Quote Originally Posted by Lambdafish View Post
Quality of life changes exists to improve player experience and make systems more intuitive and easier to grasp, the devs have put in some great QoL changes for molehills in the past (quest icon changes, ability to see waymarks on minimap), and there is no drawback to improving the visibility and accessibility of a skill required by all tanks. You seem to like to blame players (get good scrub tank mentality etc.), and maybe it is the players fault, but that does not mean that the system cannot be improved.

If making this change allows even one tank to get provoke when they would have otherwise missed it, then that is one less tank without provoke in the DF. Personally I do think this is something we will see in the future, there is no reason not to.

Im actually quite reasonable. I enjoy most all the QoL changes that you mention. What change are you talking about specifically that you would like to see though? I dont see where the system is broken in any way here. Changes I generally frown upon are massive system overhauls that get suggested to fix a problem who's root cause is player ignorance or laziness. "Lets rework an entire system for a 1% minority of players who simply dont care or just dont get it" type of changes.. I dont think those are worthwile avenues.

Please let me know though what change you are eluding to when you say "Personally I do think this is something we will see in the future, there is no reason not to."