Page 6 of 18 FirstFirst ... 4 5 6 7 8 16 ... LastLast
Results 51 to 60 of 172
  1. #51
    Player
    ArdorGrey's Avatar
    Join Date
    Nov 2014
    Posts
    179
    Character
    Ardor Grey
    World
    Zalera
    Main Class
    Marauder Lv 60
    paladin is supposed to be the easiest class to play. managing their mp is already plenty challanging, we shouldnt have to lose aoe dps just because we dont want to be a drk. being the easy class it should be able to do at least as much dps as drks and wars. square is already nerfing wars even more though come 4.0so tahts a step in the right direction of getting back to pld being the fulltime MT. hopefully they dont screw it up and nerf drk too.
    (0)

  2. #52
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    The Flash doesn't have to do damage by itself. Personally I would rather see some changes made to the Blind effect - increasing its duration or changing how the resistance works and adding vulnerability etc.
    (2)
    The main reason why the Party Finder is not working for the harder content and so many groups disband after few wipes is caused by the players who ignore the comments.

    Getting to the phase XYZ once does not mean you are ready to join parties to do XYZ.

    Parties should spend most of the time doing the phase that is written in the comment not trying to get there.

  3. #53
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,801
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Just in case this suggestion hasn't been tossed out already:

    - If/when RNG mitigation is eventually reworked, allow for dodge, blocks, and parries to stack (no longer 100% dodges; you create a glancing blow, even while further mitigating the attack with a block and/or parry where all of these chances are increased as enemy accuracy decreases). Evasion or reduced enemy accuracy then increases counterattack opportunities, instead of reducing them.

    - Bake unique counterattack mechanics into Gladiator that most shine in AoE situations.

    > Now Flash adds MT damage and you benefit from supporting Dark Arts - Dark Passenger casts, etc.

    Alternatively, if SE just made it so PLDs could dodge, parry, or especially block while casting, you stop losing extra health while casting Clemency, so you can better cover your healing needs while your AST spams Gravity or WHM spams Holy past the stun-lock.
    (2)

  4. #54
    Player
    f_campbell3's Avatar
    Join Date
    Aug 2013
    Posts
    3
    Character
    Vega Rising
    World
    Balmung
    Main Class
    Marauder Lv 60
    Or just make circle of scorn an enmity generator and put it on the gcd. I agree make flash something cool and pld exclusive. Only thing is warrior might miss flash
    (0)

  5. #55
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by MiniPrinny View Post
    Paladins have an identity. They're the royal knight that leads the party through their darkest hours.
    And where, exactly, are you getting this identity? Because in my playing Paladin (and my tireless examination of it), that's not the identity I picked up.

    Quote Originally Posted by MiniPrinny View Post
    The problem is that most players don't get to see Paladin at its fullest. What Paladins do to ease A7S is disgusting. Their healing, support, and defensive abilities all have a use in that fight, and their single-target offensive power has plenty of time to shine. A Paladin could prevent a tank swap if you're using a Dark Knight main tank, a Paladin can ease the damage on a damage dealer after the double-stack Sizzlebeam, a Paladin can use Divine Veil regularly throughout the fight to soak Sizzlespark damage, a Paladin can take healer and tank jails with no issue and actually preforms better in the final tank jail than their peers, a Paladin can effortlessly transition to phase six through the use of Hallowed Ground, a Paladin OT can stun-lock the True Hearts in phases three and seven. And I'm sure I'm missing more of their maximum potential in that fight alone.

    Paladins just don't get enough opportunity to heal their allies, soak damage in ways that the other tanks just can't, mitigate otherwise nigh-deadly AoEs to something manageable, give healers plenty of time to pitch in extremely helpful damage, ect. Regardless of their lack of opportunity, I think Paladins are the most well balanced tank. They have clear cut strengths and weaknesses, they sacrifice AoE damage and overall damage for unparalleled support and a toolkit rivaled only by Machinists. Meanwhile, Warrior is too strong (even Yoshida has admitted to this) and only has "requires high skill to maximize potential" as their drawback, and Dark Knight, even though I main and love it, is a hot mess.
    So you're saying that the established identity of Paladins is the one who leads the charge, but then you're saying their best position in a raid comp is as OT beside a DRK? That seems a bit inconsistent (which makes sense, because the Paladin toolkit itself is very schizophrenic; we are most performant when we are not "leading the charge", but our shield, its mechanics, and our cooldowns supposedly make us best suited to do exactly that).

    Quote Originally Posted by Shurrikhan View Post
    Just in case this suggestion hasn't been tossed out already:

    - If/when RNG mitigation is eventually reworked, allow for dodge, blocks, and parries to stack (no longer 100% dodges; you create a glancing blow, even while further mitigating the attack with a block and/or parry where all of these chances are increased as enemy accuracy decreases). Evasion or reduced enemy accuracy then increases counterattack opportunities, instead of reducing them.
    I like this idea, because then no one would laugh at me for being a Parry-stacking PLD. Or okay, a lot fewer people would laugh at me for it.

