



This isn't a single player game. If they belong to a FC they should learn about it from friends there. Discussions in our FC talk about lots of things including cross class skills that are important.



I guess it depends on what type of FC you are in. Mine doesn't recruit new players so, for us, cross class abilities is common sense and we don't need to discuss which ones are important cause we all know them already anyway.
Last edited by CUTS3R; 08-16-2016 at 09:59 AM.
While certainly practical, there's a slippery slope to this, e.g. why bother trying to perfect tooltips or quest descriptions, give a methodology for playing your job well, make lore accessible, or even learn a fight ingame if your FC, a webguide, and or the game's Youtube community can explain it to you instead?
Alternatively, how hard would it be to simply list all the Additional skills you can gather as your given class or job, what they do, and who they come from, right on the Additional panel (where the class selectors thereafter just filter those down), with key skills highlighted or under a "Recommended" tab. Similarly, highlight the Additional skills tab any time leveling up gives you an additional cross-class slot.
Better yet: why force all tanks to level the same particular one for a tank-swap skill, instead of them each having their own variant meant to best fit the job, then able to swap it out (new code) or take another atop it (standard cross-class) as they see fit?
As much as I'm a fan of class gameplay and incentives to level all combat jobs, I cannot deny that the current implementation of cross-class skills and their acquisition is unimpressive at best and annoying on average (at worst, I don't even know).
Last edited by Shurrikhan; 08-16-2016 at 12:26 PM.




Cross class skills serve a purpose they force the exposure of different jobs on those who might only want to try one. I don't see this as a problem in the least but then again that's me. I've leveled all my roles and have multiple accounts. Perhaps that's not for everyone, but seriously this issue of having to level another role to get a cross skill is not a bad thing. One might find they like the job they're getting that skill from and should have a broader experience than just the one role they appear to think they want to do exclusively. At the very least it gives them an appreciation for the role they wouldn't have exposure to otherwise.
I see a trend here on this forum of wanting to skip story, wanting to skip leveling, wanting to skip the bother of getting cross skills they need for their job. Sorry but the end game isn't the panacea some would like to believe. Getting there is more than half the fun.
Last edited by LaylaTsarra; 08-16-2016 at 12:57 PM.
Like I said, I'm all for that. I just think the current iteration of the cross-class system does a fairly poor job of it. Having a rough horizontal line-up of alternatives, where each job seems to give you an avenue into the role, was just one spitball design concept that I thought might be better. In many ways, I do honestly believe that end-game is where numerous positive elements of an MMO may necessarily (or just "if concerned with actual performance") die. I'm not asking for a removal here; I just think adjustment could benefit the feel of leveling, especially when not exclusively taking one class to 60 at a time (beyond the l15 offclass job requirements).Cross class skills serve a purpose they force the exposure of different jobs on those who might only want to try one. I don't see this as a problem in the least but then again that's me. I've leveled all my roles and have multiple accounts. Perhaps that's not for everyone, but seriously this issue of having to level another role to get a cross skill is not a bad thing. One might find they like the job they're getting that skill from and should have a broader experience than just the one role they appear to think they want to do exclusively. At the very least it gives them an appreciation for the role they wouldn't have exposure to otherwise.
I see a trend here on this forum of wanting to skip story, wanting to skip leveling, wanting to skip the bother of getting cross skills they need for their job. Sorry but the end game isn't the panacea some would like to believe. Getting there is more than half the fun.
To take a similar example: people complained tremendously about the fatigue system, but had (1) base and/or fatigued EXP gains been boosted just a bit, and (2) fatigue was based on the relative intensity of recent exp gains in a particular class (such that gaining exp in any other class could extend the cap of the fatigued one), it could have done exactly what a lot of people were asking for: given the freedom to flesh out their self-made job through different classes, while pushing up class rank and physical level together and without holding back players who could invest more time in the game. Instead, the player polls were allegedly fixated on the removal of the system entirely, unwilling to hear any idea of adjustment.


Not all players belong to an FC. Such things are not discussed in all FCs. Personally I don't think I have ever seen cross class skills come up in any FC discussions.
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