Quote Originally Posted by Tolmos View Post
I think part of what exacerbates the issue of 4 mans being laughably simple is that we outgear them so badly after a while. Once you are in raid tiered gear, you basically steamroll the dungeons without needing to put forth much effort into dodging anything.

I know that this might not sit well with everyone, but what if 4-mans were ilvl locked to something that kept the player in a range where they had to really pay attention or fail to do enough DPS/fail to keep the tank alive/die to ground targets?
As long as you left it an option, and the sync worked both ways (the more your gear is scaled down, the higher the reward – including daily bonus(?) – is scaled up) I doubt anyone would complain.