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Thread: BRD/MCH in 4.0

  1. #11
    Player
    AxelDH's Avatar
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    Jan 2014
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    Character
    Axel Darkhero
    World
    Phoenix
    Main Class
    Archer Lv 100
    Wanderers Minuet 2 / Gauss Barrelaga

    - Increases attack power by 200%
    - Actually turns you into a turret, so you cant move at all
    - Adds cast times to your cast times
    (19)

  2. #12
    Player
    Jonnycbad's Avatar
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    Character
    Seraphus Highwynn
    World
    Gilgamesh
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    Lancer Lv 100
    You guys realize the reason GB/WM was added was to balance ranged DPS. Before, BRD could handle mechanics while still outputting good DPS, whereas a MNK or DRG would have to cease DPS to pick up a rock to feed the sandworm or to hit a lever or whatever mechanic. Even in raids, while melees have to sometimes back off from the DPS to avoid aoe circles or whatever, a BRD could keep shooting while dodging. To make this fair so that mechanics were dangerous for all jobs equally, and to balance outgoing damage with regards to avoiding mechanics, they needed a system to limit BRD and MCH. The solution was give them a stance that gives them access to new abilities and increase their damage by a % but make their weapon skills a cast instead of instant. There's no real way to fix WM/GB without changing the function. If BRD and MCH could dodge mechanics effortlessly without skipping a beat with their DPS, it gives them a huge edge. Granted, a good experience melee can still DPS while dodging mechanics, but the learning curve for doing good damage as a melee in say Sephiroth EX is much greater than it would be for a BRD or MCH without GB/WM in the same fight.
    (4)

  3. #13
    Player
    Jandor's Avatar
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    Ul'dah
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    Character
    Tal Young
    World
    Cerberus
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    Gunbreaker Lv 100
    Quote Originally Posted by Jonnycbad View Post
    You guys realize the reason GB/WM was added was to balance ranged DPS. Before, BRD could handle mechanics while still outputting good DPS.
    If that was the case why were we not seeing full BRD groups everywhere back in 2.0?
    (5)
    Last edited by Jandor; 08-20-2016 at 02:46 AM. Reason: removed the needless sarcasm.

  4. #14
    Player
    Dzian's Avatar
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    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Jonnycbad View Post
    You guys realize the reason GB/WM was added was to balance ranged DPS. Before, BRD could handle mechanics while still outputting good DPS, whereas a MNK or DRG would have to cease DPS to pick up a rock to feed the sandworm or to hit a lever or whatever mechanic. Even in raids, while melees have to sometimes back off from the DPS to avoid aoe circles or whatever, a BRD could keep shooting while dodging. To make this fair so that mechanics were dangerous for all jobs equally, and to balance outgoing damage with regards to avoiding mechanics, they needed a system to limit BRD and MCH. The solution was give them a stance that gives them access to new abilities and increase their damage by a % but make their weapon skills a cast instead of instant. There's no real way to fix WM/GB without changing the function. If BRD and MCH could dodge mechanics effortlessly without skipping a beat with their DPS, it gives them a huge edge. Granted, a good experience melee can still DPS while dodging mechanics, but the learning curve for doing good damage as a melee in say Sephiroth EX is much greater than it would be for a BRD or MCH without GB/WM in the same fight.
    The proble is that the mobility was a crucial deciding factor for many bards that came at the cost of reduced dps. and as quite a few folks have said in various threads. if they intend to keep the bow mage cast times and lack of mobility then a brds dps should be ancreased to be comparable and a lot more in line to other casters.

    Also the support role argument doesn't even work much anymore as support is quite spread across a variety of jobs for example foe req isn't that different to delirium , storms path, dancing edge etc.

    so if they remove the mobility they need to boost the dps inline with other casters,

    wanderers minuet is the sole reason a lot of folks I know don't play bard anymore. I take mine to the occasional 50 roulette or msq roulette but other than that it never sees the light of day. and probably never will till they do something about WM and the lack of mobility
    (14)
    Last edited by Dzian; 08-20-2016 at 02:47 AM.

