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Thread: BRD/MCH in 4.0

  1. #21
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by MPNZ View Post
    And, the only terrible one was the nerf that was given to shadowbind because of PvP, IMO. But, the demands for nerfs didn't stop, because of our infinite up-time, high aggro, and popularity of it being a move-and-shoot class that people would claim that our DPS was too high, and nothing seemed to satisfy them until wanderer's minuet and the number of bards decreased. It reminds me of the party I was in when I first got to Hatalali. What was it they said? "Archers are the retard class" and "always the Archer". Gee, like, I wonder if people just, um, hate archers for some reason... My first random party experience too. Going through Deepcroft was way more fun.
    Been playing since Day 1 and I have never heard people say that. If anything it was DRG's who were getting a bad rep. Before 3.0, BRD was the most popular because it was the easiest and took the least amount of effort to be good at in comparison to other DPS jobs. SE put them at a level in 3.0 that gave them more of a balance with a learning curve with other DPS. I would still argue that BRD is the easiest, but it has more equal footing with other jobs now.
    (5)

  2. #22
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    The cast bar could at least say aiming or preparing instead of casting.
    (3)

  3. #23
    Player
    Instrumentality's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    413
    Character
    Eureka Evergarden
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Remove WM/GB, give BRD/MCH Sniper Training from MM Hunter in WoW.

    Also give them back full weapon damage because why not at this point.
    (6)
    My life while tanking is an existential hell from which there is no escape.

  4. #24
    Player
    Renius's Avatar
    Join Date
    Jun 2014
    Location
    New Gridania
    Posts
    269
    Character
    Atticus Max
    World
    Coeurl
    Main Class
    Archer Lv 70
    Bard needs to have the ability to shoot 3 arrows at once with a quick shot skill and should also have an ability that allows an arrow to pierce several enemies if in a direct row in front of him.
    (0)

  5. #25
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,801
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    I'm really hoping for a cross class into something that can be mobile/ranged and set traps or explosive weapons similar to hunter in Dragon Age Origins.
    (1)

  6. #26
    Player
    Yoruichi4478's Avatar
    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    385
    Character
    Kya Purrcy
    World
    Hyperion
    Main Class
    Bard Lv 80
    Quote Originally Posted by Jonnycbad View Post
    You guys realize the reason GB/WM was added was to balance ranged DPS.
    We weren't broken, we were unique. Something to appeal those who wanted ranged and mobility. The cost? Support based and lower dps compared to melee and real casters. Back then we were told melee got the dps lb and the higher dps output because they risked more than a ranged job in their proximity to the boss, so if u wanted to do high dps you chose a job that would do that, provided you played it correctly. There was nothing wrong with being a mobile ranged. We didn't need that kind of balancing, some of us just don't like being melee or casters due to the cast bars (speaking generally here don't go biting my head off). I read enough threads so I'm just remembering also from them what some said their reasons were for playing brd back then. Casting isn't for everyone, nor to everyone's liking. Why should melee be the only ones still allowed to move w/o a caster bar 24/7? BRD had the mobility of melee with the benefit of ranged but the price was lesser dps and support abilities which those who played BRD as far as I know, had no complaints over because why? Maybe because they got to play the one job they liked out of all of them and the playstyles demanded of each job's design.
    (14)
    Last edited by Yoruichi4478; 08-23-2016 at 09:51 AM.

  7. #27
    Player
    Id_Slayer's Avatar
    Join Date
    Sep 2013
    Posts
    63
    Character
    Lacaan Vasiim
    World
    Cactuar
    Main Class
    Archer Lv 92
    Mch: Please left hand of the dev team talk to the right hand. Smn's pets were unaffected by the player character's buffs, so it carves out the job's total DPS, not being able to accept the dmg increases from raging strikes, blood for blood, hawk's eye, internal release etc. Then they fixed SMN. Why did we start at square one like noobs with the MCH turret design? Fix this so that MCH turret is fully effected by the player's own buffs.

    There needs to be some sort of exponential increase for MCH's in the same way Crit helps BRD's making bloodletter proc.

    Perhaps something like residual energy discharge- every time you go through a GCD shot, your bot builds a small charge. It gets bigger and bigger steadily, and can be discharged with a new ability. You can discharge it after every GCD and get a very, very tiny effect, or use it every 10 gcd's and get a much stronger effect. That discharge can take form based on which bot is out and weather or not it's promoted.

