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  1. #11
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by zosia View Post
    You're still missing the point. This pattern of devaluing time invested into the game needs to be addressed on all fronts. No one has problems with reasonable nerfs and nerfs over time, but what this game does turns players off to staying subbed long term. It only takes 2-3 patches to figure you out only need to really sub a few months a year to have the exact same character progression as someone subbed year around. This causes less people to stick around and that sort of apathy always leads to more lost subs.

    Like in your post where you use Yokai as an example. Why are we going to grind out all the weapons and the glowing mount when SE will just put the rewards in the cash shop like they did from the lightning returns event? After the Yokai event ends, people that missed it will whine so much that SE will ultimately put them in the cash shop.

    These are the incentive problems we are talking about. Why try now when you know there will be a much easier approach to come?
    No, I am not. You're just insisting only your perspective has any merit. And you're arguing in circles. Nerfs of any caliber-- according to you -- result in overall player apathy. Therefore, how can any be reasonable? Say they left mount drops at exactly the same rate. A person waiting several patch cycles will always have a far easier time because those bosses are going to melt. Look at Garuda. No one does her mechanics anymore. You have premades with a single tank, a single healer and six DPS who utterly annihilate her in a few minutes tops. You really don't even need a healer nowadays if the tank can handle it. Good luck trying that back in 2.1.

    Hmm, going out on a limb here but I suspect that $65 price tag might be a good deterrent. You're acting like the Lightning Event, or other like-minded, were monumental. I guarantee you the players unsubbed now, would still be unsubbed even if every piece of event content remained lost in time. They unsubbed because they were bored. Running Ravana a hundred times would likely contribute to said boredom not alleviate it.

    Because generally people want it now. They don't want to wait a year. Look no further than the recent delays to No Man's Sky and Final Fantasy XV. People lost their collective minds over two months. Here's the thing though, if you make so players who have played for longer have a distinct and continual advantage over those who don't, you will never see new players. I started around HW's release. Why would I continue playing if no matter what I do, someone from launch is ahead of me not because of their individual skill, but because they picked up the game before I did?

    You also continuously ignore other outside factors. Legion is a massive expansion. And seeing a number of FFXIV players are either former or current WoW players, this will inevitably influence these numbers, especially when we're in a "catch up" patch-- oft criticised for not having enough to do for people already "caught up." Once again, I guarantee if by 4.0, we saw three Primals, a complete and successful overhaul of Diadem, objective and/or more dynamic based content, no more tome grinding, and just more to do in general, you'd see people sticking around longer. For some, one primal and two faceroll dungeons just isn't enough to keep them playing even with PvP and PotD. No amount of mounts, minions or gear will change that even if it lasted for years. (Mount drop rates technically last a year, btw)
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    Last edited by Bourne_Endeavor; 08-23-2016 at 08:56 PM.