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  1. #1
    Player
    zosia's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    581
    Character
    Zosia Twinrova
    World
    Cactuar
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Ibi View Post
    As Thayos already pointed out, you've completely missed the point. Again. We're not talking about casual content.

    We're talking about challenging end game content other than Savage raiding. Even WoW is adding things like world events, Mythic+ dungeons in 7.0 and the large scale dungeon with the revamped Karazahn in 7.1. FFXI had a ton of endgame content that was nothing like Savage raiding, plenty of which could be adapted into content for XIV.
    Why did players participate in Mythic dungeons in wow? Why did players participate in dynamis, sea, sky, etc? What are one of the primary end goal of these activities, especially repeat clears? Power progression. People wanted powerful cool looking gear that enhance their character. What you don't seem to understand is that you guys HAVE plenty of diversified content, it's just not very compelling to do. Why? Because the rewards suck from the top down. Casual players have 24 mans, new experts, hunts, gordias and midas normal, the relic. There is plenty of casual content, but the rewards and the acquisition methods for the relic are TERRIBLE!

    Also, anything that gives eso, law, lore, etc is work towards progressing your characters power past the level cap I.E. END GAME CONTENT!!!!!!

    If you guys wanted more challenging content, maybe there shouldn't have been so much defending of SE catering to the lowest common denominator. This is the bed the non-raiding casual community wanted, and it's glorious! That white armor polish definitely doubles as game polish too... maybe? lol

    If you honestly believe that adding things like mounts, titles, and glamours to raiding would do more for sub retention than increasing the variety of challenging end game content, you're either delusional or hilariously out of touch.
    Let me quote myself since you obviously missed it with your first read through.


    Quote Originally Posted by zosia View Post
    It's a big part of the point. The raid rewards sucking is the same pattern dragging down the rest of the game.
    Now, please pull your head out of rear please and understand that until the reward structure is fixed from top to bottom, for both raiders and casuals, that content will simply remain underwhelming and people will not be compelled to retain their sub. You can't just fix the bottom end of the reward latter and forget the top, that does not make for a sound latter.
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    Last edited by zosia; 08-20-2016 at 05:35 AM.