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  1. #11
    Player
    Ahrniel's Avatar
    Join Date
    Aug 2016
    Posts
    57
    Character
    Honoka Ahrniel
    World
    Zalera
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Silverbane View Post
    I like the idea of a melee healer, but I'd rather have it be a Dancer.

    Because, to quote Chance the Gardener, "I like to watch."
    I thought of that once too, but Final Fantasy lore pretty much told me no.
    Basically, in the series Dancers were never a... "positive support", but a "negative support". They never healed, only caused damage and ruined enemies' lives.
    So I have another plan for them: Evasion Tank.

    I will try writing that up tomorrow.
    (0)

  2. #12
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    I like your idea and by reading it i saw few flaws who make me wonder or i see to overpowered.


    Stand - Enhanced Stand
    This is to powerfull in comparsion with the other raises and makes a death punishless or even worse desireable cause of the +15% for 20 sec and the weakness reduction to just one-third. And how long is it's casttime cause there is no swift cast available for SAM. In my opinion this skill is so hard broken without costing any resource like spirit stacks, MP, cast time and the huge buff which makes a death so forgivingful like it never happened.

    Mineuchi
    Stun > Sleep; no need to not remove sleep from stuned enemies or you want to make it a plain DPS gain in PvP.

    Moral / Moral II
    Will make them more critbased then Scholar. This trait wont change really much on the healing, cause of the very low overall damage of this job. Perhaps take away the crit requirement and make it to heal targets target on crit for the double %.

    Satsui
    Was it your intention to make this a 15 sec or less stance in general? How will Death Blossoms work out of just be a resource spent for Zantezuken?
    Wouldn't it be better to make Satsui an inverted Bushido like: spirit stack generating skills no longer generate spirit stacks. Every 5 seconds a spirit stack is consumed and you will get a buff +50% crit rate for 5 seconds. Sanguine Blossom stacks are transformed into Death Blossom stacks.

    Zantezuken
    There is no defense in PvE just in PvP. Perhaps you should make it ignoring all damage reducing effects like CDs, stances and armour. And it seems to be based from STR or DEX, depending on the weapons damage stat, so it requires you to also have Masamune active have a good damage output.

    Companionship
    How should this work? Just a 20% redection to received physical damage? Will it cause/force parry procs? Is it limited to the suroundings of the Char like a AoE he carries with himself or is it like a buff for all party members at the moment of activation?

    I think you should thinking about a trait which doubles the max of stackable spirits and max spirit you can spent for 1 ability limited to 5.

    Another flaw is the really low attack power of this job, cause all melee attacks are based on STR or Dex so the healing through crit hits is deminishing low if not Satsui + Masamune.

    You can also add a DoT attack which generates 1 spirit stack for every DoT tick, unaffected by Satsui.

    I hope you don't feel attacked or harrased but i saw some flaws in terms of balance and job interaction...
    (1)
    Last edited by Legion88; 08-25-2016 at 03:57 PM.

  3. #13
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Now that there is skill and trait

    I think that no this is no good XD
    Just because
    You will never get ride of the overheal

    As a healer 85% of my time is spend into dps with that samurai i would be 100% DPS and heal
    Not so bad except in enmity

    Just to be clear
    IF you see an actual healer playing at a far ranged position then he is doing it wrong

    No healer should be away of the group

    So yes the samuraï would be easy

    ...

    I don't get the part "need healing get closer, no healing back off"
    It's aim to who ? Since the group should always be pack XD
    (1)

  4. #14
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Okay, the concept is interesting (with the stacks) but this Samurai is far far far far more cheated than any other Healer.
    I need more time to read, and understand all of this, but i can tell you this : your Samurai has skill from healer, dps, tank (holmgang for everyone, seriously ????, parry for everyone), buffer (TP for everyone lol, +15% stats, remove one debuff for everyone), and debuffer (sleep, pacification, stun, reduce damage, reduce resistance magique)...

    Ok so, i know it's your first class design, your lodestone tell me you are not even a healer and you don't have reached level 60 with any class, so...it's understandable you don't know really how to design a class in FFXIV...
    At least, level up your healers and come back to refresh your ideas.
    Otherwise, without experience and comparison from other healers class, you couldn't design well a healer class.

    Good luck ^^
    (2)

  5. #15
    Player
    Watachy's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,200
    Character
    Koda Ko
    World
    Spriggan
    Main Class
    Ninja Lv 80
    OP i hate you.