  5. #15
    Player
    Velhart's Avatar
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    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Jonnycbad View Post
    You guys realize the reason GB/WM was added was to balance ranged DPS. Before, BRD could handle mechanics while still outputting good DPS, whereas a MNK or DRG would have to cease DPS to pick up a rock to feed the sandworm or to hit a lever or whatever mechanic. Even in raids, while melees have to sometimes back off from the DPS to avoid aoe circles or whatever, a BRD could keep shooting while dodging. To make this fair so that mechanics were dangerous for all jobs equally, and to balance outgoing damage with regards to avoiding mechanics, they needed a system to limit BRD and MCH. The solution was give them a stance that gives them access to new abilities and increase their damage by a % but make their weapon skills a cast instead of instant. There's no real way to fix WM/GB without changing the function. If BRD and MCH could dodge mechanics effortlessly without skipping a beat with their DPS, it gives them a huge edge. Granted, a good experience melee can still DPS while dodging mechanics, but the learning curve for doing good damage as a melee in say Sephiroth EX is much greater than it would be for a BRD or MCH without GB/WM in the same fight.
    This pretty much. Besides, I am still very mobile on MCH with GB on. It really is not a big deal dealing with cast times. If you actually get good at BRD or MCH, then your mobility is just fine. Sure you are not jumping all over the place, but you can still freely move for the most part if you actually know how to weave your rotation with your movement.

    If downvotes were a thing, I would probably get a lot of them for saying this, but I actually prefer GB. I hate the aesthetic of it, but I do like the concept. Perhaps it is because it feels like Marksmanship Hunter in WoW, but I like weaving my casts/rotation.
    (8)

  6. #16
    Player
    ChaozK's Avatar
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    Aug 2013
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    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Jandor View Post
    If that was the case why were we not seeing full BRD groups everywhere back in 2.0?
    Well tbf that actually happened in 2.0 but was fixed in 2.1 with BRD nerfs and giant melee buffs.
    (8)

  7. #17
    Player
    Duelle's Avatar
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Velhart View Post
    If downvotes were a thing, I would probably get a lot of them for saying this, but I actually prefer GB. I hate the aesthetic of it, but I do like the concept. Perhaps it is because it feels like Marksmanship Hunter in WoW, but I like weaving my casts/rotation.
    Except MM hunters are a mix of instant shots and casted shots, along with the option of casting their shots while moving. If MCH and BRD had been made similar to MM hunters, Lead Shot/Venomous Bite/Wind Bite would be instant, as would be Empyreal Arrow. And both would be able to cast while moving.
    Quote Originally Posted by AxelDH View Post
    Wanderers Minuet 2 / Gauss Barrelaga

    - Adds cast times to your cast times
    Yo dawg...
    (7)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #18
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jandor View Post
    My (admittedly) quick googling shows the speed record is real at least, and he hasn't even got Hydaelyn helping him out.

    Rest seems a bit faked, cool though. Like watching a magic act.
    It's plenty viable for shooting people in the throat. Just, depending on the range, don't expect it to pierce armor, or even cut into bone enough to sink into shielded vitals. To put in in-game terms, it's something Miqote game-hunters might do, much to the chagrin of Elezen archers...

    On which note: I'd like to see more of the idea of going back and forth between two styles, say Quick Draw and Full Draw, where optimal play is a blend between the rapid style of the 50 Bard and the more caster-like style of the 60 Bard. It could also keep us from feeling such a jarring change from playstyle to the other, instead allowing us to reach the more marksman-like style earlier on (hopefully within the Archer class itself), and gradually increase the extent of it while also increasing the rapidness of the default stance even further. Give each a buff generation that, depending on how you look at it, does a better job of advancing its own needs or that of the opposite style, and each their own way of playing with Bloodletter (to which I honestly hope the Full Draw can finally give back its 1.x's lazer cannon feel, while the Quick Draw can reduce its animation lock and increase its immediacy a bit).

    As for just making Bard stance-dancing more viable without touching WM itself, a reduction to WM's lock-in duration, new options for Bloodletter, and/or certain buffs or chance normalization to Heavier/Straighter Shot could probably do wonders.

    I leave MCH for a new time. I just hope they move away from it being a such a Bard copy, and start fleshing out its sense of being an engineer, be that through more turret use, gun attachments, or even making grenades themselves a real thing rather than just a Wide Volley that's actually worth using in the form of Grenado Shot.

    ...Oh, and of course, fix Skill Speed oversights.

    Quote Originally Posted by Velhart View Post
    This pretty much. Besides, I am still very mobile on MCH with GB on. It really is not a big deal dealing with cast times. If you actually get good at BRD or MCH, then your mobility is just fine. Sure you are not jumping all over the place, but you can still freely move for the most part if you actually know how to weave your rotation with your movement.

