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  1. #1
    Player

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    Dec 2012
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    Limsa Lominsa
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    I agree with you Erudito.

    I was just offering a much more simple way to make paladin of any use besides taking damage and having threat in an multiple enemy situation. Single targeting in between flashes, is nice, but is kinda silly, especially considering both warriors and dark knights can do so while dealing area of effect damage. Warrior just cant interrupt its ATB, but while it cannot, it can get a free area of effect attack every 8 weaponskills or so.

    Quote Originally Posted by Kabooa View Post
    Why don't you just use the acronym for Global Cooldown (GCD) instead of using the wrong term ATB (Active Time Battle)?
    ATB or Active Time Battle isnt wrong.

    This is Final Fantasy. Its very much appropriate.

    Whats wrong, is:

    Calling return, release
    or
    calling Omnirod the Elder Staff, and the Elder Staff the Omnirod.
    (0)
    Last edited by Daniolaut; 08-24-2016 at 06:16 AM.

  2. #2
    Player
    Kabooa's Avatar
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    Sep 2013
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    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Daniolaut View Post
    ATB or Active Time Battle isnt wrong.

    This is Final Fantasy. Its very much appropriate.

    Whats wrong, is:

    Calling return, release
    or
    calling Omnirod the Elder Staff, and the Elder Staff the Omnirod.
    Active Time Battle is wrong, by your own analogy.

    Active Time Battle refers to a Turn Based System, where Turns come based on a value hitting the designated number (Usually '100'), often increased by a variable amount ('Speed'). You can toggle off the forced turn-wait in certain Final Fantasies, but in others it's enforced (Such as Final Fantasy 10).

    ATB, in every iteration, is either a variation or an exact duplicate of the Turn Based System.

    The GCD system is not. It is always 'your' turn, it's real time.
    (7)

  3. #3
    Player
    Kitfox's Avatar
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    Nov 2011
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    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Kabooa View Post
    Active Time Battle refers to a Turn Based System, where Turns come based on a value hitting the designated number (Usually '100'), often increased by a variable amount ('Speed'). You can toggle off the forced turn-wait in certain Final Fantasies, but in others it's enforced (Such as Final Fantasy 10).

    ATB, in every iteration, is either a variation or an exact duplicate of the Turn Based System.

    The GCD system is not. It is always 'your' turn, it's real time.
    GCD is ATB in disguise, a variation if you will. You just have "off-turn" abilities on top of your normal "turns." Our current battle system is turn-based in every practical sense. That's why the people expecting an action RPG are so disappointed with it.

    After hitting an ability, GCD (ATB) starts, and you need to wait for it to come back again. The speed of the GCD (ATB) depends on your speed stat, like in many other turn-based games. If you're a good player, you always input an action on your turn as soon as possible because there's no waiting, similar to ATB system with no wait time for input. However, to make things a little more interesting, we actually have abilities we can use "off-turn" (oGCDs). These things can't be used at the same time with other GCD actions, though, so they effectively have their own "turn" between the other turns, because delaying GCD actions is inefficient.

    So what you're really looking at is effectively a turn based battle system, with two different types of turns where actions can happen. Just because there's no wait time for input doesn't mean it's not a turn based system. It's not always your turn.
    (3)

  4. #4
    Player
    Kabooa's Avatar
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    Sep 2013
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    Character
    Jace Ossura
    World
    Gilgamesh
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    Goldsmith Lv 100
    Quote Originally Posted by Kitfox View Post
    So what you're really looking at is effectively a turn based battle system, with two different types of turns where actions can happen.
    This would be true if the only actions taken in Final Fantasy 14 were ability / action choices, but they are not. Movement, environment interaction, auto-attacks, and other often encounter-unique variables exist, all of which have nothing to do with the GCD timer.