    Rook residual energy discharge: high single-target damage. always a critical hit. 20-200 potency
    ---promoted discharge: instant TP recharge to players in range(20tp-150tp) and physical damage reduction (1%-5%, 5-10s duration)

    Bishop residual energy discharge: large radius aoe burst + stun/bind(larger than blizzard aoe range. dmg equal to a single aoe burst extra and up to double the normal damage.)
    ---promoted discharge: instant MP recharge(1-10%) to players in range, and magic damage reduction(1%-5%,5-10s))

    Brd: Empyreal arrow without a cast time(seriously its not a gcd, wtf?- gauss round and ricochet shot don't have cast times for MCH, which are the most equivalent abilities)

    Maybe they can get some songs that mimic an AST's cards effects like increased defense, damage, skill/spell speed, ability recharge, mp or tp insta-recharge. Perhaps a singular song that is instant and gives every player in range one of said affects. 30s duration, cd same as battle voice. If the target gets the mp or tp insta affect, it should be in the 150tp~ or 7~10% mp range.
    (3)
    Last edited by Id_Slayer; 08-23-2016 at 02:49 PM.

  8. #28
    Player
    Empty-handed's Avatar
    Join Date
    Dec 2013
    Posts
    297
    Character
    Empty Handed
    World
    Ragnarok
    Main Class
    Leatherworker Lv 60
    mch needed fixes:

    - remove the 30s ammo duration. and make it like aetherflow stacks.
    - allow us to pre maturely detonate wildfire (by using the skill again).
    - ricochet being a proper multiplier aoe dmg (like flare, holy... etc). instead of the current 100 potency to 1 target and 200 potency "distributed" among all nearby targets.

    mch 4.0 suggestions:

    - new self healing skill. Injection. that has initial instant hp restore. then it would restore hp overtime for 18s duration. (similar to Aspected Benefic). (new Skill)
    - ammo buffed spread shot would proc grenado for reduced tp cost and slightly higher potency. (trait)
    - new skill: Nuke Bomb. allow wildfire to explode in an aoe to all nearby enemies. (place wildfire on 1target, do your wildfire rotation, then press nuke bomb to make wildfire explode as an aoe move) (new skill)
    - heartbeat CD reduced to 12s (similar to misery's end) (trait)
    - new skill: Rook Force-field and Bishop Force-field, similar button to Promotion for activation. the Rook Autotorret would emit a bubble like forceflield that reduces physical dmg to anyone standing inside it. bishop force-field for magic damage protection. graphics very similar to Keeper of the Lake when fighting Midgardsormr (remember when we activate a small device that generates a small bubble, yep similar to that one ). (this will drain MP at extremely rapid rate. and disables turrets auto attacks, range could be as big as asylum 6y ).


    not changing how the class plays. but giving it much needed self heal. and enhancing their aoe dmg in some areas to compete to how broken brd is in an aoe scenario -_- . plus giving it additional support with the force fields to help mitigate massive dmg in raid situations.
    (1)

  9. #29
    Player
    Rioszz's Avatar
    Join Date
    Oct 2014
    Posts
    35
    Character
    Rioszz Shan
    World
    Ragnarok
    Main Class
    Bard Lv 60
    Quote Originally Posted by Id_Slayer View Post
    Mch: Please left hand of the dev team talk to the right hand. Smn's pets were unaffected by the player character's buffs, so it carves out the job's total DPS, not being able to accept the dmg increases from raging strikes, blood for blood, hawk's eye, internal release etc. Then they fixed SMN. Why did we start at square one like noobs with the MCH turret design? Fix this so that MCH turret is fully effected by the player's own buffs.
    Just to clarify. Are you under the impression that summoner pet's are also affected by personal buffs such as Raging Strikes after they "fixed" summoner?
    Correct me if i misunderstood your statement, but pet's are only affected by food buffs and potions, this counts for every pet in the game, being it scholar fairy, summoner egi's or mch turrets.

    Personal buffs such as Raging Strikes, Blood for Blood and Hawk's eye were never meant to be shared between the owner/pet.
    (3)
    Last edited by Rioszz; 09-02-2016 at 05:20 PM.

  10. #30
    Player
    Rudrose's Avatar
    Join Date
    Feb 2014
    Posts
    11
    Character
    Rudrose Caliphus
    World
    Siren
    Main Class
    Conjurer Lv 44
    They need to put the BARD back at Realm Reborn status. We should be able to move and shoot, that was easily one of the worst changes they made. They literally drove people away from the class. And all you need to do is change Wanderer's Minuet to this-

    Wanderer's Minuet(Numbers can be tweaked as needed)-120 sec cd, 20 sec duration. Moves are now cast times. Loses auto attacks, 40% dmg increase.

    So basically the same thing it is now except instead of being a permanent form, it would be a buff, or state you would go into temporarily. This would give Wanderer's Minuet something it has yet to have, excitement. People would actually be excited to use the move. "Sweet, I don't have to dodge aoe's for the next 20 sec, I'll hit WM and lay on the hurt". You'd keep everything that makes the Bard great and give people a reason to look forward to singing that song.

    To me that seems the most straight-forward way to keep the idea of the move but not make it so intrinsic to the job.
    (5)

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