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Thread: BRD/MCH in 4.0

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  1. #1
    Player
    Velhart's Avatar
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    Mar 2011
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    Ul'Dah
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    Velhart Aurion
    World
    Hyperion
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    Machinist Lv 80
    Quote Originally Posted by Jonnycbad View Post
    You guys realize the reason GB/WM was added was to balance ranged DPS. Before, BRD could handle mechanics while still outputting good DPS, whereas a MNK or DRG would have to cease DPS to pick up a rock to feed the sandworm or to hit a lever or whatever mechanic. Even in raids, while melees have to sometimes back off from the DPS to avoid aoe circles or whatever, a BRD could keep shooting while dodging. To make this fair so that mechanics were dangerous for all jobs equally, and to balance outgoing damage with regards to avoiding mechanics, they needed a system to limit BRD and MCH. The solution was give them a stance that gives them access to new abilities and increase their damage by a % but make their weapon skills a cast instead of instant. There's no real way to fix WM/GB without changing the function. If BRD and MCH could dodge mechanics effortlessly without skipping a beat with their DPS, it gives them a huge edge. Granted, a good experience melee can still DPS while dodging mechanics, but the learning curve for doing good damage as a melee in say Sephiroth EX is much greater than it would be for a BRD or MCH without GB/WM in the same fight.
    This pretty much. Besides, I am still very mobile on MCH with GB on. It really is not a big deal dealing with cast times. If you actually get good at BRD or MCH, then your mobility is just fine. Sure you are not jumping all over the place, but you can still freely move for the most part if you actually know how to weave your rotation with your movement.

    If downvotes were a thing, I would probably get a lot of them for saying this, but I actually prefer GB. I hate the aesthetic of it, but I do like the concept. Perhaps it is because it feels like Marksmanship Hunter in WoW, but I like weaving my casts/rotation.
    (8)

  2. #2
    Player
    Duelle's Avatar
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    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Velhart View Post
    If downvotes were a thing, I would probably get a lot of them for saying this, but I actually prefer GB. I hate the aesthetic of it, but I do like the concept. Perhaps it is because it feels like Marksmanship Hunter in WoW, but I like weaving my casts/rotation.
    Except MM hunters are a mix of instant shots and casted shots, along with the option of casting their shots while moving. If MCH and BRD had been made similar to MM hunters, Lead Shot/Venomous Bite/Wind Bite would be instant, as would be Empyreal Arrow. And both would be able to cast while moving.
    Quote Originally Posted by AxelDH View Post
    Wanderers Minuet 2 / Gauss Barrelaga

    - Adds cast times to your cast times
    Yo dawg...
    (7)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player
    Velhart's Avatar
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    Velhart Aurion
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    Hyperion
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    Machinist Lv 80
    Quote Originally Posted by Duelle View Post
    Except MM hunters are a mix of instant shots and casted shots, along with the option of casting their shots while moving. If MCH and BRD had been made similar to MM hunters, Lead Shot/Venomous Bite/Wind Bite would be instant, as would be Empyreal Arrow. And both would be able to cast while moving.
    I think you took what I said too literal. Said it felt like it, not exactly like it.
    (0)

  4. #4
    Player
    Underdog2204's Avatar
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    Aug 2013
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    Character
    Dacien Valtin
    World
    Odin
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Velhart View Post
    This pretty much. Besides, I am still very mobile on MCH with GB on. It really is not a big deal dealing with cast times. If you actually get good at BRD or MCH, then your mobility is just fine. Sure you are not jumping all over the place, but you can still freely move for the most part if you actually know how to weave your rotation with your movement.

    If downvotes were a thing, I would probably get a lot of them for saying this, but I actually prefer GB. I hate the aesthetic of it, but I do like the concept. Perhaps it is because it feels like Marksmanship Hunter in WoW, but I like weaving my casts/rotation.
    I second this, movement is not an issue.

    The cast times are miniscule, so small infact you get get one off and still have time to move out of AoE's.. Stutterstepping is incredibly easy to do on them.. The classes are still pretty mobile I just don't have to see BRD's running in cricles, spamming jump and paying little attention in my groups anymore. It's a change I can't say I mind.

    I'm personally at a point where the loss of them when synced down to lower levels irritates me xD
    (6)
    Last edited by Underdog2204; 09-20-2016 at 01:33 AM.