    FF14 isn't running a variation of the ATB or Turn Based systems. They are running what most MMOs use as the standard now, and that's a Real Time GCD based combat system.
    (6)

  5. #5
    Player
    Kitfox's Avatar
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    Nov 2011
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    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Kabooa View Post
    This would be true if the only actions taken in Final Fantasy 14 were ability / action choices, but they are not. Movement, environment interaction, auto-attacks, and other often encounter-unique variables exist, all of which have nothing to do with the GCD timer.

    FF14 isn't running a variation of the ATB or Turn Based systems. They are running what most MMOs use as the standard now, and that's a Real Time GCD based combat system.
    Movement is the only 'real time' part of combat. All mobs and bosses have their own unique turn length for their mechanical abilities and auto-attacks run on their own timer which is effectively just another ATB gauge, that you don't actually even pay any attention to.

    If you took the movement away, you could easily drop the whole FF14 ability system into FF1-9+13, and the only thing different from those other FF games would be that you have an extra turn between the other turns for certain abilities.
    (0)

  6. #6
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
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    1,410
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Kitfox View Post
    Movement is the only 'real time' part of combat. All mobs and bosses have their own unique turn length for their mechanical abilities and auto-attacks run on their own timer which is effectively just another ATB gauge, that you don't actually even pay any attention to.

    If you took the movement away, you could easily drop the whole FF14 ability system into FF1-9+13, and the only thing different from those other FF games would be that you have an extra turn between the other turns for certain abilities.
    Guys drop the ATB term when it comes to MMOs like this. This term does not apply to FFXIV whatsoever as it is in fact similar to WoW(where you have abilities that are on a Cooldown, rather than waiting your turn to use it again like FF1-10/12/13). To be honest though, PLD was lackluster in its creation in the first place.
    (6)

  7. #7
    Player
    Kitfox's Avatar
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    Nov 2011
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    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by HyperiusUltima View Post
    Guys drop the ATB term when it comes to MMOs like this. This term does not apply to FFXIV whatsoever as it is in fact similar to WoW(where you have abilities that are on a Cooldown, rather than waiting your turn to use it again like FF1-10/12/13). To be honest though, PLD was lackluster in its creation in the first place.
    I just find it an interesting argument to claim that ATB and GCD are somehow inherently different, when they're mechanically exactly the same. I don't really care about the terms either way. :P

    And yeah, Flash needs to do damage, or be a different ability that does. This isn't the first thread about it.
    (0)

  8. #8
    Player
    Lan_Mantear's Avatar
    Join Date
    Jun 2015
    Posts
    329
    Character
    Lan Mantear
    World
    Faerie
    Main Class
    Paladin Lv 80
    Just modify Clemency. Lower the MP Cost similar to a whm's Cure 1 or Cure 2 spell, and give it additional effect: enmity. That way you can use your other tools to generate initial hate, then use Clemency for upkeep.
    (1)

  9. #9
    Player
    LilLemay's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    158
    Character
    Emily Hunter
    World
    Excalibur
    Main Class
    Paladin Lv 80
    My thoughts on Pali changes.

    1. Flash needs to do some sort of damage ontop of generating emnity (as many have stated)

    2. They could do with some more potency on their skills, to help close that dps gap between DRK and WAR

    3. I'd love to see Cover have a bit more range to it, it's odd having to stand right on-top of my target

    4. Clemency being insta-cast or just having a shorter cast time would be great.

    5. Swap the unlock level of sword and shield oath, that way all the tanks get their emnity stance at 30.

    6. Take sword oath and shield oath off GcD but keep them with a shared timer, just like how Defiance and Deliverance are, that way Paladins wouldn't have to waste a GcD turn to swap stances, which might even help their dps a little bit

    7. perhaps roll the effects of tempered will into enhanced awareness? so once you unlock enhanced awareness it ups the duration to 24s AND removes slow as well as dodges draw in/knockback effects. Then have tempered will perhaps be an offensive cooldown of some sort? or a defensive cooldown?
    (0)

  10. #10
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by LilLemay View Post
    snip
    With a series of buffs this generous you'd definitely have to throw the other tanks a bone as well.
    (0)

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