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  1. #1
    Player
    CookieMonsta's Avatar
    Join Date
    Jul 2015
    Posts
    478
    Character
    Shirayuki Kova
    World
    Tonberry
    Main Class
    Dragoon Lv 66
    Quote Originally Posted by Bourne_Endeavor View Post
    A time investment which requires no skill or actual effort and will inherently become easier over time even without better RNG. Would that same frustration not manifest if say, you had to clear Nidhogg EX 267 times before finally getting a Pigeon drop while I managed the exact same accomplishment in only 23? Because I can tell you right now if the reverse happened, well, a quote from FFIX sums up my opinion of the game nicely: "I'm sharpening my knife, kupo." I'd have put in only a tenth of the effort and walked away with the same reward. We are not talking about progression gear or achievements, but RNG. Like I said already, you are not going to convince someone bored of the game to stay because they got lucky one day. Sure, the initial euphoria may sate them for a bit, however it will wear off when they're now faced with yet again wondering what to do.

    Content that necessitates skill, like raiding, I do think should remain relevant longer, and its rewards not so easily squished. But RNG isn't rewarding. It's just dumb luck.
    Yes and no, you can't underestimate the attractive power of RnG. Its the whole psychology of why gambling is so potent. However, everybody has different tolerances to risk and reward thus some are drawn and motivated more than others. Some RnG is good because it delays predictable outcomes, however, the real devil you speak of is unshielded RnG. That is True RnG, this is the real killer that causes all but the most tolerant people to unsub.
    (2)

  2. #2
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by CookieMonsta View Post
    Yes and no, you can't underestimate the attractive power of RnG. Its the whole psychology of why gambling is so potent. However, everybody has different tolerances to risk and reward thus some are drawn and motivated more than others. Some RnG is good because it delays predictable outcomes, however, the real devil you speak of is unshielded RnG. That is True RnG, this is the real killer that causes all but the most tolerant people to unsub.
    Aye. However, my point isn't the merits of RNG, but whether it will keep people who are bored of the game inclined to continue playing. Like I said above, they could leave drop rates absurdly low, not nerf the Anima or whatever else and the people who unsubbed largely won't care because odds are they stopped playing from boredom. If you look at patch 3.3 from a pure raider perspective. You have two faceroll dungeons, Nidhogg, Weeping City and PotD. For some people, that just isn't enough to keep them occupied over a near four month span. Even if the devs announced we'd be staying at ilvl 240 until the next expansion at a minimum, it wouldn't bring back players who lost interest from a lack of content.
    (1)