I'm still hoping for bedazzler.


I'm still hoping for bedazzler.


I don't feel a need for another DoHand or Land.
He doesn't mind us conducting trials so close to his bazaar, so long as he's properly compensated... Yes, Portus, we pay him in sorcery-blasted bird flesh. - Cocobygo
I would think like an engineer or mechanic would be nice for doh since we got railroads and other magitech mounts. For lvling mechanic would need reciepes from other classes but when it catchs up for the new lvl cap it will be added to other reciepes. For dol idk. We could start it at lvl 30 like we did at other jobs. And when they increase the lvl cap new reciepes could be implemented with the new classes. I know it might be hard doing it and figuring it out but. It would be nice for something different besides dow or dom classes. Just a thought and wishful thinking.
Agreed. Especially DoL. We should make Botanist and Miner not identical. That would be better than making a new DoL. it's too late for the change though Botanist should've been more about gathering seeds and gardening then just being a miner with different nodes.


So???
Disciples of The Mind
Psychiatrist= Creates personality traits that can be ingrained in the player.
Mediator= Creates trinkets to commune in peace with monsters.
Massage Therapist= Works kinks out of player's bodies boosting potencies.
Disciples of The Heart
Love Doctor= Creates trinkets and creates romantic environments.
Witcher= Calls demons to possess players and trinkets giving them new powers.
Mathematician= Creates complex formulas for enhancing player skills and gear above the normal math.
Last edited by Sandpark; 08-17-2016 at 07:20 AM.

I would rather than creating a Independant doh/dol class, is unlock a "master crafter" class that would start at lvl 1 and progress as normal with own storyline as normal. The exception is that the skills are either a combination of all crafter classes or something unquie. All current recipes would be craft able by it with a bonus to whatever your specialists are. Unquie recipes could also be given tho them
Just tired of having to switch between 1 crafter to another to finish a craft and having 8 nearly identical armor sets


He doesn't mind us conducting trials so close to his bazaar, so long as he's properly compensated... Yes, Portus, we pay him in sorcery-blasted bird flesh. - Cocobygo



When i originally thought of jobs for the doh i wasnt thinking the specialist system, more like a combination of two existing ones like mechanic would be armorer and bsm and engineer could be like alchemist and armorer or something, (able to craft from both recipe tables as well as some new craft specific stuff)but instead we got this. If that whole build your magitek companion idea hadnt gotten scrapped a blueprints/mod system couldve been incorporated to make several new doh valid, materia maker/or alterist maybe even if they went along with the ideas about materia giving skill boost and traits....i can see a rancher sort of thing i mean we already got gardens why not have a farm too lmao

Seriously need more jobs; especially gathering. I'd love to see a Mechanic crafter that can create new mounts and an Animal Tamer as a gatherer for living mounts.
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