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  1. #21
    Player
    Parawill's Avatar
    Join Date
    Sep 2013
    Location
    Lavender Beds
    Posts
    366
    Character
    Spark Joy
    World
    Faerie
    Main Class
    Astrologian Lv 80
    There needs to be LB3 things too
    LB3 - Unburden Soul / Soul Resonance

    The Samurai redraws their katana and plants it into the ground. They let out a massive Kiai in which resonates the Samurai's soul with their allies. Restores 100% HP and Revives all dead allies (with weakness) to full HP, MP and TP.

    Sound: Heart beat resonance.

    Aesthetics: Ripple effect with light centred on Samurai. All targets within range has their soul show above them and pulses a sphere of white light as indication that they are healed/raised.
    (1)

  2. #22
    Player
    platorepublic's Avatar
    Join Date
    Feb 2015
    Posts
    82
    Character
    Jace Snow
    World
    Famfrit
    Main Class
    White Mage Lv 80
    I don't like the idea of a melee healer. Healer should only be ranged.
    (2)

  3. #23
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Ahrniel View Post
    By analysing the currently existent jobs I realized that there isn't anything left for Samurai in DPS and Tanking roles without taking serious risks of becoming redundant.
    While I welcome a SAM healer, your statement is incorrect.
    There is always new ways to do any role.

    1 example someone from my LS came up with is a class that is a mix between off the GCDs like DRG with jumps, MCH with procs, but most importantly, BLM with its MP management.
    Which sounds like I'm only proving your point.
    But in actuality, the classes main mechanic is 3 phases it goes through.
    High burst, high TP cost attacks (similar to how fire takes MP) low dmg TP regain attacks (similar to how blizzard refreshes MP) and a middle phase for off the GCDs/procs that dont take up TP, nor regain it, for other scenarios. (Such as needing more dmg after their burst phase, before trying to build up TP with regain, or allowing a slower regain of TP, by switching to this phase, as TP regains) Though the idea they also came up for SAM, was using a buff that does nothing between the GCD, but once you reach 9 stacks, you can only throw up stacks in your burst phase, but remove the stacks in the middle phase to gain a massive burst of TP (more TP than invigorate, and quicker, making u not need to cross class LNC), for an additional "moment of burst".

    In short, it has similarities to other classes, but ends up being its own unique playstyle.

    This playstyle also can be used for tanking or Healing. (Its not limited to DPS)

    There are always alternatives.


    In regards to SAM healing.
    You could always make an off the GCD burst heal, that does dmg, but heals the target of your target. You cant pick who you want to heal, as its determined by threat, but if done right, can be an interesting/fun mechanic.
    (1)
    Last edited by Claire_Pendragon; 09-06-2016 at 01:45 PM.
    CLAIRE PENDRAGON

  4. #24
    Player
    Ahrniel's Avatar
    Join Date
    Aug 2016
    Posts
    57
    Character
    Honoka Ahrniel
    World
    Zalera
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Claire_Pendragon View Post
    While I welcome a SAM healer, your statement is incorrect.
    There is always new ways to do any role.
    I believe we should always explore more distinct concepts first, that is why I recommended Samurai the Healer role.
    We already have a Continuous Melee DPS as Monk, a Burst Melee DPS as Dragoon, and Ninja as a middle term between those, with magic casting. I think Ninja is the one that robbed Samurai of its DPS spot. Now, you can just make a new DPS class that has different mechanics, but the roles will still be redundant somewhat, and I think that should be avoided for now. Build more distinct roles so you have a more diverse cast of concepts to mix later on. Right now the jobs are playing with the same tools constantly.

    Same thing for Tank, the flashy, parry tank with some magic that causes decent damage expected for Samurai is already taken by Dark Knight, that even uses a Two-handed sword as well by the way.

    I didn't put this analysis in the first post because at first I had to deal with the 1000 character limit, and then I forgot to add it later on. But yeah, my reasons are more to the roles and overall feeling than the specific mechanics.

    And I still didn't review the skills, didn't have that much time recently. I will get to it soon.

    Quote Originally Posted by Parawill View Post
    There needs to be LB3 things too
    I completelly forgot that, thanks for making one.

    Quote Originally Posted by platorepublic View Post
    I don't like the idea of a melee healer. Healer should only be ranged.
    I understand it is a challenging concept, but it isn't devoid of precedents.
    The Captain in Lord of the Rings Online, the Champion in Ragnarok Online, Paladin in WoW (somewhat) and all Melee classes in Guild Wars 2 can be used as examples of melee healers. I find them a fresh and interesting concept to have around in a game. But would that work in FF14?

    Recently I leveled up my White Mage up to Lvl.50 as to understand better the kind of challenges a healer faces in Eorzea, and I have to admit that the set of tools I've created for Samurai are insuficient. A ranged single target heal seems to be pretty much required in many cases. I will review the skills eventually to create something more reliable and responsive to the needs of the party.
    (0)
    Last edited by Ahrniel; 09-07-2016 at 12:42 AM.

