills available easily.
    (6)
    Last edited by TaranTatsuuchi; 08-26-2016 at 10:11 PM. Reason: typo

  3. #3
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by TaranTatsuuchi View Post
    We've already got too many skills to comfortably use on all control devices.
    Was a joke .

    More buttons more fun would be a dumb motto.
    (3)

  4. #4
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Brannigan View Post
    This isn't so much a balance thing, but melee class combos (WAR PLD DRK DRG NIN) could be trimmed down quite a bit by making the buttons smart. For example, right now you need 6 buttons for paladin's three combos, but that could realistically be accomplished by two buttons.

    Call them (1) Fast Blade and (2) Heavy Blade. Using Fast Blade changes both skills into the next part of a combo tree. So your new combos would become

    (1) Fast Blade -> (1) Savage Blade -> (1) Rage of Halone
    (1) Fast Blade -> (1) Savage Blade -> (2) Royal Authority
    (1) Fast Blade -> (2) Riot Blade -> (1) Goring Blade
    (1) Fast Blade -> (2) Riot Blade -> (2) New combo ender or nothing

    This system should also, obviously, be applied to binary stances like Sword Oath/Shield Oath, Defiance/Deliverance, and Ninja Poisons. If your Sword Oath hotkey is F, then while you're in Sword Oath pressing F activates Shield Oath. If you're in Shield Oath, pressing F activates Sword Oath. I'd also probably also just give Monk full time Fists of the Wind speed and just have them toggle between Fire/Earth (maybe not even that, kinda boring). Of course, Warrior wrath/abandon mirror actions should be condensed down into single buttons as well.

    It does remove a small level of control but I think that's okay.

    As far as actual balance stuff goes, they should move paladin and dark knight stances off of GCD and balance from there. It would just make them flow a lot better. They should also take a good look at some of the weird situational utility/PVP-ish skills and just make them good skills instead (Cover, One Ilm Punch, all forms of Sleep, etc).
    I love all of this. This is really cool.
    (1)

  5. #5
    Player
    CrystalRainbow's Avatar
    Join Date
    Sep 2013
    Posts
    807
    Character
    Crystal Rainbow
    World
    Balmung
    Main Class
    Archer Lv 80
    No changes to system needed if marcos would be reworked to .0X of a second.
    (6)

  6. #6
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Well I'd also like to see White Mage get no healing or MND penalty while in Cleric Stance so maybe I'm just a dirty casual (even though I don't play WHM I just think they should probably benefit more from Cleric Stance than scholar does).
    (0)

  7. #7
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Brannigan View Post
    Well I'd also like to see White Mage get no healing or MND penalty while in Cleric Stance so maybe I'm just a dirty casual (even though I don't play WHM I just think they should probably benefit more from Cleric Stance than scholar does).
    CASUAL GET OUT! REEEEEEEE!!
    (2)

  8. #8
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Brannigan View Post
    Well I'd also like to see White Mage get no healing or MND penalty while in Cleric Stance so maybe I'm just a dirty casual (even though I don't play WHM I just think they should probably benefit more from Cleric Stance than scholar does).
    Hum last I check the whm already got the yolodiction (ok benediction) that bypass CS restriction
    While sch lost lustrate bypass
    Should be enough

    ...

    Sorry but when I saw the interview the "going back to the basic" wasn't easier rotation
    What i understand was having a revamp more centred around the job's core and lore

    Because it's like saying that enochian will become à stance and so and so
    Jobs shouldn't get easier
    But more challenging
    Forcing player to adapt during fight !
    (3)

  9. #9
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Brannigan View Post
    Well I'd also like to see White Mage get no healing or MND penalty while in Cleric Stance so maybe I'm just a dirty casual (even though I don't play WHM I just think they should probably benefit more from Cleric Stance than scholar does).
    I think cross class skills need to be removed all together. Make healer dps scale off MND like nearly every other MMO.
    (5)

  10. #10
    Player
    lulunami's Avatar
    Join Date
    Feb 2014
    Posts
    400
    Character
    Rurulu Namilu
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    3.0 gameplay battle job design was pretty terrible imho. You can make things more complex and higher skill-cap, but you still have to make it fun to play. I would not mind a complete carte blanche and redesign of every job from the ground up in 4.0.

    They made the most popular DD job in 2.0, Bard, into the least popular job in 3.0. So many constant complaints about unfun gameplay design. Many friends that used to love Bard dislike the new gameplay.
    (5)
    Fried popoto enthusiast.

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