    If downvotes were a thing, I would probably get a lot of them for saying this, but I actually prefer GB. I hate the aesthetic of it, but I do like the concept. Perhaps it is because it feels like Marksmanship Hunter in WoW, but I like weaving my casts/rotation.
    Nah, I feel the same way about WM on the whole. I really do like going back and going ham on a level 50 synced run every once in a while, but the gameplay with WM actually feels more intricate, more urgent, and a bit more exciting to me. And it's not like I utterly can't turn off WM and AoE as the tank's still gathering, if I wanted to. I was actually playing WoW's WoD MM hunter, too, around the same time I started doing Savage content with WM, and I can certain see why you've pointed out the connection. That said, I actually feel a lot more mobile with WM and its cast times than a WoD hunter typically felt to me with its Sniper Training. Perhaps I just prefer stutter-stepping and the occasional free mobility to the 3 seconds of movement between longer stops, most of which would be wasted anyways.

    It makes me hesitant to wish for changes such as, say, having movement speed decrease as the skill progresses its cast (though can cast while moving) and/or have the cast progress slower while moving. I like playing chicken with AoEs by now, and I'm not sure if waddling out of an AoE would feel as satisfying as springing out at the last second in an EA animation.

    That said, I do find the way WM was introduced atrocious. Not does its 15 second lock cost you 500 potency of AAs even when you don't have the WM-specific skills at 52 to pay off that debt outside of AoE, it's a drastically different gameplay style introduced in a single acquisition. There's nothing sniper-like about a Bard. If a Bard should have sniper-like elements, it should be because the class already had them. The only exception to that rule I can imagine is if somehow Bard-style magics (I thought we were singers, though, not weapon enchanters?) were expanding the bow to make it more powerful but harder to draw. But that doesn't seem to be the case.

    Instead, we sing a wish upon the wind that with the sacrifice of our firstborn oGCD and our highly-contributive auto-attacks, our damage might be increased.

    Quote Originally Posted by Jandor View Post
    If that was the case why were we not seeing full BRD groups everywhere back in 2.0?
    I did some of those. They cleared shit pretty fast. That said, double Bard was more the norm, if only to make more use of casters. One could Ballad while the other would Foe, giving healers infinite mana with which to dps and heal while making the other Foe last forever. If there was downtime, you'd eventually swap. Even with 2.1, my team stayed with double Bard. Paeon was great for our Dragoon's AoE dps on T4, Ballad for allowing the Paeon and Foe... Even as melee dps increased, it felt like our value increased a bit because of it, as long as there were situations that could make use of our songs. And we tended to have the highest damage dealt in T5. Usually in Titan and Garuda Ex, too. (Further changes later, we were still damn reliable in T6 and T7, and then necessary for Paeon again in T8 before excelling in last phase T9. All that mobility with the same relative level of damage that we have now and frequently more need for Paeon really made us shine.)
    (1)
    Last edited by Shurrikhan; 08-20-2016 at 07:04 PM.

  9. #19
    Player
    Velhart's Avatar
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    Mar 2011
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    Ul'Dah
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    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Duelle View Post
    Except MM hunters are a mix of instant shots and casted shots, along with the option of casting their shots while moving. If MCH and BRD had been made similar to MM hunters, Lead Shot/Venomous Bite/Wind Bite would be instant, as would be Empyreal Arrow. And both would be able to cast while moving.
    I think you took what I said too literal. Said it felt like it, not exactly like it.
    (0)

  10. #20
    Player
    MPNZ's Avatar
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    Sep 2013
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    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    Quote Originally Posted by ChaozK View Post
    Well tbf that actually happened in 2.0 but was fixed in 2.1 with BRD nerfs and giant melee buffs.
    And, the only terrible one was the nerf that was given to shadowbind because of PvP, IMO. But, the demands for nerfs didn't stop, because of our infinite up-time, high aggro, and popularity of it being a move-and-shoot class that people would claim that our DPS was too high, and nothing seemed to satisfy them until wanderer's minuet and the number of bards decreased. It reminds me of the party I was in when I first got to Hatalali. What was it they said? "Archers are the retard class" and "always the Archer". Gee, like, I wonder if people just, um, hate archers for some reason... My first random party experience too. Going through Deepcroft was way more fun.
    (6)

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