Page 9 of 39 FirstFirst ... 7 8 9 10 11 19 ... LastLast
Results 81 to 90 of 385
  1. #81
    Player
    Stormrider's Avatar
    Join Date
    Sep 2013
    Posts
    668
    Character
    Storm Rider
    World
    Balmung
    Main Class
    Miner Lv 60
    Since SE have been fibbbing about 3 months using 16 weeks instead. A16 week cycle between 3.1 and 3.2 and 16 weeks for 3.3 puts 3.4 Sept 27 or Oct 4. Then the question is a 3.5 if we get a 3.5 that would be Jan then a spring launch closer to 24 months. That is a lot of time left and what people feel is pretty low point now. I doubt we are getting another ninja to bump subs up.

    500k is healthy and people don't quite seem to value the gaming dollar the same as others, so cash shop makes up for lost subs and also doesn't cost them a lot bandwidth. Years ago I had seen an article about MMO costs and why 10 dollars has to be the minimum due to bandwidth and server costs before any actual game play is developed. How that has changed I am not sure most MMOs don't really talk about costs or gaming sites aren't interested in the costs to run one.
    (1)

  2. #82
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Given the utterly appalling completion rates of the raids, perhaps the take away from this is, don't spend so much on developing raids, or don't make them so stupidly hard and punishing.

    I wish that someone at SE would go take a look at the White Knight Chronicles extra dungeon Vellgander, it used a fairly simple layout, but yoe effectively fought 2 layers of respawning mini-bosses and trash to enable 4 switches that allow access to the main 'boss' for the floor,which could have included one or more bosses, a couple of mini-bosses and/or high level trash mobs.
    (2)

  3. #83
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Thayos View Post
    Now, if you were to compare trend lines from 2015 vs. 2016 (in line with the cycles of 2.x and 3.x), I'm guessing you'd see there are slightly less players overall right now, and SE definitely needs to address that. But the population is still healthy enough that I'm not at all worried.
    Courtesy of my spectacular Excel and MS Paint skills and the numbers in Kaurie's post:



    X-axis shows days since general access started.
    (3)
    Last edited by Ibi; 08-18-2016 at 04:46 AM.

  4. #84
    Player
    Kai_Lee's Avatar
    Join Date
    Sep 2014
    Posts
    794
    Character
    Kai Lee
    World
    Excalibur
    Main Class
    Lancer Lv 70
    I hope 3.4 do not drop in oct. That is too far.
    (1)

  5. #85
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kai_Lee View Post
    I hope 3.4 do not drop in oct. That is too far.
    We would've had a trailer for 3.4 by now if the patch was going to be released before October.
    (0)

  6. #86
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Thayos View Post
    Now, if you were to compare trend lines from 2015 vs. 2016 (in line with the cycles of 2.x and 3.x), I'm guessing you'd see there are slightly less players overall right now, and SE definitely needs to address that. But the population is still healthy enough that I'm not at all worried.
    And one important point should be: How to motivate more "veteran" and "new" players to raid. And how to get more new players into it at all. The entry level of Coil was ways easier than Alexander. If they don't want to make it easier, they need to bring additional content rigth at the launch of the expansion, to fill the gap in difficulty.


    Another point:

    I'm not against a story mode at all. But when we compare current savage with Coil, the old system was ways better than what we have now.

    Beside "we down it, because we want do down it" it had unique gear and an epic story you could only see, when you do the raid as it was. There is to much missing in Alexander Savage.

    There should be no gear reset with each raid tier. The BiS gear of the last cycle should be the starting gear again for the next raid tier again (like with Coil). Yes, it is a little head start if you want to see it like this. But look at the amount of time the groups progressed in the raid. It would be fair to give them some advantage.
    (1)
    Last edited by KarstenS; 08-18-2016 at 05:08 AM.

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  7. #87
    Player
    Noshpan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,538
    Character
    Ganth Fyrion
    World
    Leviathan
    Main Class
    Red Mage Lv 90
    Apparently I'm an inactive player because I haven't beat the MSQ... Even though I've been busy with leveling alt classes. *eye roll*

    Quote Originally Posted by Stormrider View Post
    500k is healthy and people don't quite seem to value the gaming dollar the same as others, so cash shop makes up for lost subs and also doesn't cost them a lot bandwidth. Years ago I had seen an article about MMO costs and why 10 dollars has to be the minimum due to bandwidth and server costs before any actual game play is developed. How that has changed I am not sure most MMOs don't really talk about costs or gaming sites aren't interested in the costs to run one.
    The first EverQuest game never exceeded 500k and yet it was considered insanely successful. The problem is that these days people compare an MMO's success to the highly successful anti-EverQuest, aka World of Warcraft. If an MMO can't reach 12 million subs, at WoW's peak during Wrath of the Lich King, then that MMO is a failure. Which is just silly. But I find doomsayers to be silly in general.
    (6)
    Last edited by Noshpan; 08-18-2016 at 05:04 AM.
    I LIKE the fence. I get 2 groups to laugh at then.

  8. #88
    Player
    FunkyBunch's Avatar
    Join Date
    Dec 2015
    Location
    Uldah-Thanalan-Exodus
    Posts
    513
    Character
    Imai Blackren
    World
    Exodus
    Main Class
    Ninja Lv 71
    Quote Originally Posted by MilesSaintboroguh View Post
    We would've had a trailer for 3.4 by now if the patch was going to be released before October.
    It'll probably drop after FanFest. Too many people would be upset if it dropped before.
    (0)

  9. #89
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by FunkyBunch View Post
    It'll probably drop after FanFest. Too many people would be upset if it dropped before.
    Very likely. Just saying that an October release would have generated a trailer a while ago to build up the hype.
    (0)

  10. #90
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    And one important point should be: How to motivate more "veteran" and "new" players to raid. And how to get more new players into it at all.
    I see this as the game's biggest problem -- endgame is too focused on eight-man raiding, which just isn't accessible to the masses.

    This game has a great FC system, but there's really nothing you can actually do with your FC. There needs to be a greater connection between endgame events and FC participation. We need events that are accommodating to groups of variable sizes and abilities, where newer/more casual players can still participate in battles that still require skillful play by the more experienced players.

    Raiding is so prohibitive because everyone must be perfect. For most people, the rapid-succession death train just isn't fun, and actually learning the fight scripts is incredibly difficult without a static (which many players don't have the time for).

    I'd love for SE to rethink it's approach to endgame and de-emphasize raiding. We need an endgame that is overall more inclusive.

    Also, nice work with Excel back on Page 9! That looks about right. Less players, but still a healthy population that is following last year's trend line. And we'll see another big spike with 4.0. Yoshi-P just needs to find a better way to keep people engaged in the next patch cycle. Endgame plays a huge role in that. Endgame can't only be viable for a sliver of the playerbase.
    (8)
    Last edited by Thayos; 08-18-2016 at 05:19 AM.

Page 9 of 39 FirstFirst ... 7 8 9 10 11 19 ... LastLast