    Now i want the samurai to be a healer <.<
    (1)

  6. #16
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    To add to ceasaria who show how strong it is

    Let's not forget that
    All the samurai skill are dps based
    Which any group with a samurai will have a huge advantage to any other group because of the dps gain
    (1)

  7. #17
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Healer that can't sprint. /endthread
    (2)

  8. #18
    Player
    Ahrniel's Avatar
    Join Date
    Aug 2016
    Posts
    57
    Character
    Honoka Ahrniel
    World
    Zalera
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Legion88 View Post
    I hope you don't feel attacked or harrased but i saw some flaws in terms of balance and job interaction...
    Don't worry, this is exactly the response I wanted.
    Since I made it myself, I think it is great (got serious bias). So I wanted someone to look objectivelly at it and tell me what is wrong.
    I will see if I can improve the idea with your points. Thank you for the analysis.

    About the things you said though:

    Stand: I made it that way because when I was first designing the class I didn't have that much hope for it... (yeah lol). So basically I was expecting constant deaths, and as a way to not worry much with it, I thought of making deaths not that much of a bad thing. But then again that's dumb, I better rethink it hard.

    Mineuchi: The reason Mineuchi doesn't remove sleep is because the original skill in FF5 does that. It is just a reference, kinda easter egg.

    Moral/Moral II: I thought the damage of this class was too much for a healer? But perhaps not enough to heal well...

    Satsui: I thought about the timers yes, Satsui is something you will use very briefly, unless you built 5 spirit stacks and has Calm Mind around. Because that will mean 10 crits in a row from your basic combos. Death Blossoms are used for Zantetsuken and Honor, Honor being the +15% stats for everyone. If you have 5 death blossoms and build up more 5 sanguine blossoms after it, you can get +15% stats for everyone around you for 30s.

    Zantetsuken was forcefully added, this game has so many skills? I didn't realize until I started making this class, at the end I had 4 skills left and was absolutelly clueless about what to add. Zantetsuken was one of these additions. I like the Sanguine and Death Blossoms though, will keep them for sure.

    Companionship: About this one, I thought about it just being more damage mitigation, but parries are really weak right? They remove about 20% damage and that's it. I've gotta think about something else. My idea for this class was to compensate the lack of healing with damage mitigation, but honestly this is a complex concept to tackle for someone like me, I'd still want to see it happen though.

    About Masamune, I added the effect of mind into it because I thought that if Mind affected damage of Katanas constantly that would be OP. If it isn't, then I don't see a problem in removing this effect from Masamune, just leaving the HoT, and then Katanas being permanently Mind based.

    Quote Originally Posted by Ceasaria View Post
    At least, level up your healers and come back to refresh your ideas.
    Otherwise, without experience and comparison from other healers class, you couldn't design well a healer class.

    Good luck ^^
    Thank you. I thought analysing the wiki for all the skills was enough, but I suppose playing the classes and having a proper understanding of them in action is much better of an experience. Sadly I do not have Heavensward yet, so the 51-60 region will be unknown to me until then.

    Quote Originally Posted by Nekotee View Post
    I don't get the part "need healing get closer, no healing back off"
    It's aim to who ? Since the group should always be pack XD
    I see. It sure should be together, but from my experience people tend to separate if they are melee or ranged. I thought it would work if people consciously measured their distance from the samurai to modulate the threat generation of the team, but that could be an innocent wish. Mostly in early instances that tanks already have a hard time tanking without Tank stances, and most people are still learning the game. I can't be lazy with the threat generation part and wait people to deal with it. Thank you for your insight.

    Quote Originally Posted by Watachy View Post
    OP i hate you.

    Now i want the samurai to be a healer <.<
    Me too. (T-T)

    Quote Originally Posted by Alistaire View Post
    Healer that can't sprint. /endthread
    I must do 100 pushups to compensate for creating such heresy.
    (1)
    Last edited by Ahrniel; 08-26-2016 at 11:49 PM.

  9. #19
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    It's true that some people tend to think
    Blblblblbl bard is ranged so I have t be far away blblblblbl black mage is a caster i shall play from the other side of the room

    Which is the dumbest thing to do
    Because if huge wide cleave happend your sprint won't save you
    If you take a hit, do you expect the heal to get you ? Naïve...

    Basicly to best example is calofisteri
    If you're far away from her Ass and in the wrong side of the room when she hair cleave... It's gonna hurt

    The thing is that most people forgot that there is no benefit of being ranged (especially caster that lose weapon smacking)
    Outside pvp of course (because brd and mch gain dmg with distance)

    ...

    And yeah
    Alistair got the most important point XD
    (1)

  10. #20
    Player
    AutumnsHollow's Avatar
    Join Date
    Sep 2013
    Posts
    133
    Character
    Autumn Hollow
    World
    Midgardsormr
    Main Class
    White Mage Lv 90
    I'd prefer dancer over samurai as a melee healer.
    (0)

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