I think, as most have said, RDM and SAM are the two most likeliest jobs to be added. I personally cant see them add a new healer at this point, since they are struggling hard to give AST its own niche.
When it comes to RDM i think people really try to overcomplicate things. If you go back to FF1, what were the assets of a RDM? It was a jack of all trades that was able to use both black and white magic and equip melee armor and weapons (most iconical one being the rapier). So imo the most pure form of a RDM in FFXIV would be as a melee dps with access to magic spells. Your spells would be your biggest source of damage but would cost a lot of MP, so most of the time you would be attacking with your melee attacks.
I see a lot of people arguing over semantics when it comes to labeling jobs. What we essentially have are 3 melees and 4 ranged dps - yes casters are ranged dps. On the other hand however people like to seperate the ranged dps into INT based ranged dps (casters) and DEX based ranged dps (support), while people dont seem to seperate the melees into STR melees (DRG/MNK) and DEX melees (NIN). Reason for that is that you usually want to have a dedicated slot for an INT ranged and one for a DEX ranged, while you have two slots for either combination of STR or DEX melee.
Due to this the best way to implement RDM would imo be, to make it a DEX based melee, that is competing for a dedicated support melee slot with NIN, as well as sharing gear with it. Ideally they would start to seperate STR and DEX melees more, further making NIN and RDM more utility focused and MNK/DRG more purely dps focused. This would be a similar balance that we have for ranged dps with INT being more purely dps and dex more about utility.
Furthermore i think this would would free up compositions a bit, since you could probably justify double casters comps a bit more if a melee could fill the support slot.


Reply With Quote