  5. #25
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Ahrniel View Post
    I believe we should always explore more distinct concepts first, that is why I recommended Samurai the Healer role.
    We already have a Continuous Melee DPS as Monk, a Burst Melee DPS as Dragoon, and Ninja as a middle term between those, with magic casting. I think Ninja is the one that robbed Samurai of its DPS spot. Now, you can just make a new DPS class that has different mechanics, but the roles will still be redundant somewhat, and I think that should be avoided for now. Build more distinct roles so you have a more diverse cast of concepts to mix later on. Right now the jobs are playing with the same tools constantly.
    Again, no problem with SAM healer, but a "melee healer" doesnt have to be SAM either.
    FFXIV (and FFXI) have a slight different issue with making new jobs, in that if they use classic jobs from prior FFs, it's sort fo a slap in the face if they are too different.
    Eventually everyone will be used to it, and only 1% of ppl will complain.

    WAR and PLD were drastically different before the changes, but it was because PLD was overpowered, and needed nerfed, but instead of nerfing its broken mitigations, they had up WARs to equal it, and now all tanks will need to equal it. Which is why all tanks will still be pretty similar, except their play style.

    Similar with WHM being main/raid healer, and SCH being mitigation/DPS healer, they sorta hindered possible future healers in a similar way.
    The only way to make them different, is in play style. (Not functionality)

    DPS on the other hand are so similar to eachother, and have very little requirements to be functional outside of "Do damage" there is even more room for unique playstyles for them currently. (Currently all melee DPS have a 1, 2, 3 combo in shape or form, but the casters dont all have 123 combos)

    In the end, i started a thread about all the possible options unused, but left it when they announced 3 new jobs. (Which felt a little unnecessary, until we know thier mechanics, to which ill later necro bump to update)
    (0)
    CLAIRE PENDRAGON

  6. #26
    Player
    Ahrniel's Avatar
    Join Date
    Aug 2016
    Posts
    57
    Character
    Honoka Ahrniel
    World
    Zalera
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Claire_Pendragon View Post
    Again, no problem with SAM healer, but a "melee healer" doesnt have to be SAM either.
    FFXIV (and FFXI) have a slight different issue with making new jobs, in that if they use classic jobs from prior FFs, it's sort fo a slap in the face if they are too different.
    Eventually everyone will be used to it, and only 1% of ppl will complain.
    No problem with that, Samurai were decent healers in FF Tactics, which I based all the spirit release skills from.

    People have said Dancers should be the melee healer instead, but considered previous versions of the class, it never healed in any of them, quite the opposite.
    I don't think there is any other melee class suitable and available for melee healing in the FF series anymore other than Samurai. Know of any?
    (0)

  7. #27
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Ahrniel View Post
    No problem with that, Samurai were decent healers in FF Tactics, which I based all the spirit release skills from.

    People have said Dancers should be the melee healer instead, but considered previous versions of the class, it never healed in any of them, quite the opposite.
    I don't think there is any other melee class suitable and available for melee healing in the FF series anymore other than Samurai. Know of any?
    only ones left are knight/paladin, red mage, blue mage and fft samurai fft/ff5 chemist(if you give it a dagger) Monks(chakra), gau in ff6 if you had him mimic a healer enemy (not sure what job he was meant to be, maybe BST ?)
    (0)

  8. #28
    Player
    Leogun's Avatar
    Join Date
    Oct 2015
    Posts
    68
    Character
    Leon Shepherd
    World
    Balmung
    Main Class
    Black Mage Lv 64
    Quote Originally Posted by Claire_Pendragon View Post
    Again, no problem with SAM healer, but a "melee healer" doesnt have to be SAM either.FFXIV (and FFXI) have a slight different issue with making new jobs, in that if they use classic jobs from prior FFs, it's sort fo a slap in the face if they are too different.
    Eventually everyone will be used to it, and only 1% of ppl will complain.
    Liberties with jobs has always been taken with each Final Fantasy game. They tend to use the base jobs as a starting template and then take liberties with the advanced jobs.

    The basics:
    White Mage - heals
    Black Mage - blows stuff up
    Monk - punches stuff
    Warriors - bash stuff
    Dragoon - stab/jump stuff

    Liberties:
    Paladins - aren't merely tanks. With the most powerful swords in the game, they can demolish stuff
    Dark Knights - aren't merely high-powered DPS. tend to be able to self heal through drains
    Ninja - beyond just holding two weapons, they have vague applications
    Summoner - again, vague applications. sometimes they heal, sometimes they buff, sometimes they tank, sometimes they obliterate. it depends how summons work in the game
    Bard - they sing and buff. what they do outside of that is vague

    And when I say vague, I mean the liberties taken with the jobs varies most from game to game. Basically, I agree that Sam doesn't have to be the melee healer but I don't quite agree that it'd be too different from past sam (whose applications have been vague).
    (2)

  9. #29
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by platorepublic View Post
    I don't like the idea of a melee healer. Healer should only be ranged.
    Last I check only spell are ranged to help idiotic ranged dps hided far away from the group
    Because healer tend to be melee range because dps skill and auto-attack

    If not melee they are in less than 10yalms away top

    ...

    If you see a whm far away from the group this means he don't use cure3 and shall be judged
    (0)
    Last edited by Nekotee; 09-07-2016 at 06:15 PM.

  10. #30
    Player
    Balipu's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    2,084
    Character
    Tea Mysidia
    World
    Phoenix
    Main Class
    Rogue Lv 90
    I'd love it. I love out of the left field class choices. Besides I amn starting to realize that I really like healing, but my main is a ninja- Healing as a ninja is not possible, but if i could get a healer from Othard, it would be the next best thing. Now all we need is dancer as an evasion tank and a dps red mage to go with it.
    (1)

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