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  1. #571
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Bourne_Endeavor View Post
    Well, yeah. FFXV is a single player game where said summons are glorified special attacks. Graphic prowess of that magnitude aren't going to happen in MMOs, where servers have to account for potentially thousands of players at once. Not to mention, fighting summons of that size means you'll barely see above their knee even in full zone out.
    They weren't glorified special attacks in XI though. They fought along side a summoner. XI is over a decade old with older servers. You telling me a game over 10 years newer, with better servers, better internet, better technology and more experienced developers can't handle it??



    Filters for people who don't want to see them or their system can't handle it.
    (3)
    Last edited by Sandpark; 08-14-2016 at 09:15 AM.

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB

  2. #572
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Sandpark View Post
    They weren't glorified special attacks in XI though. They fought along side a summoner. XI is over a decade old with older servers. You telling me a game over 10 years newer can't handle it??

    Filters for people who don't want to see them or their system can't handle it.
    You mentioned FFXV, not FFXI. That is a rather significant difference. Servers have to presume everyone can handle them because you can't just "turn off" a whole summon like that. FFXI's were fine because they are scaled down. No MMO could ever handle what FFXV's pulling off without crashing in an instant.

    Anywho, I'l agree the Egis leave a lot to be desired, but I suspect this has to do with lore. Summoning an exact lookalike of a Primal kind of rubs in the face of killing Primals. That being said, they could aim to do something with them. Hell, like Summoners use the wind-ups to glam over Egis. Those are adorable, xD
    (6)
    Last edited by Bourne_Endeavor; 08-14-2016 at 09:20 AM.

  3. #573
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    but I suspect this has to do with lore.
    nope yoshi p felt like everyone having a shiva made the job feel less wow, so he made it that we can't summon the real thing.
    (0)

  4. #574
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Nice. At least you would like to some kind of change.

    (1)

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB

  5. #575
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Sandpark View Post
    @Ibi
    Ok artificial intelligence.
    I am confused, groups were all FFXI was pre 75, most content was open world.
    Your words were "Monsters were smart. They had groups."

    Monsters did not have groups in the open world.

    Quote Originally Posted by Sandpark View Post
    Skillchains became less used because SE stopped making enemies with solid charcteristics and made enemies squishy. No sense SCing if enemies dies in one weaponskill.
    Skillchains became less used because players realized that fighting tough to very tough mobs and using weaponskills as soon as they had TP was faster exp than fighting very tough to incredibly tough mobs using skillchains and magic bursts.

    Quote Originally Posted by Sandpark View Post
    Idk what era you played but vanilla XI SC were used all the time.
    PS2 release until late 2008. Like I said in my last post, people used Distortion any time they could, Fragmentation rarely, and if both of those failed either someone grabbed a Brady Guide and tried to figure out anything that was possible or you just did without.

    Quote Originally Posted by Sandpark View Post
    Exotic sub jobs were used in low man occasions, which is more than 5% of the game. Low man is what people did when not running traditional endgame. Where as here people do fates, minigames, or crafting.
    Neither of us have any actual numbers to back this up, and we clearly have different perceptions of what happened, so I'll leave this one alone.

    Quote Originally Posted by Sandpark View Post
    At best that is a fact, at worse any qualms were with unbalanced sub jobs. As far as fun, I think in a poll of people who have played both. Most would say XI summoners are more fun and represent the iconic nature of summons which is colossal burst damage divine beings.

    You doubt me? Show two people summons from XIV and summons from the new FF15. Which do you think excites more? Bigger, badder, more iconic.

    Replace XIV primals with egis as the trials and people be like.. ummm.. that's cute.
    I haven't looked all that much at FF15 yet, so I can't speak to its relevance here.

    I can, however, speak to XI's summoner compared to summoner, when its existed as a job, in the rest of the series.

    Generally, summoner has been a job that called upon avatars/eikons/summons/whatever they were called to do either a single extremely damaging attack (IV, V, IX, and it functioned similarly in VII and VIII, though those didn't have an actual summoner job) or summoning magic brought some sort of avatar to the fight who would do many stronger attacks to fight in the place of other player characters (X, XII).

