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  1. #13
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    I like your idea and by reading it i saw few flaws who make me wonder or i see to overpowered.


    Stand - Enhanced Stand
    This is to powerfull in comparsion with the other raises and makes a death punishless or even worse desireable cause of the +15% for 20 sec and the weakness reduction to just one-third. And how long is it's casttime cause there is no swift cast available for SAM. In my opinion this skill is so hard broken without costing any resource like spirit stacks, MP, cast time and the huge buff which makes a death so forgivingful like it never happened.

    Mineuchi
    Stun > Sleep; no need to not remove sleep from stuned enemies or you want to make it a plain DPS gain in PvP.

    Moral / Moral II
    Will make them more critbased then Scholar. This trait wont change really much on the healing, cause of the very low overall damage of this job. Perhaps take away the crit requirement and make it to heal targets target on crit for the double %.

    Satsui
    Was it your intention to make this a 15 sec or less stance in general? How will Death Blossoms work out of just be a resource spent for Zantezuken?
    Wouldn't it be better to make Satsui an inverted Bushido like: spirit stack generating skills no longer generate spirit stacks. Every 5 seconds a spirit stack is consumed and you will get a buff +50% crit rate for 5 seconds. Sanguine Blossom stacks are transformed into Death Blossom stacks.

    Zantezuken
    There is no defense in PvE just in PvP. Perhaps you should make it ignoring all damage reducing effects like CDs, stances and armour. And it seems to be based from STR or DEX, depending on the weapons damage stat, so it requires you to also have Masamune active have a good damage output.

    Companionship
    How should this work? Just a 20% redection to received physical damage? Will it cause/force parry procs? Is it limited to the suroundings of the Char like a AoE he carries with himself or is it like a buff for all party members at the moment of activation?

    I think you should thinking about a trait which doubles the max of stackable spirits and max spirit you can spent for 1 ability limited to 5.

    Another flaw is the really low attack power of this job, cause all melee attacks are based on STR or Dex so the healing through crit hits is deminishing low if not Satsui + Masamune.

    You can also add a DoT attack which generates 1 spirit stack for every DoT tick, unaffected by Satsui.

    I hope you don't feel attacked or harrased but i saw some flaws in terms of balance and job interaction...
    (1)
    Last edited by Legion88; 08-25-2016 at 03:57 PM.

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