    Quote Originally Posted by Shurrikhan View Post
    - Bake unique counterattack mechanics into Gladiator that most shine in AoE situations.
    YES. I like this as either an automatic thing or as an oGCD proc on damage taken (with a 1-sec internal CD). Make it so you can either counterattack one enemy for 100 potency, or slash all enemies in front of you for 60 potency apiece in response to a successful block/parry/dodge.

    Quote Originally Posted by Shurrikhan View Post
    > Now Flash adds MT damage and you benefit from supporting Dark Arts - Dark Passenger casts, etc.
    This would add some nice utility, but I'm genuinely curious as to how they'd be able to code for this (since MT isn't a hard-coded thing). Maybe tie it to the top of the enmity table?

    Quote Originally Posted by Shurrikhan View Post
    Alternatively, if SE just made it so PLDs could dodge, parry, or especially block while casting, you stop losing extra health while casting Clemency, so you can better cover your healing needs while your AST spams Gravity or WHM spams Holy past the stun-lock.
    I believe it's been suggested before, but Tempered Will could be modified to fit this role pretty well. If they reduced the cooldown to say 120s and made it so players could dodge, parry, and block incoming attacks as well as avoid interruption, it would be very useful. They could also add a component where blocking has a 10% chance to reset the cooldown.

    I'd also like to see a GLD skill that turns Parry into Block Rate. If we have a shield, it doesn't make sense for us to stop an attack with our sword.
    (0)
    Last edited by Jpec07; 09-03-2016 at 01:47 AM.
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  6. #56
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Jpec07 View Post
    And where, exactly, are you getting this identity? Because in my playing Paladin (and my tireless examination of it), that's not the identity I picked up.
    Did you just click through all the class and job quests and not read anything? Because that is exactly what the Paladin is.

    Quote Originally Posted by Jpec07 View Post
    YES. I like this as either an automatic thing or as an oGCD proc on damage taken (with a 1-sec internal CD). Make it so you can either counterattack one enemy for 100 potency, or slash all enemies in front of you for 60 potency apiece in response to a successful block/parry/dodge.
    I'd be OK with some sort of Trait for Bulwark that let you counter-attack for 50-75 potency whenever you block an attack while Bulwark is active. But permanent oGCD AoE attacks whenever you block or parry or dodge? How do you spell overpowered again?

    Quote Originally Posted by Jpec07 View Post
    If we have a shield, it doesn't make sense for us to stop an attack with our sword.
    Actually it makes perfect sense. Your shield only covers one side of your body. On the other side of your body is... a sword!
    (1)
    Last edited by Paikis; 09-03-2016 at 06:46 AM. Reason: 1000 char

  7. #57
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Paikis View Post
    Did you just click through all the class and job quests and not read anything? Because that is exactly what the Paladin is.
    Take a look at the essay I wrote, linked in my signature, titled: "What Makes a Paladin." I am very intimately familiar with the travesty of the class' story and lack of in-game definition.

    EDIT: In case you can't see my signature for some reason: What Makes a Paladin
    (0)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  8. #58
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jpec07 View Post
    YES. I like this as either an automatic thing or as an oGCD proc on damage taken (with a 1-sec internal CD). Make it so you can either counterattack one enemy for 100 potency, or slash all enemies in front of you for 60 potency apiece in response to a successful block/parry/dodge.
    They could simply bring back Shield Swipe on GCD and make it a conal AoE like War Drum was in 1.x. (With the proper potency)
    (0)

  9. #59
    Player
    MiniPrinny's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    448
    Character
    Sakura Yukimoto
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jpec07 View Post
    -snip-
    "A free paladin has no master. Instead she travels all lands, and in every place takes up the cause of the unarmed and defenseless. You swear fealty not to a lord, but to yourself─you are nobility amongst adventurers." - Jenlyns, in the very first Paladin quest: "Paladin's Pledge"

    Additionally, I only mentioned the situations where their brief reprise as an off-tank comes into play. Raid tanking isn't a set "OT does DPS, MT tanks most of the fight" situation, it never has been. The OT in this game spends their fair share of almost every fight tanking, soaking attacks with the MT, or dealing with mechanics that the MT can't due to lack of resources, the risk being too high, or the enemies being too strong. You lead the charge regardless of your role in that fight in particular, you just may not always be handling the boss directly depending on the situation, which is fine.
    (1)
    Something... something... edginess... shadows... wait... I'm supposed to be a paragon of love and justice!

  10. #60
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by MiniPrinny View Post
    "A free paladin has no master. Instead she travels all lands, and in every place takes up the cause of the unarmed and defenseless. You swear fealty not to a lord, but to yourself─you are nobility amongst adventurers." - Jenlyns, in the very first Paladin quest: "Paladin's Pledge"
    Considering the Paladins in this game are members of the Sultansworn, this description has nothing to do with the lore of the job.
    Another funny thing, the PLD quest is the only one where your goal is your own pride...while Warriors learn to control their Inner Beast thanks to their desire of protecting people...
    (0)

Page 6 of 18 FirstFirst ... 4 5 6 7 8 16 ... LastLast