Quote Originally Posted by Krazymagic View Post
....If you want to be a sub par, or less than optimal tank sure. A tanks primary job is to hold threat. There will always be times leveling up where you need to grab instant threat on a mob. Either the dps goes crazy right at the start on the wrong mob, or an add shows up just as the healer blows a massive AOE heal, or if you die mid fight, but the healer swift cast and rez's you. Without provoke you will never get the mob back in a death scenario, unless the rest of the party also die to reset their threat.
From DRK 30 to drk 60 I can't say I ever came into a situation where the party was ever in danger because I didn't have provoke. I think there was one time where I had to spend 1 extra rotation to gain Agro, but that didn't even put the party in danger

Face it, in standard 4 man dungeons/ and hm 50 trials, and even 50+ msq dungeons/trials you can easily never need it.