    In XI, a summoner was most frequently a healer with no avatar who, once a minute, called up an avatar to cast a buff, then immediately dismissed them. Although that's not completely unheard of in the series (avatars like Carbuncle have often just provided a buff), it's generally very unlike the way that summoner has been presented in the vast majority of FF games. The only time that XI's summoner was really representative of summoner in the series as a whole was during astral flow, which was their two-hour cooldown ability.

    XIV is also unique. It tries to blend the idea of having an avatar available (similar to X and XII) with the occasional stronger attacks of other games.
    (1)
    Last edited by Ibi; 08-14-2016 at 09:27 AM.

  6. #576
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Musashidon View Post
    nope yoshi p felt like everyone having a shiva made the job feel less wow, so he made it that we can't summon the real thing.
    Okay, that reminds me of the "Yo dawg" meme.

    "We thought everyone having a summon would less impressive. So we gave you a less impressive version, so no one is impressed."
    (9)

  7. #577
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Ibi
    Skillchains became less used because players realized that fighting tough to very tough mobs and using weaponskills as soon as they had TP was faster exp than fighting very tough to incredibly tough mobs using skillchains and magic bursts.
    Which reiterates my point. SE stopped giving good reasons for fighting incredibly toughs which is superb xp and solid enemy charactistics with no squishies.

    Not unique. XI summoner already did the occasional stronger attacks while summon is out excluding Alexander and Odin.

    I maybe healed in the most of the leveling. I usually got called to DPS/TANK for endgame. Any qualms with summoner could be rectified here though. It can still be different from the current summoner implementation without racing over to the other side of XI copy pasting.
    (1)
    Last edited by Sandpark; 08-14-2016 at 09:35 AM.

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB

  8. #578
    Player
    Snolily's Avatar
    Join Date
    Aug 2014
    Posts
    69
    Character
    Enchanted Dreamz
    World
    Midgardsormr
    Main Class
    Red Mage Lv 70
    Big summons Yes plz! Little DOT Midgets LOL yeah no thx!!!!!

    FFXI is a 12 year old game and they were able to put decent sized summons in their game but XIV cant? I call Bullshit! I say work on the midget summons and combat and probably voicing their main story quests and then everyone can argue about how great XIV is. But in my opinion for now the game is way shittier than XI. I mean give me a break Square Enix is a multi million dollar company and they cant afford to make this game better than XI? As much money as they are making off of people I say its time to work on making this game better than a 12 year old game.

    Combat is super boring with all the button pressing and waiting for the global cooldown and then just repeating those steps over and over and over... dozes off, there is no thought put into it. I want monsters to die easier based off of what I do, not just die all the same way regardless of what I do. I wanted a bard that actually used instruments and a black mage that has a bigger spell selection other than casting fire and ice over and over which makes this game even more repetitive. As for summoner O MY GOD talk about putting me to sleep. Bio, Miasma, Bane, Fester, Ruin, Ruin, Ruin, oh bio and miasma is off monster lets cast it again over and over..... And then the midgets fight alongside the monster wooo hooo! I don't give a crap what you get at level 50, I feel like this is what I'm doing 1-49 and its boring as hell. So I don't want to hear what you get at level 50 because I want the job or jobs to be exciting 1-49 as well.

    https://www.youtube.com/watch?v=FdFiHMufzkg
    (2)
    Last edited by Snolily; 08-14-2016 at 10:07 AM.

  9. #579
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,611
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Final Fantasy XIV is not Final Fantasy X, or XII, or XV. It doesn't need to be any of those. It just needs the 'look/feel' of a Final Fantasy game.

    Final Fantasy XI is not World of Warcraft, or Star Wars: The Old Republic, or Everquest, or Ultima: Online. It doesn't need to be any of those. It just needs the 'look/feel' of a Final Fantasy game.

    Final Fantasy XIV is NOT Final Fantasy XI. If version 1.0 was more XI-ish in game play, I can see why it failed its first incarnation.

    I can attest to the fact that Final Fantasy XIV is NOT World of Warcraft. I play WoW. When I started to play FFXIV it was BETTER than World of Warcraft.

    We'll see how FFXI shapes up, assuming I can actually get used to the non-standard controls.
    (3)

  10. 08-14-2016 09:53 AM

  11. #580
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    Quote Originally Posted by Snolily View Post
    FFXI is a 12 year old game
    It actually a 14 year old game.
    (0)

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